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Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp19
1 files changed, 16 insertions, 3 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 6c29619d38b..6cc5c0b3012 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -268,10 +268,16 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell
TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: %s %s is selling item %s %s to auctioneer " UI64FMTD " with count %u with initial bid " UI64FMTD " with buyout " UI64FMTD " and with time %u (in sec) in auctionhouse %u",
_player->GetGUID().ToString().c_str(), _player->GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetTemplate()->GetDefaultLocaleName(), AH->auctioneer, item->GetCount(), packet.MinBid, packet.BuyoutPrice, auctionTime, AH->GetHouseId());
+
+ // Add to pending auctions, or fail with insufficient funds error
+ if (!sAuctionMgr->PendingAuctionAdd(_player, AH, item))
+ {
+ SendAuctionCommandResult(AH, AUCTION_SELL_ITEM, ERR_AUCTION_NOT_ENOUGHT_MONEY);
+ return;
+ }
+
sAuctionMgr->AddAItem(item);
auctionHouse->AddAuction(AH);
- sAuctionMgr->PendingAuctionAdd(_player, AH);
-
_player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -319,9 +325,16 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell
TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: %s %s is selling %s %s to auctioneer " UI64FMTD " with count %u with initial bid " UI64FMTD " with buyout " UI64FMTD " and with time %u (in sec) in auctionhouse %u",
_player->GetGUID().ToString().c_str(), _player->GetName().c_str(), newItem->GetGUID().ToString().c_str(), newItem->GetTemplate()->GetDefaultLocaleName(), AH->auctioneer, newItem->GetCount(), packet.MinBid, packet.BuyoutPrice, auctionTime, AH->GetHouseId());
+
+ // Add to pending auctions, or fail with insufficient funds error
+ if (!sAuctionMgr->PendingAuctionAdd(_player, AH, newItem))
+ {
+ SendAuctionCommandResult(AH, AUCTION_SELL_ITEM, ERR_AUCTION_NOT_ENOUGHT_MONEY);
+ return;
+ }
+
sAuctionMgr->AddAItem(newItem);
auctionHouse->AddAuction(AH);
- sAuctionMgr->PendingAuctionAdd(_player, AH);
for (std::size_t i = 0; i < packet.Items.size(); ++i)
{