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-rw-r--r--src/server/game/GuildHandler.cpp1225
1 files changed, 1225 insertions, 0 deletions
diff --git a/src/server/game/GuildHandler.cpp b/src/server/game/GuildHandler.cpp
new file mode 100644
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--- /dev/null
+++ b/src/server/game/GuildHandler.cpp
@@ -0,0 +1,1225 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "Log.h"
+#include "Opcodes.h"
+#include "Guild.h"
+#include "GossipDef.h"
+#include "SocialMgr.h"
+
+void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket)
+{
+ sLog.outDebug("WORLD: Received CMSG_GUILD_QUERY");
+
+ uint32 guildId;
+ recvPacket >> guildId;
+
+ if (Guild *guild = objmgr.GetGuildById(guildId))
+ {
+ guild->Query(this);
+ return;
+ }
+
+ SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
+}
+
+void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket)
+{
+ sLog.outDebug("WORLD: Received CMSG_GUILD_CREATE");
+
+ std::string gname;
+ recvPacket >> gname;
+
+ if (GetPlayer()->GetGuildId()) // already in guild
+ return;
+
+ Guild *guild = new Guild;
+ if (!guild->Create(GetPlayer(), gname))
+ {
+ delete guild;
+ return;
+ }
+
+ objmgr.AddGuild(guild);
+}
+
+void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
+{
+ sLog.outDebug("WORLD: Received CMSG_GUILD_INVITE");
+
+ std::string Invitedname, plname;
+
+ Player * player = NULL;
+ recvPacket >> Invitedname;
+
+ if (normalizePlayerName(Invitedname))
+ player = ObjectAccessor::Instance().FindPlayerByName(Invitedname.c_str());
+
+ if (!player)
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, Invitedname, ERR_GUILD_PLAYER_NOT_FOUND_S);
+ return;
+ }
+
+ Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
+ if (!guild)
+ {
+ SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
+ return;
+ }
+
+ // OK result but not send invite
+ if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
+ return;
+
+ // not let enemies sign guild charter
+ if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, Invitedname, ERR_GUILD_NOT_ALLIED);
+ return;
+ }
+
+ if (player->GetGuildId())
+ {
+ plname = player->GetName();
+ SendGuildCommandResult(GUILD_INVITE_S, plname, ERR_ALREADY_IN_GUILD_S);
+ return;
+ }
+
+ if (player->GetGuildIdInvited())
+ {
+ plname = player->GetName();
+ SendGuildCommandResult(GUILD_INVITE_S, plname, ERR_ALREADY_INVITED_TO_GUILD_S);
+ return;
+ }
+
+ if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_INVITE))
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
+ return;
+ }
+
+ sLog.outDebug("Player %s Invited %s to Join his Guild", GetPlayer()->GetName(), Invitedname.c_str());
+
+ player->SetGuildIdInvited(GetPlayer()->GetGuildId());
+ // Put record into guildlog
+ guild->LogGuildEvent(GUILD_EVENT_LOG_INVITE_PLAYER, GetPlayer()->GetGUIDLow(), player->GetGUIDLow(), 0);
+
+ WorldPacket data(SMSG_GUILD_INVITE, (8+10)); // guess size
+ data << GetPlayer()->GetName();
+ data << guild->GetName();
+ player->GetSession()->SendPacket(&data);
+
+ sLog.outDebug("WORLD: Sent (SMSG_GUILD_INVITE)");
+}
+
+void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
+{
+ sLog.outDebug("WORLD: Received CMSG_GUILD_REMOVE");
+
+ std::string plName;
+ recvPacket >> plName;
+
+ if (!normalizePlayerName(plName))
+ return;
+
+ Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
+ if (!guild)
+ {
+ SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
+ return;
+ }
+
+ if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_REMOVE))
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
+ return;
+ }
+
+ uint64 plGuid;
+ MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
+ if (!slot)
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, plName, ERR_GUILD_PLAYER_NOT_IN_GUILD_S);
+ return;
+ }
+
+ if (slot->RankId == GR_GUILDMASTER)
+ {
+ SendGuildCommandResult(GUILD_QUIT_S, "", ERR_GUILD_LEADER_LEAVE);
+ return;
+ }
+
+ //do not allow to kick player with same or higher rights
+ if (GetPlayer()->GetRank() >= slot->RankId)
+ {
+ SendGuildCommandResult(GUILD_QUIT_S, plName, ERR_GUILD_RANK_TOO_HIGH_S);
+ return;
+ }
+
+ guild->DelMember(plGuid);
+ // Put record into guildlog
+ guild->LogGuildEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), 0);
+
+ guild->BroadcastEvent(GE_REMOVED, 0, 2, plName, _player->GetName(), "");
+}
+
+void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/)
+{
+ Guild *guild;
+ Player *player = GetPlayer();
+
+ sLog.outDebug("WORLD: Received CMSG_GUILD_ACCEPT");
+
+ guild = objmgr.GetGuildById(player->GetGuildIdInvited());
+ if (!guild || player->GetGuildId())
+ return;
+
+ // not let enemies sign guild charter
+ if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != objmgr.GetPlayerTeamByGUID(guild->GetLeader()))
+ return;
+
+ if (!guild->AddMember(GetPlayer()->GetGUID(),guild->GetLowestRank()))
+ return;
+ // Put record into guildlog
+ guild->LogGuildEvent(GUILD_EVENT_LOG_JOIN_GUILD, GetPlayer()->GetGUIDLow(), 0, 0);
+
+ guild->BroadcastEvent(GE_JOINED, player->GetGUID(), 1, player->GetName(), "", "");
+
+ sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
+}
+
+void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/)
+{
+ sLog.outDebug("WORLD: Received CMSG_GUILD_DECLINE");
+
+ GetPlayer()->SetGuildIdInvited(0);
+ GetPlayer()->SetInGuild(0);
+}
+
+void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/)
+{
+ Guild *guild;
+ sLog.outDebug("WORLD: Received CMSG_GUILD_INFO");
+
+ guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
+ if (!guild)
+ {
+ SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
+ return;
+ }
+
+ WorldPacket data(SMSG_GUILD_INFO, (guild->GetName().size() + 4 + 4 + 4));
+ data << guild->GetName();
+ data << secsToTimeBitFields(guild->GetCreatedDate()); // 3.x (prev. year + month + day)
+ data << guild->GetMemberSize(); // char amount
+ data << guild->GetMemberSize(); // acc amount
+
+ SendPacket(&data);
+}
+
+void WorldSession::HandleGuildRosterOpcode(WorldPacket& /*recvPacket*/)
+{
+ sLog.outDebug("WORLD: Received CMSG_GUILD_ROSTER");
+
+ if (Guild* guild = objmgr.GetGuildById(_player->GetGuildId()))
+ guild->Roster(this);
+}
+
+void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
+{
+ sLog.outDebug("WORLD: Received CMSG_GUILD_PROMOTE");
+
+ std::string plName;
+ recvPacket >> plName;
+
+ if (!normalizePlayerName(plName))
+ return;
+
+ Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
+ if (!guild)
+ {
+ SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
+ return;
+ }
+
+ if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_PROMOTE))
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
+ return;
+ }
+
+ uint64 plGuid;
+ MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
+
+ if (!slot)
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, plName, ERR_GUILD_PLAYER_NOT_IN_GUILD_S);
+ return;
+ }
+
+ if (plGuid == GetPlayer()->GetGUID())
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_NAME_INVALID);
+ return;
+ }
+
+ //allow to promote only to lower rank than member's rank
+ //guildmaster's rank = 0
+ //GetPlayer()->GetRank() + 1 is highest rank that current player can promote to
+ if (GetPlayer()->GetRank() + 1 >= slot->RankId)
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, plName, ERR_GUILD_RANK_TOO_HIGH_S);
+ return;
+ }
+
+ uint32 newRankId = slot->RankId - 1; //when promoting player, rank is decreased
+
+ guild->BroadcastEvent(GE_PROMOTION, 0, 3, _player->GetName(), plName, guild->GetRankName(newRankId));
+
+ guild->ChangeRank(plGuid, newRankId);
+ // Put record into guildlog
+ guild->LogGuildEvent(GUILD_EVENT_LOG_PROMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), newRankId);
+}
+
+void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
+{
+ sLog.outDebug("WORLD: Received CMSG_GUILD_DEMOTE");
+
+ std::string plName;
+ recvPacket >> plName;
+
+ if (!normalizePlayerName(plName))
+ return;
+
+ Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
+
+ if (!guild)
+ {
+ SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
+ return;
+ }
+
+ if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_DEMOTE))
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
+ return;
+ }
+
+ uint64 plGuid;
+ MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
+
+ if (!slot)
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, plName, ERR_GUILD_PLAYER_NOT_IN_GUILD_S);
+ return;
+ }
+
+ if (plGuid == GetPlayer()->GetGUID())
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_NAME_INVALID);
+ return;
+ }
+
+ //do not allow to demote same or higher rank
+ if (GetPlayer()->GetRank() >= slot->RankId)
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, plName, ERR_GUILD_RANK_TOO_HIGH_S);
+ return;
+ }
+
+ //do not allow to demote lowest rank
+ if (slot->RankId >= guild->GetLowestRank())
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, plName, ERR_GUILD_RANK_TOO_LOW_S);
+ return;
+ }
+
+ uint32 newRankId = slot->RankId + 1; //when demoting player, rank is increased
+
+ guild->ChangeRank(plGuid, newRankId);
+ // Put record into guildlog
+ guild->LogGuildEvent(GUILD_EVENT_LOG_DEMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), newRankId);
+
+ guild->BroadcastEvent(GE_DEMOTION, 0, 3, _player->GetName(), plName, guild->GetRankName(slot->RankId));
+}
+
+void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
+{
+ sLog.outDebug("WORLD: Received CMSG_GUILD_LEAVE");
+
+ Guild *guild = objmgr.GetGuildById(_player->GetGuildId());
+ if (!guild)
+ {
+ SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
+ return;
+ }
+
+ if (_player->GetGUID() == guild->GetLeader() && guild->GetMemberSize() > 1)
+ {
+ SendGuildCommandResult(GUILD_QUIT_S, "", ERR_GUILD_LEADER_LEAVE);
+ return;
+ }
+
+ if (_player->GetGUID() == guild->GetLeader())
+ {
+ guild->Disband();
+ return;
+ }
+
+ guild->DelMember(_player->GetGUID());
+ // Put record into guildlog
+ guild->LogGuildEvent(GUILD_EVENT_LOG_LEAVE_GUILD, _player->GetGUIDLow(), 0, 0);
+
+ guild->BroadcastEvent(GE_LEFT, _player->GetGUID(), 1, _player->GetName(), "", "");
+
+ SendGuildCommandResult(GUILD_QUIT_S, guild->GetName(), ERR_PLAYER_NO_MORE_IN_GUILD);
+}
+
+void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/)
+{
+ sLog.outDebug("WORLD: Received CMSG_GUILD_DISBAND");
+
+ Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
+ if (!guild)
+ {
+ SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
+ return;
+ }
+
+ if (GetPlayer()->GetGUID() != guild->GetLeader())
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
+ return;
+ }
+
+ guild->Disband();
+
+ sLog.outDebug("WORLD: Guild Successfully Disbanded");
+}
+
+void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
+{
+ sLog.outDebug("WORLD: Received CMSG_GUILD_LEADER");
+
+ std::string name;
+ recvPacket >> name;
+
+ Player *oldLeader = GetPlayer();
+
+ if (!normalizePlayerName(name))
+ return;
+
+ Guild *guild = objmgr.GetGuildById(oldLeader->GetGuildId());
+
+ if (!guild)
+ {
+ SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
+ return;
+ }
+
+ if (oldLeader->GetGUID() != guild->GetLeader())
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
+ return;
+ }
+
+ uint64 newLeaderGUID;
+ MemberSlot* slot = guild->GetMemberSlot(name, newLeaderGUID);
+
+ if (!slot)
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, name, ERR_GUILD_PLAYER_NOT_IN_GUILD_S);
+ return;
+ }
+
+ guild->SetLeader(newLeaderGUID);
+ guild->ChangeRank(oldLeader->GetGUID(), GR_OFFICER);
+
+ guild->BroadcastEvent(GE_LEADER_CHANGED, 0, 2, oldLeader->GetName(), name, "");
+}
+
+void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket)
+{
+ sLog.outDebug("WORLD: Received CMSG_GUILD_MOTD");
+
+ std::string MOTD;
+
+ if (!recvPacket.empty())
+ recvPacket >> MOTD;
+ else
+ MOTD = "";
+
+ Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
+ if (!guild)
+ {
+ SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
+ return;
+ }
+
+ if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_SETMOTD))
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
+ return;
+ }
+
+ guild->SetMOTD(MOTD);
+
+ guild->BroadcastEvent(GE_MOTD, 0, 1, MOTD, "", "");
+}
+
+void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket)
+{
+ sLog.outDebug("WORLD: Received CMSG_GUILD_SET_PUBLIC_NOTE");
+
+ std::string name,PNOTE;
+ recvPacket >> name;
+
+ if (!normalizePlayerName(name))
+ return;
+
+ Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
+ if (!guild)
+ {
+ SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
+ return;
+ }
+
+ if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_EPNOTE))
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
+ return;
+ }
+
+ uint64 plGuid;
+ MemberSlot* slot = guild->GetMemberSlot(name, plGuid);
+
+ if (!slot)
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, name, ERR_GUILD_PLAYER_NOT_IN_GUILD_S);
+ return;
+ }
+
+ recvPacket >> PNOTE;
+ guild->SetPNOTE(plGuid, PNOTE);
+
+ guild->Roster(this);
+}
+
+void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket)
+{
+ sLog.outDebug("WORLD: Received CMSG_GUILD_SET_OFFICER_NOTE");
+
+ std::string plName, OFFNOTE;
+ recvPacket >> plName;
+
+ if (!normalizePlayerName(plName))
+ return;
+
+ Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
+ if (!guild)
+ {
+ SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
+ return;
+ }
+
+ if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_EOFFNOTE))
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
+ return;
+ }
+
+ uint64 plGuid;
+ MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
+
+ if (!slot)
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, plName, ERR_GUILD_PLAYER_NOT_IN_GUILD_S);
+ return;
+ }
+
+ recvPacket >> OFFNOTE;
+ guild->SetOFFNOTE(plGuid, OFFNOTE);
+
+ guild->Roster(this);
+}
+
+void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
+{
+ std::string rankname;
+ uint32 rankId;
+ uint32 rights, MoneyPerDay;
+
+ sLog.outDebug("WORLD: Received CMSG_GUILD_RANK");
+
+ Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
+ if (!guild)
+ {
+ recvPacket.rpos(recvPacket.wpos()); // set to end to avoid warnings spam
+ SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
+ return;
+ }
+ else if (GetPlayer()->GetGUID() != guild->GetLeader())
+ {
+ recvPacket.rpos(recvPacket.wpos()); // set to end to avoid warnings spam
+ SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
+ return;
+ }
+
+ recvPacket >> rankId;
+ recvPacket >> rights;
+ recvPacket >> rankname;
+ recvPacket >> MoneyPerDay;
+
+ for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
+ {
+ uint32 BankRights;
+ uint32 BankSlotPerDay;
+
+ recvPacket >> BankRights;
+ recvPacket >> BankSlotPerDay;
+ guild->SetBankRightsAndSlots(rankId, uint8(i), uint16(BankRights & 0xFF), uint16(BankSlotPerDay), true);
+ }
+
+ sLog.outDebug("WORLD: Changed RankName to %s , Rights to 0x%.4X", rankname.c_str(), rights);
+
+ guild->SetBankMoneyPerDay(rankId, MoneyPerDay);
+ guild->SetRankName(rankId, rankname);
+
+ if (rankId == GR_GUILDMASTER) // prevent loss leader rights
+ rights = GR_RIGHT_ALL;
+
+ guild->SetRankRights(rankId, rights);
+
+ guild->Query(this);
+ guild->Roster(); // broadcast for tab rights update
+}
+
+void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket)
+{
+ sLog.outDebug("WORLD: Received CMSG_GUILD_ADD_RANK");
+
+ std::string rankname;
+ recvPacket >> rankname;
+
+ Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
+ if (!guild)
+ {
+ SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
+ return;
+ }
+
+ if (GetPlayer()->GetGUID() != guild->GetLeader())
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
+ return;
+ }
+
+ if (guild->GetRanksSize() >= GUILD_RANKS_MAX_COUNT) // client not let create more 10 than ranks
+ return;
+
+ guild->CreateRank(rankname, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
+
+ guild->Query(this);
+ guild->Roster(); // broadcast for tab rights update
+}
+
+void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/)
+{
+ sLog.outDebug("WORLD: Received CMSG_GUILD_DEL_RANK");
+
+ Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
+ if (!guild)
+ {
+ SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
+ return;
+ }
+ else if (GetPlayer()->GetGUID() != guild->GetLeader())
+ {
+ SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
+ return;
+ }
+
+ guild->DelRank();
+
+ guild->Query(this);
+ guild->Roster(); // broadcast for tab rights update
+}
+
+void WorldSession::SendGuildCommandResult(uint32 typecmd, const std::string& str,uint32 cmdresult)
+{
+ WorldPacket data(SMSG_GUILD_COMMAND_RESULT, (8+str.size()+1));
+ data << typecmd;
+ data << str;
+ data << cmdresult;
+ SendPacket(&data);
+
+ sLog.outDebug("WORLD: Sent (SMSG_GUILD_COMMAND_RESULT)");
+}
+
+void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
+{
+ sLog.outDebug("WORLD: Received CMSG_GUILD_INFO_TEXT");
+
+ std::string GINFO;
+
+ recvPacket >> GINFO;
+
+ Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
+ if (!guild)
+ {
+ SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
+ return;
+ }
+
+ if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_MODIFY_GUILD_INFO))
+ {
+ SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PERMISSIONS);
+ return;
+ }
+
+ guild->SetGINFO(GINFO);
+}
+
+void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
+{
+ sLog.outDebug("WORLD: Received MSG_SAVE_GUILD_EMBLEM");
+
+ uint64 vendorGuid;
+
+ uint32 EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor;
+
+ recvPacket >> vendorGuid;
+ recvPacket >> EmblemStyle >> EmblemColor >> BorderStyle >> BorderColor >> BackgroundColor;
+
+ Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorGuid,UNIT_NPC_FLAG_TABARDDESIGNER);
+ if (!pCreature)
+ {
+ //"That's not an emblem vendor!"
+ SendSaveGuildEmblem(ERR_GUILDEMBLEM_INVALIDVENDOR);
+ sLog.outDebug("WORLD: HandleSaveGuildEmblemOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(vendorGuid));
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
+ if (!guild)
+ {
+ //"You are not part of a guild!";
+ SendSaveGuildEmblem(ERR_GUILDEMBLEM_NOGUILD);
+ return;
+ }
+
+ if (guild->GetLeader() != GetPlayer()->GetGUID())
+ {
+ //"Only guild leaders can create emblems."
+ SendSaveGuildEmblem(ERR_GUILDEMBLEM_NOTGUILDMASTER);
+ return;
+ }
+
+ if (GetPlayer()->GetMoney() < 10*GOLD)
+ {
+ //"You can't afford to do that."
+ SendSaveGuildEmblem(ERR_GUILDEMBLEM_NOTENOUGHMONEY);
+ return;
+ }
+
+ GetPlayer()->ModifyMoney(-10*GOLD);
+ guild->SetEmblem(EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor);
+
+ //"Guild Emblem saved."
+ SendSaveGuildEmblem(ERR_GUILDEMBLEM_SUCCESS);
+
+ guild->Query(this);
+}
+
+void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */)
+{
+ // empty
+ sLog.outDebug("WORLD: Received (MSG_GUILD_EVENT_LOG_QUERY)");
+ if (uint32 GuildId = GetPlayer()->GetGuildId())
+ if (Guild *pGuild = objmgr.GetGuildById(GuildId))
+ pGuild->DisplayGuildEventLog(this);
+}
+
+/****** GUILD BANK *******/
+
+void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recv_data */)
+{
+ sLog.outDebug("WORLD: Received (MSG_GUILD_BANK_MONEY_WITHDRAWN)");
+ if (uint32 GuildId = GetPlayer()->GetGuildId())
+ if (Guild *pGuild = objmgr.GetGuildById(GuildId))
+ pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow());
+}
+
+void WorldSession::HandleGuildPermissions(WorldPacket& /* recv_data */)
+{
+ sLog.outDebug("WORLD: Received (MSG_GUILD_PERMISSIONS)");
+
+ if (uint32 GuildId = GetPlayer()->GetGuildId())
+ {
+ if (Guild *pGuild = objmgr.GetGuildById(GuildId))
+ {
+ uint32 rankId = GetPlayer()->GetRank();
+
+ WorldPacket data(MSG_GUILD_PERMISSIONS, 4*15+1);
+ data << uint32(rankId); // guild rank id
+ data << uint32(pGuild->GetRankRights(rankId)); // rank rights
+ // money per day left
+ data << uint32(pGuild->GetMemberMoneyWithdrawRem(GetPlayer()->GetGUIDLow()));
+ data << uint8(pGuild->GetPurchasedTabs()); // tabs count
+ // why sending all info when not all tabs are purchased???
+ for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
+ {
+ data << uint32(pGuild->GetBankRights(rankId, uint8(i)));
+ data << uint32(pGuild->GetMemberSlotWithdrawRem(GetPlayer()->GetGUIDLow(), uint8(i)));
+ }
+ SendPacket(&data);
+ sLog.outDebug("WORLD: Sent (MSG_GUILD_PERMISSIONS)");
+ }
+ }
+}
+
+/* Called when clicking on Guild bank gameobject */
+void WorldSession::HandleGuildBankerActivate(WorldPacket & recv_data)
+{
+ sLog.outDebug("WORLD: Received (CMSG_GUILD_BANKER_ACTIVATE)");
+
+ uint64 GoGuid;
+ uint8 unk;
+ recv_data >> GoGuid >> unk;
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
+ return;
+
+ if (uint32 GuildId = GetPlayer()->GetGuildId())
+ {
+ if (Guild *pGuild = objmgr.GetGuildById(GuildId))
+ {
+ pGuild->DisplayGuildBankTabsInfo(this); // this also will load guild bank if not yet
+ return;
+ }
+ }
+
+ SendGuildCommandResult(GUILD_UNK1, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
+}
+
+/* Called when opening guild bank tab only (first one) */
+void WorldSession::HandleGuildBankQueryTab(WorldPacket & recv_data)
+{
+ sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_QUERY_TAB)");
+
+ uint64 GoGuid;
+ uint8 TabId, unk1;
+ recv_data >> GoGuid >> TabId >> unk1;
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
+ return;
+
+ uint32 GuildId = GetPlayer()->GetGuildId();
+ if (!GuildId)
+ return;
+
+ Guild *pGuild = objmgr.GetGuildById(GuildId);
+ if (!pGuild)
+ return;
+
+ if (TabId >= pGuild->GetPurchasedTabs())
+ return;
+
+ // Let's update the amount of gold the player can withdraw before displaying the content
+ // This is useful if money withdraw right has changed
+ pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow());
+ pGuild->DisplayGuildBankContent(this, TabId);
+}
+
+void WorldSession::HandleGuildBankDepositMoney(WorldPacket & recv_data)
+{
+ sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_DEPOSIT_MONEY)");
+
+ uint64 GoGuid;
+ uint32 money;
+ recv_data >> GoGuid >> money;
+
+ if (!money)
+ return;
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
+ return;
+
+ if (GetPlayer()->GetMoney() < money)
+ return;
+
+ uint32 GuildId = GetPlayer()->GetGuildId();
+ if (!GuildId)
+ return;
+
+ Guild *pGuild = objmgr.GetGuildById(GuildId);
+ if (!pGuild)
+ return;
+
+ if (!pGuild->GetPurchasedTabs())
+ return;
+
+ CharacterDatabase.BeginTransaction();
+
+ pGuild->SetBankMoney(pGuild->GetGuildBankMoney()+money);
+ GetPlayer()->ModifyMoney(-int(money));
+ GetPlayer()->SaveGoldToDB();
+
+ CharacterDatabase.CommitTransaction();
+
+ // logging money
+ if (_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
+ {
+ sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit money (Amount: %u) to guild bank (Guild ID %u)",
+ _player->GetName(),_player->GetSession()->GetAccountId(),money,GuildId);
+ }
+
+ // log
+ pGuild->LogBankEvent(GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), GetPlayer()->GetGUIDLow(), money);
+
+ pGuild->DisplayGuildBankTabsInfo(this);
+ pGuild->DisplayGuildBankContent(this, 0);
+ pGuild->DisplayGuildBankMoneyUpdate(this);
+}
+
+void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket & recv_data)
+{
+ sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_WITHDRAW_MONEY)");
+
+ uint64 GoGuid;
+ uint32 money;
+ recv_data >> GoGuid >> money;
+
+ if (!money)
+ return;
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
+ return;
+
+ uint32 GuildId = GetPlayer()->GetGuildId();
+ if (GuildId == 0)
+ return;
+
+ Guild *pGuild = objmgr.GetGuildById(GuildId);
+ if (!pGuild)
+ return;
+
+ if (!pGuild->GetPurchasedTabs())
+ return;
+
+ if (pGuild->GetGuildBankMoney()<money) // not enough money in bank
+ return;
+
+ if (!pGuild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_WITHDRAW_GOLD))
+ return;
+
+ CharacterDatabase.BeginTransaction();
+
+ if (!pGuild->MemberMoneyWithdraw(money, GetPlayer()->GetGUIDLow()))
+ {
+ CharacterDatabase.RollbackTransaction();
+ return;
+ }
+
+ GetPlayer()->ModifyMoney(money);
+ GetPlayer()->SaveGoldToDB();
+
+ CharacterDatabase.CommitTransaction();
+
+ // Log
+ pGuild->LogBankEvent(GUILD_BANK_LOG_WITHDRAW_MONEY, uint8(0), GetPlayer()->GetGUIDLow(), money);
+
+ pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow());
+ pGuild->DisplayGuildBankTabsInfo(this);
+ pGuild->DisplayGuildBankContent(this,0);
+ pGuild->DisplayGuildBankMoneyUpdate(this);
+}
+
+void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data)
+{
+ sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_SWAP_ITEMS)");
+
+ uint64 GoGuid;
+ uint8 BankToBank;
+
+ uint8 BankTab, BankTabSlot, AutoStore;
+ uint8 PlayerSlot = NULL_SLOT;
+ uint8 PlayerBag = NULL_BAG;
+ uint8 BankTabDst = 0, BankTabSlotDst = 0, unk2;
+ uint8 ToChar = 1;
+ uint32 ItemEntry, unk1;
+ uint32 AutoStoreCount = 0;
+ uint32 SplitedAmount = 0;
+
+ recv_data >> GoGuid >> BankToBank;
+
+ uint32 GuildId = GetPlayer()->GetGuildId();
+ if (!GuildId)
+ {
+ recv_data.rpos(recv_data.wpos()); // prevent additional spam at rejected packet
+ return;
+ }
+
+ Guild *pGuild = objmgr.GetGuildById(GuildId);
+ if (!pGuild)
+ {
+ recv_data.rpos(recv_data.wpos()); // prevent additional spam at rejected packet
+ return;
+ }
+
+ if (BankToBank)
+ {
+ recv_data >> BankTabDst;
+ recv_data >> BankTabSlotDst;
+ recv_data >> unk1; // always 0
+ recv_data >> BankTab;
+ recv_data >> BankTabSlot;
+ recv_data >> ItemEntry;
+ recv_data >> unk2; // always 0
+ recv_data >> SplitedAmount;
+
+ if (BankTabSlotDst >= GUILD_BANK_MAX_SLOTS ||
+ (BankTabDst == BankTab && BankTabSlotDst == BankTabSlot) ||
+ BankTab >= pGuild->GetPurchasedTabs() ||
+ BankTabDst >= pGuild->GetPurchasedTabs())
+ {
+ recv_data.rpos(recv_data.wpos()); // prevent additional spam at rejected packet
+ return;
+ }
+ }
+ else
+ {
+ recv_data >> BankTab;
+ recv_data >> BankTabSlot;
+ recv_data >> ItemEntry;
+ recv_data >> AutoStore;
+ if (AutoStore)
+ {
+ recv_data >> AutoStoreCount;
+ recv_data.read_skip<uint8>(); // ToChar (?), always and expected to be 1 (autostore only triggered in guild->ToChar)
+ recv_data.read_skip<uint32>(); // unknown, always 0
+ }
+ else
+ {
+ recv_data >> PlayerBag;
+ recv_data >> PlayerSlot;
+ recv_data >> ToChar;
+ recv_data >> SplitedAmount;
+ }
+
+ if (BankTabSlot >= GUILD_BANK_MAX_SLOTS && BankTabSlot != 0xFF ||
+ BankTab >= pGuild->GetPurchasedTabs())
+ {
+ recv_data.rpos(recv_data.wpos()); // prevent additional spam at rejected packet
+ return;
+ }
+ }
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
+ return;
+
+ if (BankTab >= pGuild->GetPurchasedTabs())
+ return;
+
+ // Bank <-> Bank
+ if (BankToBank)
+ {
+ pGuild->SwapItems(_player, BankTab, BankTabSlot, BankTabDst, BankTabSlotDst, SplitedAmount);
+ return;
+ }
+
+ // Player <-> Bank
+
+ // allow work with inventory only
+ if (!Player::IsInventoryPos(PlayerBag, PlayerSlot) && !(PlayerBag == NULL_BAG && PlayerSlot == NULL_SLOT))
+ {
+ _player->SendEquipError(EQUIP_ERR_NONE, NULL, NULL);
+ return;
+ }
+
+ // BankToChar swap or char to bank remaining
+ if (ToChar) // Bank -> Char cases
+ pGuild->MoveFromBankToChar(_player, BankTab, BankTabSlot, PlayerBag, PlayerSlot, SplitedAmount);
+ else // Char -> Bank cases
+ pGuild->MoveFromCharToBank(_player, PlayerBag, PlayerSlot, BankTab, BankTabSlot, SplitedAmount);
+}
+
+void WorldSession::HandleGuildBankBuyTab(WorldPacket & recv_data)
+{
+ sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_BUY_TAB)");
+
+ uint64 GoGuid;
+ uint8 TabId;
+
+ recv_data >> GoGuid;
+ recv_data >> TabId;
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
+ return;
+
+ uint32 GuildId = GetPlayer()->GetGuildId();
+ if (!GuildId)
+ return;
+
+ Guild *pGuild = objmgr.GetGuildById(GuildId);
+ if (!pGuild)
+ return;
+
+ // m_PurchasedTabs = 0 when buying Tab 0, that is why this check can be made
+ if (TabId != pGuild->GetPurchasedTabs())
+ return;
+
+ uint32 TabCost = GetGuildBankTabPrice(TabId) * GOLD;
+ if (!TabCost)
+ return;
+
+ if (GetPlayer()->GetMoney() < TabCost) // Should not happen, this is checked by client
+ return;
+
+ // Go on with creating tab
+ pGuild->CreateNewBankTab();
+ GetPlayer()->ModifyMoney(-int(TabCost));
+ pGuild->SetBankMoneyPerDay(GetPlayer()->GetRank(), WITHDRAW_MONEY_UNLIMITED);
+ pGuild->SetBankRightsAndSlots(GetPlayer()->GetRank(), TabId, GUILD_BANK_RIGHT_FULL, WITHDRAW_SLOT_UNLIMITED, true);
+ pGuild->Roster(); // broadcast for tab rights update
+ pGuild->DisplayGuildBankTabsInfo(this);
+}
+
+void WorldSession::HandleGuildBankUpdateTab(WorldPacket & recv_data)
+{
+ sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_UPDATE_TAB)");
+
+ uint64 GoGuid;
+ uint8 TabId;
+ std::string Name;
+ std::string IconIndex;
+
+ recv_data >> GoGuid;
+ recv_data >> TabId;
+ recv_data >> Name;
+ recv_data >> IconIndex;
+
+ if (Name.empty())
+ return;
+
+ if (IconIndex.empty())
+ return;
+
+ if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
+ return;
+
+ uint32 GuildId = GetPlayer()->GetGuildId();
+ if (!GuildId)
+ return;
+
+ Guild *pGuild = objmgr.GetGuildById(GuildId);
+ if (!pGuild)
+ return;
+
+ if (TabId >= pGuild->GetPurchasedTabs())
+ return;
+
+ pGuild->SetGuildBankTabInfo(TabId, Name, IconIndex);
+ pGuild->DisplayGuildBankTabsInfo(this);
+ pGuild->DisplayGuildBankContent(this, TabId);
+}
+
+void WorldSession::HandleGuildBankLogQuery(WorldPacket & recv_data)
+{
+ sLog.outDebug("WORLD: Received (MSG_GUILD_BANK_LOG_QUERY)");
+
+ uint8 TabId;
+ recv_data >> TabId;
+
+ uint32 GuildId = GetPlayer()->GetGuildId();
+ if (!GuildId)
+ return;
+
+ Guild *pGuild = objmgr.GetGuildById(GuildId);
+ if (!pGuild)
+ return;
+
+ // GUILD_BANK_MAX_TABS send by client for money log
+ if (TabId >= pGuild->GetPurchasedTabs() && TabId != GUILD_BANK_MAX_TABS)
+ return;
+
+ pGuild->DisplayGuildBankLogs(this, TabId);
+}
+
+void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: Received MSG_QUERY_GUILD_BANK_TEXT");
+
+ uint8 TabId;
+ recv_data >> TabId;
+
+ uint32 GuildId = GetPlayer()->GetGuildId();
+ if (!GuildId)
+ return;
+
+ Guild *pGuild = objmgr.GetGuildById(GuildId);
+ if (!pGuild)
+ return;
+
+ if (TabId >= pGuild->GetPurchasedTabs())
+ return;
+
+ pGuild->SendGuildBankTabText(this, TabId);
+}
+
+void WorldSession::HandleSetGuildBankTabText(WorldPacket &recv_data)
+{
+ sLog.outDebug("WORLD: Received CMSG_SET_GUILD_BANK_TEXT");
+
+ uint8 TabId;
+ std::string Text;
+ recv_data >> TabId;
+ recv_data >> Text;
+
+ uint32 GuildId = GetPlayer()->GetGuildId();
+ if (!GuildId)
+ return;
+
+ Guild *pGuild = objmgr.GetGuildById(GuildId);
+ if (!pGuild)
+ return;
+
+ if (TabId >= pGuild->GetPurchasedTabs())
+ return;
+
+ pGuild->SetGuildBankTabText(TabId, Text);
+}
+
+void WorldSession::SendSaveGuildEmblem(uint32 msg)
+{
+ WorldPacket data(MSG_SAVE_GUILD_EMBLEM, 4);
+ data << uint32(msg); // not part of guild
+ SendPacket(&data);
+}