diff options
Diffstat (limited to 'src/server/game/Guilds/Guild.cpp')
| -rw-r--r-- | src/server/game/Guilds/Guild.cpp | 174 |
1 files changed, 127 insertions, 47 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index 595ad77feeb..ba9d8610c12 100644 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -99,9 +99,13 @@ inline void Guild::LogHolder::AddEvent(SQLTransaction& trans, LogEntry* entry) // Writes information about all events into packet. inline void Guild::LogHolder::WritePacket(WorldPacket& data) const { - data << uint8(m_log.size()); + ByteBuffer buffer; + data.WriteBits(m_log.size(), 23); for (GuildLog::const_iterator itr = m_log.begin(); itr != m_log.end(); ++itr) - (*itr)->WritePacket(data); + (*itr)->WritePacket(data, buffer); + + data.FlushBits(); + data.append(buffer); } inline uint32 Guild::LogHolder::GetNextGUID() @@ -138,20 +142,56 @@ void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const CharacterDatabase.ExecuteOrAppend(trans, stmt); } -void Guild::EventLogEntry::WritePacket(WorldPacket& data) const +void Guild::EventLogEntry::WritePacket(WorldPacket& data, ByteBuffer& content) const { - // Event type - data << uint8(m_eventType); - // Player 1 - data << uint64(MAKE_NEW_GUID(m_playerGuid1, 0, HIGHGUID_PLAYER)); - // Player 2 not for left/join guild events - if (m_eventType != GUILD_EVENT_LOG_JOIN_GUILD && m_eventType != GUILD_EVENT_LOG_LEAVE_GUILD) - data << uint64(MAKE_NEW_GUID(m_playerGuid2, 0, HIGHGUID_PLAYER)); - // New Rank - only for promote/demote guild events - if (m_eventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || m_eventType == GUILD_EVENT_LOG_DEMOTE_PLAYER) - data << uint8(m_newRank); + ObjectGuid guid1 = MAKE_NEW_GUID(m_playerGuid1, 0, HIGHGUID_PLAYER); + ObjectGuid guid2 = MAKE_NEW_GUID(m_playerGuid2, 0, HIGHGUID_PLAYER); + + data.WriteBit(guid1[2]); + data.WriteBit(guid1[4]); + data.WriteBit(guid2[7]); + data.WriteBit(guid2[6]); + data.WriteBit(guid1[3]); + data.WriteBit(guid2[3]); + data.WriteBit(guid2[5]); + data.WriteBit(guid1[7]); + data.WriteBit(guid1[5]); + data.WriteBit(guid1[0]); + data.WriteBit(guid2[4]); + data.WriteBit(guid2[2]); + data.WriteBit(guid2[0]); + data.WriteBit(guid2[1]); + data.WriteBit(guid1[1]); + data.WriteBit(guid1[6]); + + content.WriteByteSeq(guid2[3]); + content.WriteByteSeq(guid2[2]); + content.WriteByteSeq(guid2[5]); + + // New Rank + content << uint8(m_newRank); + + content.WriteByteSeq(guid2[4]); + content.WriteByteSeq(guid1[0]); + content.WriteByteSeq(guid1[4]); + // Event timestamp - data << uint32(::time(NULL) - m_timestamp); + content << uint32(::time(NULL) - m_timestamp); + + content.WriteByteSeq(guid1[7]); + content.WriteByteSeq(guid1[3]); + content.WriteByteSeq(guid2[0]); + content.WriteByteSeq(guid2[6]); + content.WriteByteSeq(guid2[7]); + content.WriteByteSeq(guid1[5]); + + // Event type + content << uint8(m_eventType); + + content.WriteByteSeq(guid2[1]); + content.WriteByteSeq(guid1[2]); + content.WriteByteSeq(guid1[6]); + content.WriteByteSeq(guid1[1]); } /////////////////////////////////////////////////////////////////////////////// @@ -181,20 +221,52 @@ void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const CharacterDatabase.ExecuteOrAppend(trans, stmt); } -void Guild::BankEventLogEntry::WritePacket(WorldPacket& data) const +void Guild::BankEventLogEntry::WritePacket(WorldPacket& data, ByteBuffer& content) const { - data << uint8(m_eventType); - data << uint64(MAKE_NEW_GUID(m_playerGuid, 0, HIGHGUID_PLAYER)); - data << uint32(m_itemOrMoney); - // if ( m_eventType != 4 || m_eventType != 5 || m_eventType != 6 || m_eventType != 8 || m_eventType != 9 ) - if (m_eventType < GUILD_BANK_LOG_DEPOSIT_MONEY) - { - data << uint32(m_itemStackCount); - if (m_eventType == GUILD_BANK_LOG_MOVE_ITEM || m_eventType == GUILD_BANK_LOG_MOVE_ITEM2) - data << uint8(m_destTabId); - } + ObjectGuid logGuid = MAKE_NEW_GUID(m_playerGuid, 0, HIGHGUID_PLAYER); - data << uint32(time(NULL) - m_timestamp); + bool hasItem = m_eventType == GUILD_BANK_LOG_DEPOSIT_ITEM || m_eventType == GUILD_BANK_LOG_WITHDRAW_ITEM || + m_eventType == GUILD_BANK_LOG_MOVE_ITEM || m_eventType == GUILD_BANK_LOG_MOVE_ITEM2; + + bool itemMoved = (m_eventType == GUILD_BANK_LOG_MOVE_ITEM || m_eventType == GUILD_BANK_LOG_MOVE_ITEM2); + + bool hasStack = (hasItem && m_itemStackCount > 1) || itemMoved; + + data.WriteBit(IsMoneyEvent()); + data.WriteBit(logGuid[4]); + data.WriteBit(logGuid[1]); + data.WriteBit(hasItem); + data.WriteBit(hasStack); + data.WriteBit(logGuid[2]); + data.WriteBit(logGuid[5]); + data.WriteBit(logGuid[3]); + data.WriteBit(logGuid[6]); + data.WriteBit(logGuid[0]); + data.WriteBit(itemMoved); + data.WriteBit(logGuid[7]); + + content.WriteByteSeq(logGuid[6]); + content.WriteByteSeq(logGuid[1]); + content.WriteByteSeq(logGuid[5]); + if (hasStack) + content << uint32(m_itemStackCount); + + content << uint8(m_eventType); + content.WriteByteSeq(logGuid[2]); + content.WriteByteSeq(logGuid[4]); + content.WriteByteSeq(logGuid[0]); + content.WriteByteSeq(logGuid[7]); + content.WriteByteSeq(logGuid[3]); + if (hasItem) + content << uint32(m_itemOrMoney); + + content << uint32(time(NULL) - m_timestamp); + + if (IsMoneyEvent()) + content << uint64(m_itemOrMoney); + + if (itemMoved) + content << uint8(m_destTabId); } /////////////////////////////////////////////////////////////////////////////// @@ -403,12 +475,12 @@ void Guild::BankTab::SetText(const std::string& text) // Sets/removes contents of specified slot. // If pItem == NULL contents are removed. -bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* pItem) +bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item) { if (slotId >= GUILD_BANK_MAX_SLOTS) return false; - m_items[slotId] = pItem; + m_items[slotId] = item; PreparedStatement* stmt = NULL; @@ -418,28 +490,29 @@ bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* pItem) stmt->setUInt8 (2, slotId); CharacterDatabase.ExecuteOrAppend(trans, stmt); - if (pItem) + if (item) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_ITEM); stmt->setUInt32(0, m_guildId); stmt->setUInt8 (1, m_tabId); stmt->setUInt8 (2, slotId); - stmt->setUInt32(3, pItem->GetGUIDLow()); + stmt->setUInt32(3, item->GetGUIDLow()); CharacterDatabase.ExecuteOrAppend(trans, stmt); - pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0); - pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0); - pItem->FSetState(ITEM_NEW); - pItem->SaveToDB(trans); // Not in inventory and can be saved standalone + item->SetUInt64Value(ITEM_FIELD_CONTAINED, 0); + item->SetUInt64Value(ITEM_FIELD_OWNER, 0); + item->FSetState(ITEM_NEW); + item->SaveToDB(trans); // Not in inventory and can be saved standalone } return true; } -void Guild::BankTab::SendText(const Guild* guild, WorldSession* session) const +void Guild::BankTab::SendText(Guild const* guild, WorldSession* session) const { - WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1 + m_text.size() + 1); - data << uint8(m_tabId); - data << m_text; + WorldPacket data(SMSG_GUILD_BANK_QUERY_TEXT_RESULT, 1 + m_text.size() + 1); + data.WriteBits(m_text.length(), 14); + data << uint32(m_tabId); + data.WriteString(m_text); if (session) session->SendPacket(&data); @@ -1882,10 +1955,10 @@ void Guild::HandleGuildPartyRequest(WorldSession* session) // Send data to client void Guild::SendEventLog(WorldSession* session) const { - WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 1 + m_eventLog->GetSize() * (1 + 8 + 4)); + WorldPacket data(SMSG_GUILD_EVENT_LOG_QUERY_RESULT, 1 + m_eventLog->GetSize() * (1 + 8 + 4)); m_eventLog->WritePacket(data); session->SendPacket(&data); - sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)"); + sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_EVENT_LOG_QUERY_RESULT)"); } void Guild::SendBankLog(WorldSession* session, uint8 tabId) const @@ -1893,12 +1966,15 @@ void Guild::SendBankLog(WorldSession* session, uint8 tabId) const // GUILD_BANK_MAX_TABS send by client for money log if (tabId < _GetPurchasedTabsSize() || tabId == GUILD_BANK_MAX_TABS) { - const LogHolder* pLog = m_bankEventLog[tabId]; - WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, pLog->GetSize() * (4 * 4 + 1) + 1 + 1); - data << uint8(tabId); - pLog->WritePacket(data); + LogHolder const* log = m_bankEventLog[tabId]; + WorldPacket data(SMSG_GUILD_BANK_LOG_QUERY_RESULT, log->GetSize() * (4 * 4 + 1) + 1 + 1); + data.WriteBit(GetLevel() >= 5 && tabId == GUILD_BANK_MAX_TABS); // has Cash Flow perk + log->WritePacket(data); + data << uint32(tabId); + //if (tabId == GUILD_BANK_MAX_TABS && hasCashFlow) + // data << uint64(cashFlowContribution); session->SendPacket(&data); - sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (MSG_GUILD_BANK_LOG_QUERY)"); + sLog->outDebug(LOG_FILTER_GUILD, "WORLD: Sent (SMSG_GUILD_BANK_LOG_QUERY_RESULT) for tab %u", tabId); } } @@ -1989,8 +2065,8 @@ void Guild::SendBankList(WorldSession* session, uint8 tabId, bool withContent, b void Guild::SendBankTabText(WorldSession* session, uint8 tabId) const { - if (const BankTab* pTab = GetBankTab(tabId)) - pTab->SendText(this, session); + if (BankTab const* tab = GetBankTab(tabId)) + tab->SendText(this, session); } void Guild::SendPermissions(WorldSession* session) const @@ -2769,6 +2845,10 @@ void Guild::_LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventTyp if (tabId > GUILD_BANK_MAX_TABS) return; + // not logging moves within the same tab + if (eventType == GUILD_BANK_LOG_MOVE_ITEM && tabId == destTabId) + return; + uint8 dbTabId = tabId; if (BankEventLogEntry::IsMoneyEvent(eventType)) { |
