diff options
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/AuctionHouseHandler.cpp | 415 |
1 files changed, 150 insertions, 265 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 8c3ae15cefc..0d9f292c4c2 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -21,7 +21,6 @@ #include "World.h" #include "WorldPacket.h" #include "WorldSession.h" - #include "AuctionHouseMgr.h" #include "Log.h" #include "Language.h" @@ -29,7 +28,6 @@ #include "UpdateMask.h" #include "Util.h" #include "AccountMgr.h" - #include "AuctionHousePackets.h" //void called when player click on auctioneer npc @@ -72,88 +70,62 @@ void WorldSession::SendAuctionCommandResult(AuctionEntry* auction, uint32 action { WorldPackets::AuctionHouse::AuctionCommandResult auctionCommandResult; auctionCommandResult.InitializeAuction(auction); - auctionCommandResult.Action = action; + auctionCommandResult.Command = action; auctionCommandResult.ErrorCode = errorCode; SendPacket(auctionCommandResult.Write()); } -//this function sends notification, if bidder is online -void WorldSession::SendAuctionBidderNotification(uint32 /*location*/, uint32 /*auctionId*/, ObjectGuid /*bidder*/, uint32 /*bidSum*/, uint32 /*diff*/, uint32 /*itemEntry*/) +void WorldSession::SendAuctionOutBidNotification(AuctionEntry const* auction, Item const* item) { - //WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8*4)); - //data << uint32(location); - //data << uint32(auctionId); - //data << bidder; - //data << uint64(bidSum); - //data << uint64(diff); - //data << uint32(itemEntry); - //data << uint32(0); - //SendPacket(&data); + WorldPackets::AuctionHouse::AuctionOutBidNotification packet; + packet.BidAmount = auction->bid; + packet.MinIncrement = auction->GetAuctionOutBid(); + packet.Info.Initialize(auction, item); + SendPacket(packet.Write()); } -// this void causes on client to display: "Your auction sold" -void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction) +void WorldSession::SendAuctionClosedNotification(AuctionEntry const* auction, float mailDelay, bool sold, Item const* item) { - WorldPacket data(SMSG_AUCTION_CLOSED_NOTIFICATION, 40); - data << uint32(auction->Id); - data << uint64(auction->bid); - data << uint64(0); //unk - data << uint64(0); //unk - data << uint32(auction->itemEntry); - data << uint32(0); //unk - data << float(0); //unk - SendPacket(&data); + WorldPackets::AuctionHouse::AuctionClosedNotification packet; + packet.Info.Initialize(auction, item); + packet.ProceedsMailDelay = mailDelay; + packet.Sold = sold; + SendPacket(packet.Write()); } -void WorldSession::SendAuctionRemovedNotification(uint32 /*auctionId*/, uint32 /*itemEntry*/, int32 /*randomPropertyId*/) +void WorldSession::SendAuctionWonNotification(AuctionEntry const* auction, Item const* item) { - //WorldPacket data(SMSG_AUCTION_REMOVED_NOTIFICATION, (4+4+4)); - //data << uint32(auctionId); - //data << uint32(itemEntry); - //data << uint32(randomPropertyId); - //SendPacket(&data); + WorldPackets::AuctionHouse::AuctionWonNotification packet; + packet.Info.Initialize(auction, item); + SendPacket(packet.Write()); } -//this void creates new auction and adds auction to some auctionhouse -void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) +void WorldSession::SendAuctionOwnerBidNotification(AuctionEntry const* auction, Item const* item) { - ObjectGuid auctioneer; - uint64 bid, buyout; - uint32 itemsCount, etime; - recvData >> auctioneer; - recvData >> itemsCount; - - ObjectGuid itemGUIDs[MAX_AUCTION_ITEMS]; // 160 slot = 4x 36 slot bag + backpack 16 slot - uint32 count[MAX_AUCTION_ITEMS]; - memset(count, 0, sizeof(count)); + WorldPackets::AuctionHouse::AuctionOwnerBidNotification packet; + packet.Info.Initialize(auction, item); + packet.Bidder = ObjectGuid::Create<HighGuid::Player>(auction->bidder); + packet.MinIncrement = auction->GetAuctionOutBid(); + SendPacket(packet.Write()); +} - if (itemsCount > MAX_AUCTION_ITEMS) +//this void creates new auction and adds auction to some auctionhouse +void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSellItem& packet) +{ + if (packet.Items.size() > MAX_AUCTION_ITEMS) { SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); - recvData.rfinish(); return; } - for (uint32 i = 0; i < itemsCount; ++i) - { - recvData >> itemGUIDs[i]; - recvData >> count[i]; - - if (!itemGUIDs[i] || !count[i] || count[i] > 1000) - { - recvData.rfinish(); + for (auto const& item : packet.Items) + if (!item.Guid || !item.UseCount || item.UseCount > 1000) return; - } - } - recvData >> bid; - recvData >> buyout; - recvData >> etime; - - if (!bid || !etime) + if (!packet.MinBid || !packet.RunTime) return; - if (bid > MAX_MONEY_AMOUNT || buyout > MAX_MONEY_AMOUNT) + if (packet.MinBid > MAX_MONEY_AMOUNT || packet.BuyoutPrice > MAX_MONEY_AMOUNT) { TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player %s (%s) attempted to sell item with higher price than max gold amount.", _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); @@ -161,27 +133,27 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) } - Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER); + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER); if (!creature) { - TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) not found or you can't interact with him.", auctioneer.ToString().c_str()); + TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) not found or you can't interact with him.", packet.Auctioneer.ToString().c_str()); return; } AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->getFaction()); if (!auctionHouseEntry) { - TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) has wrong faction.", auctioneer.ToString().c_str()); + TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) has wrong faction.", packet.Auctioneer.ToString().c_str()); return; } - etime *= MINUTE; + packet.RunTime *= MINUTE; - switch (etime) + switch (packet.RunTime) { - case 1*MIN_AUCTION_TIME: - case 2*MIN_AUCTION_TIME: - case 4*MIN_AUCTION_TIME: + case 1 * MIN_AUCTION_TIME: + case 2 * MIN_AUCTION_TIME: + case 4 * MIN_AUCTION_TIME: break; default: return; @@ -190,14 +162,10 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - Item* items[MAX_AUCTION_ITEMS]; - uint32 finalCount = 0; - uint32 itemEntry = 0; - - for (uint32 i = 0; i < itemsCount; ++i) + for (auto const& packetItem : packet.Items) { - Item* item = _player->GetItemByGuid(itemGUIDs[i]); + Item* item = _player->GetItemByGuid(packetItem.Guid); if (!item) { @@ -205,19 +173,21 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) return; } - if (itemEntry == 0) - itemEntry = item->GetTemplate()->GetId(); - if (sAuctionMgr->GetAItem(item->GetGUID().GetCounter()) || !item->CanBeTraded() || item->IsNotEmptyBag() || item->GetTemplate()->GetFlags() & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION) || - item->GetCount() < count[i] || itemEntry != item->GetTemplate()->GetId()) + item->GetCount() < packetItem.UseCount) { SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); return; } - items[i] = item; - finalCount += count[i]; + finalCount += packetItem.UseCount; + } + + if (packet.Items.empty()) + { + SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); + return; } if (!finalCount) @@ -227,21 +197,21 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) } // check if there are 2 identical guids, in this case user is most likely cheating - for (uint32 i = 0; i < itemsCount - 1; ++i) + for (uint32 i = 0; i < packet.Items.size() - 1; ++i) { - for (uint32 j = i + 1; j < itemsCount; ++j) + for (uint32 j = i + 1; j < packet.Items.size(); ++j) { - if (itemGUIDs[i] == itemGUIDs[j]) + if (packet.Items[i].Guid == packet.Items[j].Guid) { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); + SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); return; } } } - for (uint32 i = 0; i < itemsCount; ++i) + for (auto const& packetItem : packet.Items) { - Item* item = items[i]; + Item* item = _player->GetItemByGuid(packetItem.Guid); if (item->GetMaxStackCount() < finalCount) { @@ -250,12 +220,12 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) } } - Item* item = items[0]; + Item* item = _player->GetItemByGuid(packet.Items[0].Guid); - uint32 auctionTime = uint32(etime * sWorld->getRate(RATE_AUCTION_TIME)); + uint32 auctionTime = uint32(packet.RunTime * sWorld->getRate(RATE_AUCTION_TIME)); AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); - uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, etime, item, finalCount); + uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, packet.RunTime, item, finalCount); if (!_player->HasEnoughMoney((uint64)deposit)) { SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_NOT_ENOUGHT_MONEY); @@ -267,10 +237,10 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) AH->auctioneer = UI64LIT(23442); ///@TODO - HARDCODED DB GUID, BAD BAD BAD else - AH->auctioneer = auctioneer.GetCounter(); + AH->auctioneer = packet.Auctioneer.GetCounter(); // Required stack size of auction matches to current item stack size, just move item to auctionhouse - if (itemsCount == 1 && item->GetCount() == count[0]) + if (packet.Items.size() == 1 && item->GetCount() == packet.Items[0].UseCount) { if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE)) { @@ -283,16 +253,16 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) AH->itemEntry = item->GetEntry(); AH->itemCount = item->GetCount(); AH->owner = _player->GetGUID().GetCounter(); - AH->startbid = bid; + AH->startbid = packet.MinBid; AH->bidder = UI64LIT(0); AH->bid = 0; - AH->buyout = buyout; + AH->buyout = packet.BuyoutPrice; AH->expire_time = time(NULL) + auctionTime; AH->deposit = deposit; AH->auctionHouseEntry = auctionHouseEntry; TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: %s %s is selling item %s %s to auctioneer " UI64FMTD " with count %u with initial bid " UI64FMTD " with buyout " UI64FMTD " and with time %u (in sec) in auctionhouse %u", - _player->GetGUID().ToString().c_str(), _player->GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetTemplate()->GetDefaultLocaleName(), AH->auctioneer, item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId()); + _player->GetGUID().ToString().c_str(), _player->GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetTemplate()->GetDefaultLocaleName(), AH->auctioneer, item->GetCount(), packet.MinBid, packet.BuyoutPrice, auctionTime, AH->GetHouseId()); sAuctionMgr->AddAItem(item); auctionHouse->AddAuction(AH); @@ -331,25 +301,25 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) AH->itemEntry = newItem->GetEntry(); AH->itemCount = newItem->GetCount(); AH->owner = _player->GetGUID().GetCounter(); - AH->startbid = bid; + AH->startbid = packet.MinBid; AH->bidder = UI64LIT(0); AH->bid = 0; - AH->buyout = buyout; + AH->buyout = packet.BuyoutPrice; AH->expire_time = time(NULL) + auctionTime; AH->deposit = deposit; AH->auctionHouseEntry = auctionHouseEntry; TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: %s %s is selling %s %s to auctioneer " UI64FMTD " with count %u with initial bid " UI64FMTD " with buyout " UI64FMTD " and with time %u (in sec) in auctionhouse %u", - _player->GetGUID().ToString().c_str(), _player->GetName().c_str(), newItem->GetGUID().ToString().c_str(), newItem->GetTemplate()->GetDefaultLocaleName(), AH->auctioneer, newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId()); + _player->GetGUID().ToString().c_str(), _player->GetName().c_str(), newItem->GetGUID().ToString().c_str(), newItem->GetTemplate()->GetDefaultLocaleName(), AH->auctioneer, newItem->GetCount(), packet.MinBid, packet.BuyoutPrice, auctionTime, AH->GetHouseId()); sAuctionMgr->AddAItem(newItem); auctionHouse->AddAuction(AH); - for (uint32 j = 0; j < itemsCount; ++j) + for (auto const& packetItem : packet.Items) { - Item* item2 = items[j]; + Item* item2 = _player->GetItemByGuid(packetItem.Guid); // Item stack count equals required count, ready to delete item - cloned item will be used for auction - if (item2->GetCount() == count[j]) + if (item2->GetCount() == packetItem.UseCount) { _player->MoveItemFromInventory(item2->GetBagSlot(), item2->GetSlot(), true); @@ -361,9 +331,9 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) } else // Item stack count is bigger than required count, update item stack count and save to database - cloned item will be used for auction { - item2->SetCount(item2->GetCount() - count[j]); + item2->SetCount(item2->GetCount() - packetItem.UseCount); item2->SetState(ITEM_CHANGED, _player); - _player->ItemRemovedQuestCheck(item2->GetEntry(), count[j]); + _player->ItemRemovedQuestCheck(item2->GetEntry(), packetItem.UseCount); item2->SendUpdateToPlayer(_player); SQLTransaction trans = CharacterDatabase.BeginTransaction(); @@ -387,24 +357,15 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) } // this function is called when client bids or buys out auction -void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData) +void WorldSession::HandleAuctionPlaceBid(WorldPackets::AuctionHouse::AuctionPlaceBid& packet) { - TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_PLACE_BID"); - - ObjectGuid auctioneer; - uint32 auctionId; - uint64 price; - recvData >> auctioneer; - recvData >> auctionId; - recvData >> price; + if (!packet.AuctionItemID || !packet.BidAmount) + return; // check for cheaters - if (!auctionId || !price) - return; // check for cheaters - - Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER); + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER); if (!creature) { - TC_LOG_DEBUG("network", "WORLD: HandleAuctionPlaceBid - %s not found or you can't interact with him.", auctioneer.ToString().c_str()); + TC_LOG_DEBUG("network", "WORLD: HandleAuctionPlaceBid - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str()); return; } @@ -414,7 +375,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData) AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); - AuctionEntry* auction = auctionHouse->GetAuction(auctionId); + AuctionEntry* auction = auctionHouse->GetAuction(packet.AuctionItemID); Player* player = GetPlayer(); if (!auction || auction->owner == player->GetGUID().GetCounter()) @@ -435,19 +396,19 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData) } // cheating - if (price <= auction->bid || price < auction->startbid) + if (packet.BidAmount <= auction->bid || packet.BidAmount < auction->startbid) return; // price too low for next bid if not buyout - if ((price < auction->buyout || auction->buyout == 0) && - price < auction->bid + auction->GetAuctionOutBid()) + if ((packet.BidAmount < auction->buyout || auction->buyout == 0) && + packet.BidAmount < auction->bid + auction->GetAuctionOutBid()) { // client already test it but just in case ... SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_HIGHER_BID); return; } - if (!player->HasEnoughMoney(price)) + if (!player->HasEnoughMoney(packet.BidAmount)) { // client already test it but just in case ... SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_NOT_ENOUGHT_MONEY); @@ -456,25 +417,25 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData) SQLTransaction trans = CharacterDatabase.BeginTransaction(); - if (price < auction->buyout || auction->buyout == 0) + if (packet.BidAmount < auction->buyout || auction->buyout == 0) { if (auction->bidder) { if (auction->bidder == player->GetGUID().GetCounter()) - player->ModifyMoney(-int64(price - auction->bid)); + player->ModifyMoney(-int64(packet.BidAmount - auction->bid)); else { // mail to last bidder and return money - sAuctionMgr->SendAuctionOutbiddedMail(auction, price, GetPlayer(), trans); - player->ModifyMoney(-int64(price)); + sAuctionMgr->SendAuctionOutbiddedMail(auction, packet.BidAmount, GetPlayer(), trans); + player->ModifyMoney(-int64(packet.BidAmount)); } } else - player->ModifyMoney(-int64(price)); + player->ModifyMoney(-int64(packet.BidAmount)); auction->bidder = player->GetGUID().GetCounter(); - auction->bid = price; - GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price); + auction->bid = packet.BidAmount; + GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, packet.BidAmount); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID); stmt->setUInt64(0, auction->bidder); @@ -483,6 +444,12 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData) trans->Append(stmt); SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_OK); + + // Not sure if we must send this now. + Player* owner = sObjectAccessor->FindConnectedPlayer(ObjectGuid::Create<HighGuid::Player>(auction->owner)); + Item* item = sAuctionMgr->GetAItem(auction->itemGUIDLow); + if (owner && item) + owner->GetSession()->SendAuctionOwnerBidNotification(auction, item); } else { @@ -499,36 +466,30 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData) auction->bid = auction->buyout; GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout); + SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_OK); + //- Mails must be under transaction control too to prevent data loss sAuctionMgr->SendAuctionSalePendingMail(auction, trans); sAuctionMgr->SendAuctionSuccessfulMail(auction, trans); sAuctionMgr->SendAuctionWonMail(auction, trans); - SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_OK); - auction->DeleteFromDB(trans); sAuctionMgr->RemoveAItem(auction->itemGUIDLow); auctionHouse->RemoveAuction(auction); } + player->SaveInventoryAndGoldToDB(trans); CharacterDatabase.CommitTransaction(trans); } //this void is called when auction_owner cancels his auction -void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData) +void WorldSession::HandleAuctionRemoveItem(WorldPackets::AuctionHouse::AuctionRemoveItem& packet) { - TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_REMOVE_ITEM"); - - ObjectGuid auctioneer; - uint32 auctionId; - recvData >> auctioneer; - recvData >> auctionId; - - Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER); + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER); if (!creature) { - TC_LOG_DEBUG("network", "WORLD: HandleAuctionRemoveItem - %s not found or you can't interact with him.", auctioneer.ToString().c_str()); + TC_LOG_DEBUG("network", "WORLD: HandleAuctionRemoveItem - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str()); return; } @@ -538,27 +499,27 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData) AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); - AuctionEntry* auction = auctionHouse->GetAuction(auctionId); + AuctionEntry* auction = auctionHouse->GetAuction(packet.AuctionItemID); Player* player = GetPlayer(); SQLTransaction trans = CharacterDatabase.BeginTransaction(); if (auction && auction->owner == player->GetGUID().GetCounter()) { - Item* pItem = sAuctionMgr->GetAItem(auction->itemGUIDLow); - if (pItem) + Item* item = sAuctionMgr->GetAItem(auction->itemGUIDLow); + if (item) { if (auction->bidder) // If we have a bidder, we have to send him the money he paid { uint32 auctionCut = auction->GetAuctionCut(); if (!player->HasEnoughMoney((uint64)auctionCut)) //player doesn't have enough money, maybe message needed return; - sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans, pItem); + sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans); player->ModifyMoney(-int64(auctionCut)); } // item will deleted or added to received mail list MailDraft(auction->BuildAuctionMailSubject(AUCTION_CANCELED), AuctionEntry::BuildAuctionMailBody(0, 0, auction->buyout, auction->deposit, 0)) - .AddItem(pItem) + .AddItem(item) .SendMailTo(trans, player, auction, MAIL_CHECK_MASK_COPIED); } else @@ -572,7 +533,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData) { SendAuctionCommandResult(NULL, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR); //this code isn't possible ... maybe there should be assert - TC_LOG_ERROR("network", "CHEATER: %s tried to cancel auction (id: %u) of another player or auction is NULL", player->GetGUID().ToString().c_str(), auctionId); + TC_LOG_ERROR("network", "CHEATER: %s tried to cancel auction (id: %u) of another player or auction is NULL", player->GetGUID().ToString().c_str(), packet.AuctionItemID); return; } @@ -590,28 +551,12 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData) } //called when player lists his bids -void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData) +void WorldSession::HandleAuctionListBidderItems(WorldPackets::AuctionHouse::AuctionListBidderItems& packet) { - TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS"); - - ObjectGuid guid; //NPC guid - uint32 listfrom; //page of auctions - uint32 outbiddedCount; //count of outbidded auctions - - recvData >> guid; - recvData >> listfrom; // not used in fact (this list not have page control in client) - recvData >> outbiddedCount; - if (recvData.size() != (16 + outbiddedCount * 4)) - { - TC_LOG_ERROR("network", "Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recvData.size(), (16 + outbiddedCount * 4)); - outbiddedCount = 0; - } - - Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER); + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER); if (!creature) { - TC_LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - %s not found or you can't interact with him.", guid.ToString().c_str()); - recvData.rfinish(); + TC_LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str()); return; } @@ -621,46 +566,21 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData) AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); - WorldPacket data(SMSG_AUCTION_LIST_BIDDER_ITEMS_RESULT, (4+4+4)); - Player* player = GetPlayer(); - data << uint32(0); //add 0 as count - uint32 count = 0; - uint32 totalcount = 0; - while (outbiddedCount > 0) //add all data, which client requires - { - --outbiddedCount; - uint32 outbiddedAuctionId; - recvData >> outbiddedAuctionId; - AuctionEntry* auction = auctionHouse->GetAuction(outbiddedAuctionId); - if (auction && auction->BuildAuctionInfo(data)) - { - ++totalcount; - ++count; - } - } + WorldPackets::AuctionHouse::AuctionListBidderItemsResult result; - auctionHouse->BuildListBidderItems(data, player, count, totalcount); - data.put<uint32>(0, count); // add count to placeholder - data << totalcount; - data << uint32(300); //unk 2.3.0 - SendPacket(&data); + Player* player = GetPlayer(); + auctionHouse->BuildListBidderItems(result, player, result.TotalCount); + result.DesiredDelay = 300; + SendPacket(result.Write()); } //this void sends player info about his auctions -void WorldSession::HandleAuctionListOwnerItems(WorldPacket& recvData) +void WorldSession::HandleAuctionListOwnerItems(WorldPackets::AuctionHouse::AuctionListOwnerItems& packet) { - TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS"); - - uint32 listfrom; - ObjectGuid guid; - - recvData >> guid; - recvData >> listfrom; // not used in fact (this list not have page control in client) - - Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER); + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER); if (!creature) { - TC_LOG_DEBUG("network", "WORLD: HandleAuctionListOwnerItems - %s not found or you can't interact with him.", guid.ToString().c_str()); + TC_LOG_DEBUG("network", "WORLD: HandleAuctionListOwnerItems - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str()); return; } @@ -670,48 +590,20 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket& recvData) AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); - WorldPacket data(SMSG_AUCTION_LIST_OWNER_ITEMS_RESULT, (4+4+4)); - data << uint32(0); // amount place holder + WorldPackets::AuctionHouse::AuctionListOwnerItemsResult result; - uint32 count = 0; - uint32 totalcount = 0; - - auctionHouse->BuildListOwnerItems(data, _player, count, totalcount); - data.put<uint32>(0, count); - data << uint32(totalcount); - data << uint32(0); - SendPacket(&data); + auctionHouse->BuildListOwnerItems(result, _player, result.TotalCount); + result.DesiredDelay = 300; + SendPacket(result.Write()); } //this void is called when player clicks on search button -void WorldSession::HandleAuctionListItems(WorldPacket& recvData) +void WorldSession::HandleAuctionListItems(WorldPackets::AuctionHouse::AuctionListItems& packet) { - TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_ITEMS"); - - std::string searchedname; - uint8 levelmin, levelmax, usable; - uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality; - ObjectGuid guid; - - recvData >> guid; - recvData >> listfrom; // start, used for page control listing by 50 elements - recvData >> searchedname; - - recvData >> levelmin >> levelmax; - recvData >> auctionSlotID >> auctionMainCategory >> auctionSubCategory; - recvData >> quality >> usable; - - recvData.read_skip<uint8>(); // unk - recvData.read_skip<uint8>(); // unk - - // this block looks like it uses some lame byte packing or similar... - for (uint8 i = 0; i < 15; i++) - recvData.read_skip<uint8>(); - - Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER); + Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER); if (!creature) { - TC_LOG_DEBUG("network", "WORLD: HandleAuctionListItems - %s not found or you can't interact with him.", guid.ToString().c_str()); + TC_LOG_DEBUG("network", "WORLD: HandleAuctionListItems - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str()); return; } @@ -721,49 +613,42 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData) AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); - TC_LOG_DEBUG("auctionHouse", "Auctionhouse search (%s) list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", - guid.ToString().c_str(), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable); + TC_LOG_DEBUG("auctionHouse", "Auctionhouse search (%s), searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", + packet.Auctioneer.ToString().c_str(), packet.Name.c_str(), packet.MinLevel, packet.MaxLevel , packet.InvType, packet.ItemClass, packet.ItemSubclass, packet.Quality, packet.OnlyUsable); - WorldPacket data(SMSG_AUCTION_LIST_ITEMS_RESULT, (4+4+4)); - uint32 count = 0; - uint32 totalcount = 0; - data << uint32(0); + WorldPackets::AuctionHouse::AuctionListItemsResult result; // converting string that we try to find to lower case std::wstring wsearchedname; - if (!Utf8toWStr(searchedname, wsearchedname)) + if (!Utf8toWStr(packet.Name, wsearchedname)) return; wstrToLower(wsearchedname); - auctionHouse->BuildListAuctionItems(data, _player, - wsearchedname, listfrom, levelmin, levelmax, usable, - auctionSlotID, auctionMainCategory, auctionSubCategory, quality, - count, totalcount); + auctionHouse->BuildListAuctionItems(result, _player, + wsearchedname, packet.Offset, packet.MinLevel, packet.MaxLevel, packet.OnlyUsable, + packet.InvType, packet.ItemClass, packet.ItemSubclass, packet.Quality, result.TotalCount); - data.put<uint32>(0, count); - data << uint32(totalcount); - data << uint32(300); //unk 2.3.0 - SendPacket(&data); + result.DesiredDelay = 300; + result.OnlyUsable = packet.OnlyUsable; + SendPacket(result.Write()); } -void WorldSession::HandleAuctionListPendingSales(WorldPacket& recvData) +void WorldSession::HandleAuctionListPendingSales(WorldPackets::AuctionHouse::AuctionListPendingSales& /*packet*/) { - TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_PENDING_SALES"); - - recvData.read_skip<uint64>(); - - uint32 count = 0; + WorldPackets::AuctionHouse::AuctionListPendingSalesResult result; + result.TotalNumRecords = 0; + SendPacket(result.Write()); +} - WorldPacket data(SMSG_AUCTION_LIST_PENDING_SALES_RESULT, 4); - data << uint32(count); // count - /*for (uint32 i = 0; i < count; ++i) - { - data << ""; // string - data << ""; // string - data << uint64(0); - data << uint32(0); - data << float(0); - }*/ - SendPacket(&data); +void WorldSession::HandleReplicateItems(WorldPackets::AuctionHouse::AuctionReplicateItems& packet) +{ + //@todo implement this properly + WorldPackets::AuctionHouse::AuctionReplicateResponse response; + response.ChangeNumberCursor = packet.ChangeNumberCursor; + response.ChangeNumberGlobal = packet.ChangeNumberGlobal; + response.ChangeNumberTombstone = packet.ChangeNumberTombstone; + response.DesiredDelay = 300; + response.Result = 0; + SendPacket(response.Write()); } |