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Diffstat (limited to 'src/server/game/Guilds/Guild.cpp')
-rwxr-xr-xsrc/server/game/Guilds/Guild.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 75bbe55347b..9b4c8672dc2 100755
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -781,7 +781,7 @@ void Guild::MoveItemData::LogAction(MoveItemData* pFrom) const
{
ASSERT(pFrom->GetItem());
- sScriptMgr.OnGuildItemMove(m_pGuild, m_pPlayer, pFrom->GetItem(),
+ sScriptMgr->OnGuildItemMove(m_pGuild, m_pPlayer, pFrom->GetItem(),
pFrom->IsBank(), pFrom->GetContainer(), pFrom->GetSlotId(),
IsBank(), GetContainer(), GetSlotId());
}
@@ -1091,14 +1091,14 @@ Guild::~Guild()
bool Guild::Create(Player* pLeader, const std::string& name)
{
// Check if guild with such name already exists
- if (sObjectMgr.GetGuildByName(name))
+ if (sObjectMgr->GetGuildByName(name))
return false;
WorldSession* pLeaderSession = pLeader->GetSession();
if (!pLeaderSession)
return false;
- m_id = sObjectMgr.GenerateGuildId();
+ m_id = sObjectMgr->GenerateGuildId();
m_leaderGuid = pLeader->GetGUID();
m_name = name;
m_info = "";
@@ -1140,7 +1140,7 @@ bool Guild::Create(Player* pLeader, const std::string& name)
bool ret = AddMember(m_leaderGuid, GR_GUILDMASTER);
if (ret)
// Call scripts on successful create
- sScriptMgr.OnGuildCreate(this, pLeader, name);
+ sScriptMgr->OnGuildCreate(this, pLeader, name);
return ret;
}
@@ -1149,7 +1149,7 @@ bool Guild::Create(Player* pLeader, const std::string& name)
void Guild::Disband()
{
// Call scripts before guild data removed from database
- sScriptMgr.OnGuildDisband(this);
+ sScriptMgr->OnGuildDisband(this);
_BroadcastEvent(GE_DISBANDED, 0);
// Remove all members
@@ -1193,7 +1193,7 @@ void Guild::Disband()
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
- sObjectMgr.RemoveGuild(m_id);
+ sObjectMgr->RemoveGuild(m_id);
}
///////////////////////////////////////////////////////////////////////////////
@@ -1254,7 +1254,7 @@ void Guild::HandleSetMOTD(WorldSession* session, const std::string& motd)
{
m_motd = motd;
- sScriptMgr.OnGuildMOTDChanged(this, motd);
+ sScriptMgr->OnGuildMOTDChanged(this, motd);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_MOTD);
stmt->setString(0, motd);
@@ -1277,7 +1277,7 @@ void Guild::HandleSetInfo(WorldSession* session, const std::string& info)
{
m_info = info;
- sScriptMgr.OnGuildInfoChanged(this, info);
+ sScriptMgr->OnGuildInfoChanged(this, info);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_INFO);
stmt->setString(0, info);
@@ -1455,7 +1455,7 @@ void Guild::HandleAcceptMember(WorldSession* session)
{
Player* player = session->GetPlayer();
if (!sWorld.getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) &&
- player->GetTeam() != sObjectMgr.GetPlayerTeamByGUID(GetLeaderGUID()))
+ player->GetTeam() != sObjectMgr->GetPlayerTeamByGUID(GetLeaderGUID()))
return;
if (AddMember(player->GetGUID()))
@@ -1619,7 +1619,7 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
Player* player = session->GetPlayer();
// Call script after validation and before money transfer.
- sScriptMgr.OnGuildMemberDepositMoney(this, player, amount);
+ sScriptMgr->OnGuildMemberDepositMoney(this, player, amount);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// Add money to bank
@@ -1664,7 +1664,7 @@ bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool
return false;
// Call script after validation and before money transfer.
- sScriptMgr.OnGuildMemberWitdrawMoney(this, player, amount, repair);
+ sScriptMgr->OnGuildMemberWitdrawMoney(this, player, amount, repair);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// Update remaining money amount
@@ -2064,7 +2064,7 @@ void Guild::BroadcastPacket(WorldPacket *packet) const
// Members handling
bool Guild::AddMember(const uint64& guid, uint8 rankId)
{
- Player* player = sObjectMgr.GetPlayer(guid);
+ Player* player = sObjectMgr->GetPlayer(guid);
// Player cannot be in guild
if (player)
{
@@ -2126,7 +2126,7 @@ bool Guild::AddMember(const uint64& guid, uint8 rankId)
_UpdateAccountsNumber();
// Call scripts if member was succesfully added (and stored to database)
- sScriptMgr.OnGuildAddMember(this, player, rankId);
+ sScriptMgr->OnGuildAddMember(this, player, rankId);
return true;
}
@@ -2134,7 +2134,7 @@ bool Guild::AddMember(const uint64& guid, uint8 rankId)
void Guild::DeleteMember(const uint64& guid, bool isDisbanding, bool isKicked)
{
uint32 lowguid = GUID_LOPART(guid);
- Player *player = sObjectMgr.GetPlayer(guid);
+ Player *player = sObjectMgr->GetPlayer(guid);
// Guild master can be deleted when loading guild and guid doesn't exist in characters table
// or when he is removed from guild by gm command
@@ -2169,7 +2169,7 @@ void Guild::DeleteMember(const uint64& guid, bool isDisbanding, bool isKicked)
}
}
// Call script on remove before member is acutally removed from guild (and database)
- sScriptMgr.OnGuildRemoveMember(this, player, isDisbanding, isKicked);
+ sScriptMgr->OnGuildRemoveMember(this, player, isDisbanding, isKicked);
if (Member* pMember = GetMember(guid))
delete pMember;
@@ -2284,11 +2284,11 @@ void Guild::_CreateDefaultGuildRanks(LocaleConstant loc)
stmt->setUInt32(0, m_id);
CharacterDatabase.Execute(stmt);
- _CreateRank(sObjectMgr.GetTrinityString(LANG_GUILD_MASTER, loc), GR_RIGHT_ALL);
- _CreateRank(sObjectMgr.GetTrinityString(LANG_GUILD_OFFICER, loc), GR_RIGHT_ALL);
- _CreateRank(sObjectMgr.GetTrinityString(LANG_GUILD_VETERAN, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
- _CreateRank(sObjectMgr.GetTrinityString(LANG_GUILD_MEMBER, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
- _CreateRank(sObjectMgr.GetTrinityString(LANG_GUILD_INITIATE, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
+ _CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_MASTER, loc), GR_RIGHT_ALL);
+ _CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_OFFICER, loc), GR_RIGHT_ALL);
+ _CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_VETERAN, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
+ _CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_MEMBER, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
+ _CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_INITIATE, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
}
void Guild::_CreateRank(const std::string& name, uint32 rights)
@@ -2490,7 +2490,7 @@ inline void Guild::_LogEvent(GuildEventLogTypes eventType, uint32 playerGuid1, u
m_eventLog->AddEvent(trans, new EventLogEntry(m_id, m_eventLog->GetNextGUID(), eventType, playerGuid1, playerGuid2, newRank));
CharacterDatabase.CommitTransaction(trans);
- sScriptMgr.OnGuildEvent(this, uint8(eventType), playerGuid1, playerGuid2, newRank);
+ sScriptMgr->OnGuildEvent(this, uint8(eventType), playerGuid1, playerGuid2, newRank);
}
// Add new bank event log record
@@ -2508,7 +2508,7 @@ void Guild::_LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventTyp
LogHolder* pLog = m_bankEventLog[tabId];
pLog->AddEvent(trans, new BankEventLogEntry(m_id, pLog->GetNextGUID(), eventType, dbTabId, lowguid, itemOrMoney, itemStackCount, destTabId));
- sScriptMgr.OnGuildBankEvent(this, uint8(eventType), tabId, lowguid, itemOrMoney, itemStackCount, destTabId);
+ sScriptMgr->OnGuildBankEvent(this, uint8(eventType), tabId, lowguid, itemOrMoney, itemStackCount, destTabId);
}
inline Item* Guild::_GetItem(uint8 tabId, uint8 slotId) const