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path: root/src/server/game/Handlers/AuctionHouseHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp20
1 files changed, 16 insertions, 4 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index b575f5faf0e..702da0d4b66 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -309,10 +309,16 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u",
_player->GetName().c_str(), _player->GetGUID().GetCounter(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUID().GetCounter(), item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
+
+ // Add to pending auctions, or fail with insufficient funds error
+ if (!sAuctionMgr->PendingAuctionAdd(_player, AH, item))
+ {
+ SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, ERR_AUCTION_NOT_ENOUGHT_MONEY);
+ return;
+ }
+
sAuctionMgr->AddAItem(item);
auctionHouse->AddAuction(AH);
- sAuctionMgr->PendingAuctionAdd(_player, AH);
-
_player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -360,10 +366,16 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u",
_player->GetName().c_str(), _player->GetGUID().GetCounter(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUID().GetCounter(), newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
+
+ // Add to pending auctions, or fail with insufficient funds error
+ if (!sAuctionMgr->PendingAuctionAdd(_player, AH, newItem))
+ {
+ SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, ERR_AUCTION_NOT_ENOUGHT_MONEY);
+ return;
+ }
+
sAuctionMgr->AddAItem(newItem);
auctionHouse->AddAuction(AH);
- sAuctionMgr->PendingAuctionAdd(_player, AH);
-
for (uint32 j = 0; j < itemsCount; ++j)
{
Item* item2 = items[j];