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Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index c4cb2ed9752..04845eb65c1 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -442,13 +442,13 @@ void WorldSession::SendAuctionHello(ObjectGuid guid, Unit const* unit)
SendPacket(auctionHelloResponse.Write());
}
-void WorldSession::SendAuctionCommandResult(uint32 auctionId, AuctionCommand command, AuctionResult errorCode, Milliseconds delayForNextAction, InventoryResult bagError /*= 0*/)
+void WorldSession::SendAuctionCommandResult(uint32 auctionId, AuctionCommand command, AuctionResult errorCode, Milliseconds delayForNextAction, InventoryResult bagResult /*= 0*/)
{
WorldPackets::AuctionHouse::AuctionCommandResult auctionCommandResult;
auctionCommandResult.AuctionID = auctionId;
auctionCommandResult.Command = AsUnderlyingType(command);
auctionCommandResult.ErrorCode = AsUnderlyingType(errorCode);
- auctionCommandResult.BagResult = AsUnderlyingType(bagError);
+ auctionCommandResult.BagResult = AsUnderlyingType(bagResult);
auctionCommandResult.DesiredDelay = uint32(delayForNextAction.count());
SendPacket(auctionCommandResult.Write());
}