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path: root/src/server/game/Guilds/GuildMgr.cpp
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Diffstat (limited to 'src/server/game/Guilds/GuildMgr.cpp')
-rw-r--r--src/server/game/Guilds/GuildMgr.cpp78
1 files changed, 39 insertions, 39 deletions
diff --git a/src/server/game/Guilds/GuildMgr.cpp b/src/server/game/Guilds/GuildMgr.cpp
index 396c7cf4df2..d1646705395 100644
--- a/src/server/game/Guilds/GuildMgr.cpp
+++ b/src/server/game/Guilds/GuildMgr.cpp
@@ -47,7 +47,7 @@ uint32 GuildMgr::GenerateGuildId()
{
if (NextGuildId >= 0xFFFFFFFE)
{
- sLog->outError(LOG_FILTER_GUILD, "Guild ids overflow!! Can't continue, shutting down server. ");
+ TC_LOG_ERROR(LOG_FILTER_GUILD, "Guild ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return NextGuildId++;
@@ -115,7 +115,7 @@ uint32 GuildMgr::GetXPForGuildLevel(uint8 level) const
void GuildMgr::LoadGuilds()
{
// 1. Load all guilds
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guilds definitions...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading guilds definitions...");
{
uint32 oldMSTime = getMSTime();
@@ -127,7 +127,7 @@ void GuildMgr::LoadGuilds()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild definitions. DB table `guild` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild definitions. DB table `guild` is empty.");
return;
}
else
@@ -150,12 +150,12 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 2. Load all guild ranks
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guild ranks...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading guild ranks...");
{
uint32 oldMSTime = getMSTime();
@@ -167,7 +167,7 @@ void GuildMgr::LoadGuilds()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild ranks. DB table `guild_rank` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild ranks. DB table `guild_rank` is empty.");
}
else
{
@@ -184,12 +184,12 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild ranks in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild ranks in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 3. Load all guild members
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guild members...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading guild members...");
{
uint32 oldMSTime = getMSTime();
@@ -206,7 +206,7 @@ void GuildMgr::LoadGuilds()
"LEFT JOIN characters c ON c.guid = gm.guid ORDER BY gm.guildid ASC");
if (!result)
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild members. DB table `guild_member` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild members. DB table `guild_member` is empty.");
else
{
uint32 count = 0;
@@ -223,12 +223,12 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild members int %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild members int %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 4. Load all guild bank tab rights
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading bank tab rights...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading bank tab rights...");
{
uint32 oldMSTime = getMSTime();
@@ -240,7 +240,7 @@ void GuildMgr::LoadGuilds()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild bank tab rights. DB table `guild_bank_right` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild bank tab rights. DB table `guild_bank_right` is empty.");
}
else
{
@@ -257,12 +257,12 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u bank tab rights in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u bank tab rights in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 5. Load all event logs
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guild event logs...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading guild event logs...");
{
uint32 oldMSTime = getMSTime();
@@ -273,7 +273,7 @@ void GuildMgr::LoadGuilds()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild event logs. DB table `guild_eventlog` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild event logs. DB table `guild_eventlog` is empty.");
}
else
{
@@ -290,12 +290,12 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 6. Load all bank event logs
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guild bank event logs...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading guild bank event logs...");
{
uint32 oldMSTime = getMSTime();
@@ -307,7 +307,7 @@ void GuildMgr::LoadGuilds()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild bank event logs. DB table `guild_bank_eventlog` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild bank event logs. DB table `guild_bank_eventlog` is empty.");
}
else
{
@@ -324,12 +324,12 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild bank event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild bank event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 7. Load all news event logs
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Guild News...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Guild News...");
{
uint32 oldMSTime = getMSTime();
@@ -339,7 +339,7 @@ void GuildMgr::LoadGuilds()
QueryResult result = CharacterDatabase.Query("SELECT guildid, LogGuid, EventType, PlayerGuid, Flags, Value, Timestamp FROM guild_newslog ORDER BY TimeStamp DESC, LogGuid DESC");
if (!result)
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild event logs. DB table `guild_newslog` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild event logs. DB table `guild_newslog` is empty.");
else
{
uint32 count = 0;
@@ -355,13 +355,13 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild new logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild new logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 8. Load all guild bank tabs
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guild bank tabs...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading guild bank tabs...");
{
uint32 oldMSTime = getMSTime();
@@ -373,7 +373,7 @@ void GuildMgr::LoadGuilds()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild bank tabs. DB table `guild_bank_tab` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild bank tabs. DB table `guild_bank_tab` is empty.");
}
else
{
@@ -390,12 +390,12 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild bank tabs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild bank tabs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 9. Fill all guild bank tabs
- sLog->outInfo(LOG_FILTER_GUILD, "Filling bank tabs with items...");
+ TC_LOG_INFO(LOG_FILTER_GUILD, "Filling bank tabs with items...");
{
uint32 oldMSTime = getMSTime();
@@ -409,7 +409,7 @@ void GuildMgr::LoadGuilds()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild bank tab items. DB table `guild_bank_item` or `item_instance` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild bank tab items. DB table `guild_bank_item` or `item_instance` is empty.");
}
else
{
@@ -426,7 +426,7 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild bank tab items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild bank tab items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -448,7 +448,7 @@ void GuildMgr::LoadGuilds()
}
// 11. Validate loaded guild data
- sLog->outInfo(LOG_FILTER_GENERAL, "Validating data of loaded guilds...");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Validating data of loaded guilds...");
{
uint32 oldMSTime = getMSTime();
std::set<Guild*> rm; // temporary storage to avoid modifying GuildStore with RemoveGuild() while iterating
@@ -467,7 +467,7 @@ void GuildMgr::LoadGuilds()
delete guild;
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Validated data of loaded guilds in %u ms", GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Validated data of loaded guilds in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -484,7 +484,7 @@ void GuildMgr::LoadGuildXpForLevel()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 xp for guild level definitions. DB table `guild_xp_for_level` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 xp for guild level definitions. DB table `guild_xp_for_level` is empty.");
return;
}
@@ -499,7 +499,7 @@ void GuildMgr::LoadGuildXpForLevel()
if (level >= sWorld->getIntConfig(CONFIG_GUILD_MAX_LEVEL))
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Unused (> Guild.MaxLevel in worldserver.conf) level %u in `guild_xp_for_level` table, ignoring.", uint32(level));
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Unused (> Guild.MaxLevel in worldserver.conf) level %u in `guild_xp_for_level` table, ignoring.", uint32(level));
continue;
}
@@ -513,12 +513,12 @@ void GuildMgr::LoadGuildXpForLevel()
{
if (!GuildXPperLevel[level])
{
- sLog->outError(LOG_FILTER_SQL, "Level %i does not have XP for guild level data. Using data of level [%i] + 1660000.", level+1, level);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Level %i does not have XP for guild level data. Using data of level [%i] + 1660000.", level+1, level);
GuildXPperLevel[level] = GuildXPperLevel[level - 1] + 1660000;
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u xp for guild level definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u xp for guild level definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void GuildMgr::LoadGuildRewards()
@@ -530,7 +530,7 @@ void GuildMgr::LoadGuildRewards()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild reward definitions. DB table `guild_rewards` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild reward definitions. DB table `guild_rewards` is empty.");
return;
}
@@ -548,19 +548,19 @@ void GuildMgr::LoadGuildRewards()
if (!sObjectMgr->GetItemTemplate(reward.Entry))
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "Guild rewards constains not existing item entry %u", reward.Entry);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "Guild rewards constains not existing item entry %u", reward.Entry);
continue;
}
if (reward.AchievementId != 0 && (!sAchievementMgr->GetAchievement(reward.AchievementId)))
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "Guild rewards constains not existing achievement entry %u", reward.AchievementId);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "Guild rewards constains not existing achievement entry %u", reward.AchievementId);
continue;
}
if (reward.Standing >= MAX_REPUTATION_RANK)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "Guild rewards contains wrong reputation standing %u, max is %u", uint32(reward.Standing), MAX_REPUTATION_RANK - 1);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "Guild rewards contains wrong reputation standing %u, max is %u", uint32(reward.Standing), MAX_REPUTATION_RANK - 1);
continue;
}
@@ -568,7 +568,7 @@ void GuildMgr::LoadGuildRewards()
++count;
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild reward definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild reward definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void GuildMgr::ResetTimes(bool week)