diff options
Diffstat (limited to 'src/server/game/Guilds')
| -rw-r--r-- | src/server/game/Guilds/Guild.cpp | 6 | ||||
| -rwxr-xr-x | src/server/game/Guilds/Guild.h | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index 78cd9fb1da5..1a73974b906 100644 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -3450,7 +3450,7 @@ void Guild::GiveXP(uint32 xp, Player* source) } AddGuildNews(GUILD_NEWS_LEVEL_UP, 0, 0, _level); - UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL, GetLevel(), 0, NULL, source); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL, GetLevel(), 0, 0, NULL, source); } void Guild::SendGuildXP(WorldSession* session /* = NULL */) const @@ -3513,9 +3513,9 @@ bool Guild::HasAchieved(uint32 achievementId) const return m_achievementMgr.HasAchieved(achievementId); } -void Guild::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1, uint32 miscValue2, Unit* unit, Player* player) +void Guild::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit* unit, Player* player) { - m_achievementMgr.UpdateAchievementCriteria(type, miscValue1, miscValue2, unit, player); + m_achievementMgr.UpdateAchievementCriteria(type, miscValue1, miscValue2, miscValue3, unit, player); } void Guild::HandleNewsSetSticky(WorldSession* session, uint32 newsId, bool sticky) diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h index ddb7ab505cc..36d8d56b30c 100755 --- a/src/server/game/Guilds/Guild.h +++ b/src/server/game/Guilds/Guild.h @@ -865,7 +865,7 @@ public: void ResetTimes(bool weekly); bool HasAchieved(uint32 achievementId) const; - void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1, uint32 miscValue2, Unit* unit, Player* player); + void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit* unit, Player* player); protected: uint32 m_id; |
