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-rw-r--r--src/server/game/Groups/GroupReference.h44
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diff --git a/src/server/game/Groups/GroupReference.h b/src/server/game/Groups/GroupReference.h
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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _GROUPREFERENCE_H
+#define _GROUPREFERENCE_H
+
+#include "Utilities/LinkedReference/Reference.h"
+
+class Group;
+class Player;
+
+class GroupReference : public Reference<Group, Player>
+{
+ protected:
+ uint8 iSubGroup;
+ void targetObjectBuildLink();
+ void targetObjectDestroyLink();
+ void sourceObjectDestroyLink();
+ public:
+ GroupReference() : Reference<Group, Player>(), iSubGroup(0) {}
+ ~GroupReference() { unlink(); }
+ GroupReference *next() { return (GroupReference*)Reference<Group, Player>::next(); }
+ uint8 getSubGroup() const { return iSubGroup; }
+ void setSubGroup(uint8 pSubGroup) { iSubGroup = pSubGroup; }
+};
+#endif
+