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diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
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+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
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+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "World.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+
+#include "AuctionHouseMgr.h"
+#include "Log.h"
+#include "Opcodes.h"
+#include "UpdateMask.h"
+#include "Util.h"
+#include "AccountMgr.h"
+
+//please DO NOT use iterator++, because it is slower than ++iterator!!!
+//post-incrementation is always slower than pre-incrementation !
+
+//void called when player click on auctioneer npc
+void WorldSession::HandleAuctionHelloOpcode(WorldPacket & recv_data)
+{
+ uint64 guid; //NPC guid
+ recv_data >> guid;
+
+ Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
+ if (!unit)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ SendAuctionHello(guid, unit);
+}
+
+//this void causes that auction window is opened
+void WorldSession::SendAuctionHello(uint64 guid, Creature* unit)
+{
+ if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ))
+ {
+ SendNotification(GetTrinityString(LANG_AUCTION_REQ), sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ));
+ return;
+ }
+
+ AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->getFaction());
+ if (!ahEntry)
+ return;
+
+ WorldPacket data(MSG_AUCTION_HELLO, 12);
+ data << uint64(guid);
+ data << uint32(ahEntry->houseId);
+ data << uint8(1); // 3.3.3: 1 - AH enabled, 0 - AH disabled
+ SendPacket(&data);
+}
+
+//call this method when player bids, creates, or deletes auction
+void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError)
+{
+ WorldPacket data(SMSG_AUCTION_COMMAND_RESULT, 16);
+ data << auctionId;
+ data << Action;
+ data << ErrorCode;
+ if (!ErrorCode && Action)
+ data << bidError; //when bid, then send 0, once...
+ SendPacket(&data);
+}
+
+//this function sends notification, if bidder is online
+void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template)
+{
+ WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8*4));
+ data << uint32(location);
+ data << uint32(auctionId);
+ data << uint64(bidder);
+ data << uint32(bidSum);
+ data << uint32(diff);
+ data << uint32(item_template);
+ data << uint32(0);
+ SendPacket(&data);
+}
+
+//this void causes on client to display: "Your auction sold"
+void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction)
+{
+ WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, (8*4));
+ data << uint32(auction->Id);
+ data << uint32(auction->bid);
+ data << uint32(0); //unk
+ data << uint64(0); //unk (bidder guid?)
+ data << uint32(auction->item_template);
+ data << uint32(0); //unk
+ data << float(0); //unk (time?)
+ SendPacket(&data);
+}
+
+//this void creates new auction and adds auction to some auctionhouse
+void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_SELL_ITEM");
+
+ uint64 auctioneer, item;
+ uint32 etime, bid, buyout, count;
+ recv_data >> auctioneer;
+ recv_data.read_skip<uint32>(); // const 1?
+ recv_data >> item;
+ recv_data >> count; // 3.2.2, number of items being auctioned
+ recv_data >> bid;
+ recv_data >> buyout;
+ recv_data >> etime;
+
+ Player* player = GetPlayer();
+
+ if (!item || !bid || !etime)
+ return; //check for cheaters
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
+ if (!creature)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
+ return;
+ }
+
+ AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->getFaction());
+ if (!auctionHouseEntry)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", uint32(GUID_LOPART(auctioneer)));
+ return;
+ }
+
+ // client send time in minutes, convert to common used sec time
+ etime *= MINUTE;
+
+ // client understand only 3 auction time
+ switch (etime)
+ {
+ case 1*MIN_AUCTION_TIME:
+ case 2*MIN_AUCTION_TIME:
+ case 4*MIN_AUCTION_TIME:
+ break;
+ default:
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ Item* it = player->GetItemByGuid(item);
+ //do not allow to sell already auctioned items
+ if (sAuctionMgr->GetAItem(GUID_LOPART(item)))
+ {
+ sLog->outError("AuctionError, player %s is sending item id: %u, but item is already in another auction", player->GetName(), GUID_LOPART(item));
+ SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
+ return;
+ }
+ // prevent sending bag with items (cheat: can be placed in bag after adding equiped empty bag to auction)
+ if (!it)
+ {
+ SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_ITEM_NOT_FOUND);
+ return;
+ }
+
+ if (!it->CanBeTraded())
+ {
+ SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
+ return;
+ }
+
+ if (it->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || it->GetUInt32Value(ITEM_FIELD_DURATION))
+ {
+ SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
+ return;
+ }
+
+ if (it->IsNotEmptyBag())
+ {
+ SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
+ return;
+ }
+
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
+
+ //we have to take deposit :
+ uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, etime, it, count);
+ if (!player->HasEnoughMoney(deposit))
+ {
+ SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY);
+ return;
+ }
+
+ if (AccountMgr::IsGMAccount(GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
+ {
+ sLog->outCommand(GetAccountId(), "GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
+ GetPlayerName(), GetAccountId(), it->GetTemplate()->Name1.c_str(), it->GetEntry(), count);
+ }
+
+ player->ModifyMoney(-int32(deposit));
+
+ uint32 auction_time = uint32(etime * sWorld->getRate(RATE_AUCTION_TIME));
+
+ AuctionEntry* AH = new AuctionEntry;
+ AH->Id = sObjectMgr->GenerateAuctionID();
+ if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
+ AH->auctioneer = 23442;
+ else
+ AH->auctioneer = GUID_LOPART(auctioneer);
+ AH->item_guidlow = GUID_LOPART(item);
+ AH->item_template = it->GetEntry();
+ AH->owner = player->GetGUIDLow();
+ AH->startbid = bid;
+ AH->bidder = 0;
+ AH->bid = 0;
+ AH->buyout = buyout;
+ AH->expire_time = time(NULL) + auction_time;
+ AH->deposit = deposit;
+ AH->auctionHouseEntry = auctionHouseEntry;
+
+ sLog->outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", GUID_LOPART(item), AH->auctioneer, bid, buyout, auction_time, AH->GetHouseId());
+ sAuctionMgr->AddAItem(it);
+ auctionHouse->AddAuction(AH);
+
+ player->MoveItemFromInventory(it->GetBagSlot(), it->GetSlot(), true);
+
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ it->DeleteFromInventoryDB(trans);
+ it->SaveToDB(trans); // recursive and not have transaction guard into self, not in inventiory and can be save standalone
+ AH->SaveToDB(trans);
+ player->SaveInventoryAndGoldToDB(trans);
+ CharacterDatabase.CommitTransaction(trans);
+
+ SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK);
+
+ GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
+}
+
+//this function is called when client bids or buys out auction
+void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_PLACE_BID");
+
+ uint64 auctioneer;
+ uint32 auctionId;
+ uint32 price;
+ recv_data >> auctioneer;
+ recv_data >> auctionId >> price;
+
+ if (!auctionId || !price)
+ return; //check for cheaters
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
+ if (!creature)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
+
+ AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
+ Player* player = GetPlayer();
+
+ if (!auction || auction->owner == player->GetGUIDLow())
+ {
+ //you cannot bid your own auction:
+ SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR);
+ return;
+ }
+
+ // impossible have online own another character (use this for speedup check in case online owner)
+ Player* auction_owner = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER));
+ if (!auction_owner && sObjectMgr->GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == player->GetSession()->GetAccountId())
+ {
+ //you cannot bid your another character auction:
+ SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR);
+ return;
+ }
+
+ // cheating
+ if (price <= auction->bid || price < auction->startbid)
+ return;
+
+ // price too low for next bid if not buyout
+ if ((price < auction->buyout || auction->buyout == 0) &&
+ price < auction->bid + auction->GetAuctionOutBid())
+ {
+ //auction has already higher bid, client tests it!
+ return;
+ }
+
+ if (!player->HasEnoughMoney(price))
+ {
+ //you don't have enought money!, client tests!
+ //SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???);
+ return;
+ }
+
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+
+ if (price < auction->buyout || auction->buyout == 0)
+ {
+ if (auction->bidder > 0)
+ {
+ if (auction->bidder == player->GetGUIDLow())
+ player->ModifyMoney(-int32(price - auction->bid));
+ else
+ {
+ // mail to last bidder and return money
+ sAuctionMgr->SendAuctionOutbiddedMail(auction, price, GetPlayer(), trans);
+ player->ModifyMoney(-int32(price));
+ }
+ }
+ else
+ player->ModifyMoney(-int32(price));
+
+ auction->bidder = player->GetGUIDLow();
+ auction->bid = price;
+ GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);
+
+ trans->PAppend("UPDATE auctionhouse SET buyguid = '%u', lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id);
+
+ SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK, 0);
+ }
+ else
+ {
+ //buyout:
+ if (player->GetGUIDLow() == auction->bidder)
+ player->ModifyMoney(-int32(auction->buyout - auction->bid));
+ else
+ {
+ player->ModifyMoney(-int32(auction->buyout));
+ if (auction->bidder) //buyout for bidded auction ..
+ sAuctionMgr->SendAuctionOutbiddedMail(auction, auction->buyout, GetPlayer(), trans);
+ }
+ auction->bidder = player->GetGUIDLow();
+ auction->bid = auction->buyout;
+ GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout);
+
+ //- Mails must be under transaction control too to prevent data loss
+ sAuctionMgr->SendAuctionSalePendingMail(auction, trans);
+ sAuctionMgr->SendAuctionSuccessfulMail(auction, trans);
+ sAuctionMgr->SendAuctionWonMail(auction, trans);
+
+ SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK);
+
+ auction->DeleteFromDB(trans);
+
+ uint32 item_template = auction->item_template;
+ sAuctionMgr->RemoveAItem(auction->item_guidlow);
+ auctionHouse->RemoveAuction(auction, item_template);
+ }
+ player->SaveInventoryAndGoldToDB(trans);
+ CharacterDatabase.CommitTransaction(trans);
+}
+
+//this void is called when auction_owner cancels his auction
+void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_REMOVE_ITEM");
+
+ uint64 auctioneer;
+ uint32 auctionId;
+ recv_data >> auctioneer;
+ recv_data >> auctionId;
+ //sLog->outDebug("Cancel AUCTION AuctionID: %u", auctionId);
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
+ if (!creature)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
+
+ AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
+ Player* player = GetPlayer();
+
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ if (auction && auction->owner == player->GetGUIDLow())
+ {
+ Item* pItem = sAuctionMgr->GetAItem(auction->item_guidlow);
+ if (pItem)
+ {
+ if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
+ {
+ uint32 auctionCut = auction->GetAuctionCut();
+ if (!player->HasEnoughMoney(auctionCut)) //player doesn't have enough money, maybe message needed
+ return;
+ //some auctionBidderNotification would be needed, but don't know that parts..
+ sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans);
+ player->ModifyMoney(-int32(auctionCut));
+ }
+ // Return the item by mail
+ std::ostringstream msgAuctionCanceledOwner;
+ msgAuctionCanceledOwner << auction->item_template << ":0:" << AUCTION_CANCELED << ":0:0";
+
+ // item will deleted or added to received mail list
+ MailDraft(msgAuctionCanceledOwner.str(), "") // TODO: fix body
+ .AddItem(pItem)
+ .SendMailTo(trans, player, auction, MAIL_CHECK_MASK_COPIED);
+ }
+ else
+ {
+ sLog->outError("Auction id: %u has non-existed item (item guid : %u)!!!", auction->Id, auction->item_guidlow);
+ SendAuctionCommandResult(0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR);
+ return;
+ }
+ }
+ else
+ {
+ SendAuctionCommandResult(0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR);
+ //this code isn't possible ... maybe there should be assert
+ sLog->outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", player->GetGUIDLow(), auctionId);
+ return;
+ }
+
+ //inform player, that auction is removed
+ SendAuctionCommandResult(auction->Id, AUCTION_CANCEL, AUCTION_OK);
+
+ // Now remove the auction
+
+ player->SaveInventoryAndGoldToDB(trans);
+ auction->DeleteFromDB(trans);
+ CharacterDatabase.CommitTransaction(trans);
+
+ uint32 item_template = auction->item_template;
+ sAuctionMgr->RemoveAItem(auction->item_guidlow);
+ auctionHouse->RemoveAuction(auction, item_template);
+}
+
+//called when player lists his bids
+void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS");
+
+ uint64 guid; //NPC guid
+ uint32 listfrom; //page of auctions
+ uint32 outbiddedCount; //count of outbidded auctions
+
+ recv_data >> guid;
+ recv_data >> listfrom; // not used in fact (this list not have page control in client)
+ recv_data >> outbiddedCount;
+ if (recv_data.size() != (16 + outbiddedCount * 4))
+ {
+ sLog->outError("Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recv_data.size(), (16 + outbiddedCount * 4));
+ outbiddedCount = 0;
+ }
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
+ if (!creature)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ recv_data.rfinish();
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
+
+ WorldPacket data(SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4));
+ Player* player = GetPlayer();
+ data << (uint32) 0; //add 0 as count
+ uint32 count = 0;
+ uint32 totalcount = 0;
+ while (outbiddedCount > 0) //add all data, which client requires
+ {
+ --outbiddedCount;
+ uint32 outbiddedAuctionId;
+ recv_data >> outbiddedAuctionId;
+ AuctionEntry* auction = auctionHouse->GetAuction(outbiddedAuctionId);
+ if (auction && auction->BuildAuctionInfo(data))
+ {
+ ++totalcount;
+ ++count;
+ }
+ }
+
+ auctionHouse->BuildListBidderItems(data, player, count, totalcount);
+ data.put<uint32>(0, count); // add count to placeholder
+ data << totalcount;
+ data << (uint32)300; //unk 2.3.0
+ SendPacket(&data);
+}
+
+//this void sends player info about his auctions
+void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS");
+
+ uint32 listfrom;
+ uint64 guid;
+
+ recv_data >> guid;
+ recv_data >> listfrom; // not used in fact (this list not have page control in client)
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
+ if (!creature)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
+
+ WorldPacket data(SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4));
+ data << (uint32) 0; // amount place holder
+
+ uint32 count = 0;
+ uint32 totalcount = 0;
+
+ auctionHouse->BuildListOwnerItems(data, _player, count, totalcount);
+ data.put<uint32>(0, count);
+ data << (uint32) totalcount;
+ data << (uint32) 0;
+ SendPacket(&data);
+}
+
+//this void is called when player clicks on search button
+void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_ITEMS");
+
+ std::string searchedname;
+ uint8 levelmin, levelmax, usable;
+ uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
+ uint64 guid;
+
+ recv_data >> guid;
+ recv_data >> listfrom; // start, used for page control listing by 50 elements
+ recv_data >> searchedname;
+
+ recv_data >> levelmin >> levelmax;
+ recv_data >> auctionSlotID >> auctionMainCategory >> auctionSubCategory;
+ recv_data >> quality >> usable;
+
+ recv_data.read_skip<uint8>(); // unk
+
+ // this block looks like it uses some lame byte packing or similar...
+ uint8 unkCnt;
+ recv_data >> unkCnt;
+ for (uint8 i = 0; i < unkCnt; i++)
+ {
+ recv_data.read_skip<uint8>();
+ recv_data.read_skip<uint8>();
+ }
+
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
+ if (!creature)
+ {
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
+
+ //sLog->outDebug("Auctionhouse search (GUID: %u TypeId: %u)",, list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u",
+ // GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
+
+ WorldPacket data(SMSG_AUCTION_LIST_RESULT, (4+4+4));
+ uint32 count = 0;
+ uint32 totalcount = 0;
+ data << (uint32) 0;
+
+ // converting string that we try to find to lower case
+ std::wstring wsearchedname;
+ if (!Utf8toWStr(searchedname, wsearchedname))
+ return;
+
+ wstrToLower(wsearchedname);
+
+ auctionHouse->BuildListAuctionItems(data, _player,
+ wsearchedname, listfrom, levelmin, levelmax, usable,
+ auctionSlotID, auctionMainCategory, auctionSubCategory, quality,
+ count, totalcount);
+
+ data.put<uint32>(0, count);
+ data << (uint32) totalcount;
+ data << (uint32) 300; // unk 2.3.0 const?
+ SendPacket(&data);
+}
+
+void WorldSession::HandleAuctionListPendingSales(WorldPacket & recv_data)
+{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_PENDING_SALES");
+
+ recv_data.read_skip<uint64>();
+
+ uint32 count = 0;
+
+ WorldPacket data(SMSG_AUCTION_LIST_PENDING_SALES, 4);
+ data << uint32(count); // count
+ /*for (uint32 i = 0; i < count; ++i)
+ {
+ data << ""; // string
+ data << ""; // string
+ data << uint32(0);
+ data << uint32(0);
+ data << float(0);
+ }*/
+ SendPacket(&data);
+}