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Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp33
1 files changed, 9 insertions, 24 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index cb14d45d750..ca52eeb348f 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -30,6 +30,8 @@
#include "Util.h"
#include "AccountMgr.h"
+#include "AuctionHousePackets.h"
+
//void called when player click on auctioneer npc
void WorldSession::HandleAuctionHelloOpcode(WorldPacket& recvData)
{
@@ -70,31 +72,14 @@ void WorldSession::SendAuctionHello(ObjectGuid guid, Creature* unit)
SendPacket(&data);
}
-//call this method when player bids, creates, or deletes auction
-void WorldSession::SendAuctionCommandResult(AuctionEntry* auction, uint32 action, uint32 errorCode, uint32 bidError)
+void WorldSession::SendAuctionCommandResult(AuctionEntry* auction, uint32 action, uint32 errorCode, uint32 /*bidError = 0*/)
{
- WorldPacket data(SMSG_AUCTION_COMMAND_RESULT);
- data << uint32(auction ? auction->Id : 0);
- data << uint32(action);
- data << uint32(errorCode);
-
- switch (errorCode)
- {
- case ERR_AUCTION_OK:
- if (action == AUCTION_PLACE_BID)
- data << uint64(auction->bid ? auction->GetAuctionOutBid() : 0);
- break;
- case ERR_AUCTION_INVENTORY:
- data << uint32(bidError);
- break;
- case ERR_AUCTION_HIGHER_BID:
- data << uint64(auction->bidder);
- data << uint64(auction->bid);
- data << uint64(auction->bid ? auction->GetAuctionOutBid() : 0);
- break;
- }
-
- SendPacket(&data);
+ WorldPackets::AuctionHousePackets::AuctionCommandResult auctionCommandResult;
+ auctionCommandResult.InitializeAuction(auction);
+ auctionCommandResult.Action = action;
+ auctionCommandResult.ErrorCode = errorCode;
+ auctionCommandResult.Write();
+ SendPacket(&auctionCommandResult.GetWorldPacket());
}
//this function sends notification, if bidder is online