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Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index b0e6c8910b1..b575f5faf0e 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -23,6 +23,7 @@
#include "WorldSession.h"
#include "AuctionHouseMgr.h"
+#include "CharacterCache.h"
#include "Log.h"
#include "Language.h"
#include "UpdateMask.h"
@@ -443,7 +444,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
// impossible have online own another character (use this for speedup check in case online owner)
ObjectGuid ownerGuid(HighGuid::Player, auction->owner);
Player* auction_owner = ObjectAccessor::FindPlayer(ownerGuid);
- if (!auction_owner && sObjectMgr->GetPlayerAccountIdByGUID(ownerGuid) == player->GetSession()->GetAccountId())
+ if (!auction_owner && sCharacterCache->GetCharacterAccountIdByGuid(ownerGuid) == player->GetSession()->GetAccountId())
{
//you cannot bid your another character auction:
SendAuctionCommandResult(0, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN);