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-rw-r--r--src/server/game/Handlers/ArtifactHandler.cpp220
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diff --git a/src/server/game/Handlers/ArtifactHandler.cpp b/src/server/game/Handlers/ArtifactHandler.cpp
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+/*
+ * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "WorldSession.h"
+#include "ArtifactPackets.h"
+#include "ConditionMgr.h"
+#include "GameTables.h"
+#include "Player.h"
+#include "SpellAuraEffects.h"
+#include "SpellInfo.h"
+#include "SpellPackets.h"
+
+void WorldSession::HandleArtifactAddPower(WorldPackets::Artifact::ArtifactAddPower& artifactAddPower)
+{
+ if (!_player->GetGameObjectIfCanInteractWith(artifactAddPower.ForgeGUID, GAMEOBJECT_TYPE_ARTIFACT_FORGE))
+ return;
+
+ Item* artifact = _player->GetItemByGuid(artifactAddPower.ArtifactGUID);
+ if (!artifact)
+ return;
+
+ int32 xpCost = 0;
+ if (GtArtifactLevelXPEntry const* cost = sArtifactLevelXPGameTable.GetRow(artifact->GetTotalPurchasedArtifactPowers() + 1))
+ xpCost = int32(cost->XP);
+
+ if (xpCost > artifact->GetInt32Value(ITEM_FIELD_ARTIFACT_XP))
+ return;
+
+ if (artifactAddPower.PowerChoices.empty())
+ return;
+
+ ItemDynamicFieldArtifactPowers const* artifactPower = artifact->GetArtifactPower(artifactAddPower.PowerChoices[0].ArtifactPowerID);
+ if (!artifactPower)
+ return;
+
+ ArtifactPowerEntry const* artifactPowerEntry = sArtifactPowerStore.LookupEntry(artifactPower->ArtifactPowerId);
+ if (!artifactPowerEntry)
+ return;
+
+ if (artifactAddPower.PowerChoices[0].Rank != artifactPower->PurchasedRank + 1 ||
+ artifactAddPower.PowerChoices[0].Rank > artifactPowerEntry->MaxRank)
+ return;
+
+ if (std::unordered_set<uint32> const* artifactPowerLinks = sDB2Manager.GetArtifactPowerLinks(artifactPower->ArtifactPowerId))
+ {
+ bool hasAnyLink = false;
+ for (uint32 artifactPowerLinkId : *artifactPowerLinks)
+ {
+ ArtifactPowerEntry const* artifactPowerLink = sArtifactPowerStore.LookupEntry(artifactPowerLinkId);
+ if (!artifactPowerLink)
+ continue;
+
+ ItemDynamicFieldArtifactPowers const* artifactPowerLinkLearned = artifact->GetArtifactPower(artifactPowerLinkId);
+ if (!artifactPowerLinkLearned)
+ continue;
+
+ if (artifactPowerLinkLearned->PurchasedRank >= artifactPowerLink->MaxRank)
+ {
+ hasAnyLink = true;
+ break;
+ }
+ }
+
+ if (!hasAnyLink)
+ return;
+ }
+
+ ArtifactPowerRankEntry const* artifactPowerRank = sDB2Manager.GetArtifactPowerRank(artifactPower->ArtifactPowerId, artifactPower->CurrentRankWithBonus + 1 - 1); // need data for next rank, but -1 because of how db2 data is structured
+ if (!artifactPowerRank)
+ return;
+
+ ItemDynamicFieldArtifactPowers newPower = *artifactPower;
+ ++newPower.PurchasedRank;
+ ++newPower.CurrentRankWithBonus;
+ artifact->SetArtifactPower(&newPower);
+
+ if (artifact->IsEquipped())
+ {
+ _player->ApplyArtifactPowerRank(artifact, artifactPowerRank, true);
+
+ for (ItemDynamicFieldArtifactPowers const& power : artifact->GetArtifactPowers())
+ {
+ ArtifactPowerEntry const* scaledArtifactPowerEntry = sArtifactPowerStore.AssertEntry(power.ArtifactPowerId);
+ if (!(scaledArtifactPowerEntry->Flags & ARTIFACT_POWER_FLAG_SCALES_WITH_NUM_POWERS))
+ continue;
+
+ ArtifactPowerRankEntry const* scaledArtifactPowerRank = sDB2Manager.GetArtifactPowerRank(scaledArtifactPowerEntry->ID, 0);
+ if (!scaledArtifactPowerRank)
+ continue;
+
+ ItemDynamicFieldArtifactPowers newScaledPower = power;
+ ++newScaledPower.CurrentRankWithBonus;
+ artifact->SetArtifactPower(&newScaledPower);
+
+ _player->ApplyArtifactPowerRank(artifact, scaledArtifactPowerRank, false);
+ _player->ApplyArtifactPowerRank(artifact, scaledArtifactPowerRank, true);
+ }
+ }
+
+ artifact->ApplyModInt32Value(ITEM_FIELD_ARTIFACT_XP, xpCost, false);
+ artifact->SetState(ITEM_CHANGED, _player);
+}
+
+void WorldSession::HandleArtifactSetAppearance(WorldPackets::Artifact::ArtifactSetAppearance& artifactSetAppearance)
+{
+ if (!_player->GetGameObjectIfCanInteractWith(artifactSetAppearance.ForgeGUID, GAMEOBJECT_TYPE_ARTIFACT_FORGE))
+ return;
+
+ ArtifactAppearanceEntry const* artifactAppearance = sArtifactAppearanceStore.LookupEntry(artifactSetAppearance.ArtifactAppearanceID);
+ if (!artifactAppearance)
+ return;
+
+ Item* artifact = _player->GetItemByGuid(artifactSetAppearance.ArtifactGUID);
+ if (!artifact)
+ return;
+
+ ArtifactAppearanceSetEntry const* artifactAppearanceSet = sArtifactAppearanceSetStore.LookupEntry(artifactAppearance->ArtifactAppearanceSetID);
+ if (!artifactAppearanceSet || artifactAppearanceSet->ArtifactID != artifact->GetTemplate()->GetArtifactID())
+ return;
+
+ if (PlayerConditionEntry const* playerCondition = sPlayerConditionStore.LookupEntry(artifactAppearance->PlayerConditionID))
+ if (!sConditionMgr->IsPlayerMeetingCondition(_player, playerCondition))
+ return;
+
+ artifact->SetAppearanceModId(artifactAppearance->AppearanceModID);
+ artifact->SetModifier(ITEM_MODIFIER_ARTIFACT_APPEARANCE_ID, artifactAppearance->ID);
+ artifact->SetState(ITEM_CHANGED, _player);
+ Item* childItem = _player->GetChildItemByGuid(artifact->GetChildItem());
+ if (childItem)
+ {
+ childItem->SetAppearanceModId(artifactAppearance->AppearanceModID);
+ childItem->SetState(ITEM_CHANGED, _player);
+ }
+
+ if (artifact->IsEquipped())
+ {
+ // change weapon appearance
+ _player->SetVisibleItemSlot(artifact->GetSlot(), artifact);
+ if (childItem)
+ _player->SetVisibleItemSlot(childItem->GetSlot(), childItem);
+
+ // change druid form appearance
+ if (artifactAppearance->ShapeshiftDisplayID && artifactAppearance->ModifiesShapeshiftFormDisplay && _player->GetShapeshiftForm() == ShapeshiftForm(artifactAppearance->ModifiesShapeshiftFormDisplay))
+ _player->RestoreDisplayId();
+ }
+}
+
+void WorldSession::HandleConfirmArtifactRespec(WorldPackets::Artifact::ConfirmArtifactRespec& confirmArtifactRespec)
+{
+ if (!_player->GetNPCIfCanInteractWith(confirmArtifactRespec.NpcGUID, UNIT_NPC_FLAG_ARTIFACT_POWER_RESPEC))
+ return;
+
+ Item* artifact = _player->GetItemByGuid(confirmArtifactRespec.ArtifactGUID);
+ if (!artifact)
+ return;
+
+ uint32 xpCost = 0;
+ if (GtArtifactLevelXPEntry const* cost = sArtifactLevelXPGameTable.GetRow(artifact->GetTotalPurchasedArtifactPowers() + 1))
+ xpCost = uint32(cost->XP);
+
+ if (xpCost > artifact->GetUInt32Value(ITEM_FIELD_ARTIFACT_XP))
+ return;
+
+ uint32 newAmount = artifact->GetUInt32Value(ITEM_FIELD_ARTIFACT_XP) - xpCost;
+ for (uint32 i = 0; i <= artifact->GetTotalPurchasedArtifactPowers(); ++i)
+ if (GtArtifactLevelXPEntry const* cost = sArtifactLevelXPGameTable.GetRow(i))
+ newAmount += uint32(cost->XP);
+
+ for (ItemDynamicFieldArtifactPowers const& artifactPower : artifact->GetArtifactPowers())
+ {
+ uint8 oldPurchasedRank = artifactPower.PurchasedRank;
+ if (!oldPurchasedRank)
+ continue;
+
+ ItemDynamicFieldArtifactPowers newPower = artifactPower;
+ newPower.PurchasedRank -= oldPurchasedRank;
+ newPower.CurrentRankWithBonus -= oldPurchasedRank;
+ artifact->SetArtifactPower(&newPower);
+
+ if (artifact->IsEquipped())
+ {
+ ArtifactPowerRankEntry const* artifactPowerRank = sDB2Manager.GetArtifactPowerRank(artifactPower.ArtifactPowerId, 0);
+ _player->ApplyArtifactPowerRank(artifact, artifactPowerRank, false);
+ }
+ }
+
+ for (ItemDynamicFieldArtifactPowers const& power : artifact->GetArtifactPowers())
+ {
+ ArtifactPowerEntry const* scaledArtifactPowerEntry = sArtifactPowerStore.AssertEntry(power.ArtifactPowerId);
+ if (!(scaledArtifactPowerEntry->Flags & ARTIFACT_POWER_FLAG_SCALES_WITH_NUM_POWERS))
+ continue;
+
+ ArtifactPowerRankEntry const* scaledArtifactPowerRank = sDB2Manager.GetArtifactPowerRank(scaledArtifactPowerEntry->ID, 0);
+ if (!scaledArtifactPowerRank)
+ continue;
+
+ ItemDynamicFieldArtifactPowers newScaledPower = power;
+ newScaledPower.CurrentRankWithBonus = 0;
+ artifact->SetArtifactPower(&newScaledPower);
+
+ _player->ApplyArtifactPowerRank(artifact, scaledArtifactPowerRank, false);
+ }
+
+ artifact->SetUInt32Value(ITEM_FIELD_ARTIFACT_XP, newAmount);
+ artifact->SetState(ITEM_CHANGED, _player);
+}