diff options
Diffstat (limited to 'src/server/game/Guilds/Guild.cpp')
-rwxr-xr-x | src/server/game/Guilds/Guild.cpp | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index 94fcbbdda25..1dbe1843940 100755 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -128,7 +128,7 @@ void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const CharacterDatabase.ExecuteOrAppend(trans, stmt); uint8 index = 0; - stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD_EVENTLOG); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_EVENTLOG); stmt->setUInt32( index, m_guildId); stmt->setUInt32(++index, m_guid); stmt->setUInt8 (++index, uint8(m_eventType)); @@ -169,7 +169,7 @@ void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const CharacterDatabase.ExecuteOrAppend(trans, stmt); index = 0; - stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD_BANK_EVENTLOG); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_EVENTLOG); stmt->setUInt32( index, m_guildId); stmt->setUInt32(++index, m_guid); stmt->setUInt8 (++index, m_bankTabId); @@ -212,7 +212,7 @@ void Guild::RankInfo::LoadFromDB(Field* fields) void Guild::RankInfo::SaveToDB(SQLTransaction& trans) const { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD_RANK); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_RANK); stmt->setUInt32(0, m_guildId); stmt->setUInt8 (1, m_rankId); stmt->setString(2, m_name); @@ -238,7 +238,7 @@ void Guild::RankInfo::SetName(const std::string& name) m_name = name; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_RANK_NAME); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_NAME); stmt->setString(0, m_name); stmt->setUInt8 (1, m_rankId); stmt->setUInt32(2, m_guildId); @@ -255,7 +255,7 @@ void Guild::RankInfo::SetRights(uint32 rights) m_rights = rights; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_RANK_RIGHTS); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_RIGHTS); stmt->setUInt32(0, m_rights); stmt->setUInt8 (1, m_rankId); stmt->setUInt32(2, m_guildId); @@ -273,13 +273,13 @@ void Guild::RankInfo::SetBankMoneyPerDay(uint32 money) m_bankMoneyPerDay = money; PreparedStatement* stmt = NULL; - stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_RANK_BANK_MONEY); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_MONEY); stmt->setUInt32(0, money); stmt->setUInt8 (1, m_rankId); stmt->setUInt32(2, m_guildId); CharacterDatabase.Execute(stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_RESET_GUILD_RANK_BANK_RESET_TIME); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_RESET_TIME); stmt->setUInt32(0, m_guildId); stmt->setUInt8 (1, m_rankId); CharacterDatabase.Execute(stmt); @@ -305,7 +305,7 @@ void Guild::RankInfo::SetBankTabSlotsAndRights(uint8 tabId, GuildBankRightsAndSl stmt->setUInt8 (2, m_rankId); CharacterDatabase.Execute(stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD_BANK_RIGHT); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT); stmt->setUInt32(0, m_guildId); stmt->setUInt8 (1, tabId); stmt->setUInt8 (2, m_rankId); @@ -313,7 +313,7 @@ void Guild::RankInfo::SetBankTabSlotsAndRights(uint8 tabId, GuildBankRightsAndSl stmt->setUInt32(4, m_bankTabRightsAndSlots[tabId].slots); CharacterDatabase.Execute(stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_RESET_GUILD_RANK_BANK_TIME0 + tabId); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_TIME0 + tabId); stmt->setUInt32(0, m_guildId); stmt->setUInt8 (1, m_rankId); CharacterDatabase.Execute(stmt); @@ -432,7 +432,7 @@ void Guild::BankTab::SetInfo(const std::string& name, const std::string& icon) m_name = name; m_icon = icon; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_BANK_TAB_INFO); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_INFO); stmt->setString(0, m_name); stmt->setString(1, m_icon); stmt->setUInt32(2, m_guildId); @@ -448,7 +448,7 @@ void Guild::BankTab::SetText(const std::string& text) m_text = text; utf8truncate(m_text, MAX_GUILD_BANK_TAB_TEXT_LEN); // DB and client size limitation - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_BANK_TAB_TEXT); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_TEXT); stmt->setString(0, m_text); stmt->setUInt32(1, m_guildId); stmt->setUInt8 (2, m_tabId); @@ -474,7 +474,7 @@ bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* pItem) if (pItem) { - stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD_BANK_ITEM); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_ITEM); stmt->setUInt32(0, m_guildId); stmt->setUInt8 (1, m_tabId); stmt->setUInt8 (2, slotId); @@ -528,7 +528,7 @@ void Guild::Member::SetPublicNote(const std::string& publicNote) m_publicNote = publicNote; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_MEMBER_PNOTE); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_PNOTE); stmt->setString(0, publicNote); stmt->setUInt32(1, GUID_LOPART(m_guid)); CharacterDatabase.Execute(stmt); @@ -541,7 +541,7 @@ void Guild::Member::SetOfficerNote(const std::string& officerNote) m_officerNote = officerNote; - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_MEMBER_OFFNOTE); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_OFFNOTE); stmt->setString(0, officerNote); stmt->setUInt32(1, GUID_LOPART(m_guid)); CharacterDatabase.Execute(stmt); @@ -555,7 +555,7 @@ void Guild::Member::ChangeRank(uint8 newRank) if (Player* player = FindPlayer()) player->SetRank(newRank); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_MEMBER_RANK); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK); stmt->setUInt8 (0, newRank); stmt->setUInt32(1, GUID_LOPART(m_guid)); CharacterDatabase.Execute(stmt); @@ -563,7 +563,7 @@ void Guild::Member::ChangeRank(uint8 newRank) void Guild::Member::SaveToDB(SQLTransaction& trans) const { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD_MEMBER); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER); stmt->setUInt32(0, m_guildId); stmt->setUInt32(1, GUID_LOPART(m_guid)); stmt->setUInt8 (2, m_rankId); @@ -659,8 +659,8 @@ void Guild::Member::DecreaseBankRemainingValue(SQLTransaction& trans, uint8 tabI PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement( tabId == GUILD_BANK_MAX_TABS ? - CHAR_SET_GUILD_MEMBER_BANK_REM_MONEY : - CHAR_SET_GUILD_MEMBER_BANK_REM_SLOTS0 + tabId); + CHAR_UPD_GUILD_MEMBER_BANK_REM_MONEY : + CHAR_UPD_GUILD_MEMBER_BANK_REM_SLOTS0 + tabId); stmt->setUInt32(0, m_bankRemaining[tabId].value); stmt->setUInt32(1, m_guildId); stmt->setUInt32(2, GUID_LOPART(m_guid)); @@ -693,8 +693,8 @@ uint32 Guild::Member::GetBankRemainingValue(uint8 tabId, const Guild* guild) con PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement( tabId == GUILD_BANK_MAX_TABS ? - CHAR_SET_GUILD_MEMBER_BANK_TIME_MONEY : - CHAR_SET_GUILD_MEMBER_BANK_TIME_REM_SLOTS0 + tabId); + CHAR_UPD_GUILD_MEMBER_BANK_TIME_MONEY : + CHAR_UPD_GUILD_MEMBER_BANK_TIME_REM_SLOTS0 + tabId); stmt->setUInt32(0, m_bankRemaining[tabId].resetTime); stmt->setUInt32(1, m_bankRemaining[tabId].value); stmt->setUInt32(2, m_guildId); @@ -737,7 +737,7 @@ void EmblemInfo::WritePacket(WorldPacket& data) const void EmblemInfo::SaveToDB(uint32 guildId) const { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_EMBLEM_INFO); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EMBLEM_INFO); stmt->setUInt32(0, m_style); stmt->setUInt32(1, m_color); stmt->setUInt32(2, m_borderStyle); @@ -1121,7 +1121,7 @@ bool Guild::Create(Player* pLeader, const std::string& name) trans->Append(stmt); uint8 index = 0; - stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD); stmt->setUInt32( index, m_id); stmt->setString(++index, name); stmt->setUInt32(++index, GUID_LOPART(m_leaderGuid)); @@ -1259,7 +1259,7 @@ void Guild::HandleSetMOTD(WorldSession* session, const std::string& motd) sScriptMgr->OnGuildMOTDChanged(this, motd); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_MOTD); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MOTD); stmt->setString(0, motd); stmt->setUInt32(1, m_id); CharacterDatabase.Execute(stmt); @@ -1282,7 +1282,7 @@ void Guild::HandleSetInfo(WorldSession* session, const std::string& info) sScriptMgr->OnGuildInfoChanged(this, info); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_INFO); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_INFO); stmt->setString(0, info); stmt->setUInt32(1, m_id); CharacterDatabase.Execute(stmt); @@ -2094,7 +2094,7 @@ bool Guild::AddMember(uint64 guid, uint8 rankId) { bool ok = false; // Player must exist - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_CHAR_DATA_FOR_GUILD); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD); stmt->setUInt32(0, lowguid); if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) { @@ -2266,7 +2266,7 @@ bool Guild::_CreateNewBankTab() stmt->setUInt8 (1, tabId); trans->Append(stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD_BANK_TAB); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_TAB); stmt->setUInt32(0, m_id); stmt->setUInt8 (1, tabId); trans->Append(stmt); @@ -2309,7 +2309,7 @@ void Guild::_CreateRank(const std::string& name, uint32 rights) for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i) { // Create bank rights with default values - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GUILD_BANK_RIGHT_DEFAULT); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT_DEFAULT); stmt->setUInt32(0, m_id); stmt->setUInt8 (1, i); stmt->setUInt8 (2, newRankId); @@ -2366,7 +2366,7 @@ bool Guild::_ModifyBankMoney(SQLTransaction& trans, uint64 amount, bool add) m_bankMoney -= amount; } - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_BANK_MONEY); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_MONEY); stmt->setUInt64(0, m_bankMoney); stmt->setUInt32(1, m_id); trans->Append(stmt); @@ -2381,7 +2381,7 @@ void Guild::_SetLeaderGUID(Member* pLeader) m_leaderGuid = pLeader->GetGUID(); pLeader->ChangeRank(GR_GUILDMASTER); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_LEADER); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER); stmt->setUInt32(0, GUID_LOPART(m_leaderGuid)); stmt->setUInt32(1, m_id); CharacterDatabase.Execute(stmt); |