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Diffstat (limited to 'src/server/game/Guilds/GuildMgr.cpp')
-rw-r--r--src/server/game/Guilds/GuildMgr.cpp88
1 files changed, 44 insertions, 44 deletions
diff --git a/src/server/game/Guilds/GuildMgr.cpp b/src/server/game/Guilds/GuildMgr.cpp
index a6b73664695..72c791e8a9f 100644
--- a/src/server/game/Guilds/GuildMgr.cpp
+++ b/src/server/game/Guilds/GuildMgr.cpp
@@ -43,7 +43,7 @@ uint32 GuildMgr::GenerateGuildId()
{
if (NextGuildId >= 0xFFFFFFFE)
{
- sLog->outError("Guild ids overflow!! Can't continue, shutting down server. ");
+ sLog->outError(LOG_FILTER_GUILD, "Guild ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return NextGuildId++;
@@ -104,7 +104,7 @@ Guild* GuildMgr::GetGuildByLeader(uint64 guid) const
void GuildMgr::LoadGuilds()
{
// 1. Load all guilds
- sLog->outString("Loading guilds definitions...");
+ sLog->outInfo(LOG_FILTER_GUILD, "Loading guilds definitions...");
{
uint32 oldMSTime = getMSTime();
@@ -116,8 +116,8 @@ void GuildMgr::LoadGuilds()
if (!result)
{
- sLog->outString(">> Loaded 0 guild definitions. DB table `guild` is empty.");
- sLog->outString();
+ sLog->outInfo(LOG_FILTER_GUILD, ">> Loaded 0 guild definitions. DB table `guild` is empty.");
+
return;
}
else
@@ -139,13 +139,13 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outString(">> Loaded %u guild definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- sLog->outString();
+ sLog->outInfo(LOG_FILTER_GUILD, ">> Loaded %u guild definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+
}
}
// 2. Load all guild ranks
- sLog->outString("Loading guild ranks...");
+ sLog->outInfo(LOG_FILTER_GUILD, "Loading guild ranks...");
{
uint32 oldMSTime = getMSTime();
@@ -157,8 +157,8 @@ void GuildMgr::LoadGuilds()
if (!result)
{
- sLog->outString(">> Loaded 0 guild ranks. DB table `guild_rank` is empty.");
- sLog->outString();
+ sLog->outInfo(LOG_FILTER_GUILD, ">> Loaded 0 guild ranks. DB table `guild_rank` is empty.");
+
}
else
{
@@ -175,13 +175,13 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outString(">> Loaded %u guild ranks in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- sLog->outString();
+ sLog->outInfo(LOG_FILTER_GUILD, ">> Loaded %u guild ranks in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+
}
}
// 3. Load all guild members
- sLog->outString("Loading guild members...");
+ sLog->outInfo(LOG_FILTER_GUILD, "Loading guild members...");
{
uint32 oldMSTime = getMSTime();
@@ -200,8 +200,8 @@ void GuildMgr::LoadGuilds()
if (!result)
{
- sLog->outString(">> Loaded 0 guild members. DB table `guild_member` is empty.");
- sLog->outString();
+ sLog->outInfo(LOG_FILTER_GUILD, ">> Loaded 0 guild members. DB table `guild_member` is empty.");
+
}
else
{
@@ -219,13 +219,13 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outString(">> Loaded %u guild members int %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- sLog->outString();
+ sLog->outInfo(LOG_FILTER_GUILD, ">> Loaded %u guild members int %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+
}
}
// 4. Load all guild bank tab rights
- sLog->outString("Loading bank tab rights...");
+ sLog->outInfo(LOG_FILTER_GUILD, "Loading bank tab rights...");
{
uint32 oldMSTime = getMSTime();
@@ -237,8 +237,8 @@ void GuildMgr::LoadGuilds()
if (!result)
{
- sLog->outString(">> Loaded 0 guild bank tab rights. DB table `guild_bank_right` is empty.");
- sLog->outString();
+ sLog->outInfo(LOG_FILTER_GUILD, ">> Loaded 0 guild bank tab rights. DB table `guild_bank_right` is empty.");
+
}
else
{
@@ -255,13 +255,13 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outString(">> Loaded %u bank tab rights in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- sLog->outString();
+ sLog->outInfo(LOG_FILTER_GUILD, ">> Loaded %u bank tab rights in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+
}
}
// 5. Load all event logs
- sLog->outString("Loading guild event logs...");
+ sLog->outInfo(LOG_FILTER_GUILD, "Loading guild event logs...");
{
uint32 oldMSTime = getMSTime();
@@ -272,8 +272,8 @@ void GuildMgr::LoadGuilds()
if (!result)
{
- sLog->outString(">> Loaded 0 guild event logs. DB table `guild_eventlog` is empty.");
- sLog->outString();
+ sLog->outInfo(LOG_FILTER_GUILD, ">> Loaded 0 guild event logs. DB table `guild_eventlog` is empty.");
+
}
else
{
@@ -290,13 +290,13 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outString(">> Loaded %u guild event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- sLog->outString();
+ sLog->outInfo(LOG_FILTER_GUILD, ">> Loaded %u guild event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+
}
}
// 6. Load all bank event logs
- sLog->outString("Loading guild bank event logs...");
+ sLog->outInfo(LOG_FILTER_GUILD, "Loading guild bank event logs...");
{
uint32 oldMSTime = getMSTime();
@@ -308,8 +308,8 @@ void GuildMgr::LoadGuilds()
if (!result)
{
- sLog->outString(">> Loaded 0 guild bank event logs. DB table `guild_bank_eventlog` is empty.");
- sLog->outString();
+ sLog->outInfo(LOG_FILTER_GUILD, ">> Loaded 0 guild bank event logs. DB table `guild_bank_eventlog` is empty.");
+
}
else
{
@@ -326,13 +326,13 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outString(">> Loaded %u guild bank event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- sLog->outString();
+ sLog->outInfo(LOG_FILTER_GUILD, ">> Loaded %u guild bank event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+
}
}
// 7. Load all guild bank tabs
- sLog->outString("Loading guild bank tabs...");
+ sLog->outInfo(LOG_FILTER_GUILD, "Loading guild bank tabs...");
{
uint32 oldMSTime = getMSTime();
@@ -344,8 +344,8 @@ void GuildMgr::LoadGuilds()
if (!result)
{
- sLog->outString(">> Loaded 0 guild bank tabs. DB table `guild_bank_tab` is empty.");
- sLog->outString();
+ sLog->outInfo(LOG_FILTER_GUILD, ">> Loaded 0 guild bank tabs. DB table `guild_bank_tab` is empty.");
+
}
else
{
@@ -362,13 +362,13 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outString(">> Loaded %u guild bank tabs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- sLog->outString();
+ sLog->outInfo(LOG_FILTER_GUILD, ">> Loaded %u guild bank tabs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+
}
}
// 8. Fill all guild bank tabs
- sLog->outString("Filling bank tabs with items...");
+ sLog->outInfo(LOG_FILTER_GUILD, "Filling bank tabs with items...");
{
uint32 oldMSTime = getMSTime();
@@ -382,8 +382,8 @@ void GuildMgr::LoadGuilds()
if (!result)
{
- sLog->outString(">> Loaded 0 guild bank tab items. DB table `guild_bank_item` or `item_instance` is empty.");
- sLog->outString();
+ sLog->outInfo(LOG_FILTER_GUILD, ">> Loaded 0 guild bank tab items. DB table `guild_bank_item` or `item_instance` is empty.");
+
}
else
{
@@ -400,8 +400,8 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outString(">> Loaded %u guild bank tab items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- sLog->outString();
+ sLog->outInfo(LOG_FILTER_GUILD, ">> Loaded %u guild bank tab items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+
}
}
@@ -424,7 +424,7 @@ void GuildMgr::LoadGuilds()
}
// 10. Validate loaded guild data
- sLog->outString("Validating data of loaded guilds...");
+ sLog->outInfo(LOG_FILTER_GENERAL, "Validating data of loaded guilds...");
{
uint32 oldMSTime = getMSTime();
@@ -441,7 +441,7 @@ void GuildMgr::LoadGuilds()
}
}
- sLog->outString(">> Validated data of loaded guilds in %u ms", GetMSTimeDiffToNow(oldMSTime));
- sLog->outString();
+ sLog->outInfo(LOG_FILTER_GUILD, ">> Validated data of loaded guilds in %u ms", GetMSTimeDiffToNow(oldMSTime));
+
}
}