diff options
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/AuctionHouseHandler.cpp | 17 |
1 files changed, 6 insertions, 11 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index f0f9a9cee9c..2082b67d451 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -87,8 +87,7 @@ void WorldSession::HandleAuctionBrowseQuery(WorldPackets::AuctionHouse::AuctionB auctionHouse->BuildListBuckets(listBucketsResult, _player, name, browseQuery.MinLevel, browseQuery.MaxLevel, browseQuery.Filters, classFilters, - browseQuery.KnownPets.data(), browseQuery.KnownPets.size(), browseQuery.MaxPetLevel, - browseQuery.Offset, browseQuery.Sorts.data(), browseQuery.Sorts.size()); + browseQuery.KnownPets, browseQuery.MaxPetLevel, browseQuery.Offset, browseQuery.Sorts); listBucketsResult.BrowseMode = AuctionHouseBrowseMode::Search; listBucketsResult.DesiredDelay = uint32(throttle.DelayUntilNext.count()); @@ -228,7 +227,7 @@ void WorldSession::HandleAuctionListBiddedItems(WorldPackets::AuctionHouse::Auct WorldPackets::AuctionHouse::AuctionListBiddedItemsResult result; Player* player = GetPlayer(); - auctionHouse->BuildListBiddedItems(result, player, listBiddedItems.Offset, listBiddedItems.Sorts.data(), listBiddedItems.Sorts.size()); + auctionHouse->BuildListBiddedItems(result, player, listBiddedItems.Offset, listBiddedItems.Sorts); result.DesiredDelay = uint32(throttle.DelayUntilNext.count()); SendPacket(result.Write()); } @@ -255,9 +254,7 @@ void WorldSession::HandleAuctionListBucketsByBucketKeys(WorldPackets::AuctionHou WorldPackets::AuctionHouse::AuctionListBucketsResult listBucketsResult; - auctionHouse->BuildListBuckets(listBucketsResult, _player, - listBucketsByBucketKeys.BucketKeys.data(), listBucketsByBucketKeys.BucketKeys.size(), - listBucketsByBucketKeys.Sorts.data(), listBucketsByBucketKeys.Sorts.size()); + auctionHouse->BuildListBuckets(listBucketsResult, _player, listBucketsByBucketKeys.BucketKeys, listBucketsByBucketKeys.Sorts); listBucketsResult.BrowseMode = AuctionHouseBrowseMode::SpecificKeys; listBucketsResult.DesiredDelay = uint32(throttle.DelayUntilNext.count()); @@ -289,8 +286,7 @@ void WorldSession::HandleAuctionListItemsByBucketKey(WorldPackets::AuctionHouse: ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(listItemsByBucketKey.BucketKey.ItemID); listItemsResult.ListType = itemTemplate && itemTemplate->GetMaxStackSize() > 1 ? AuctionHouseListType::Commodities : AuctionHouseListType::Items; - auctionHouse->BuildListAuctionItems(listItemsResult, _player, listItemsByBucketKey.BucketKey, listItemsByBucketKey.Offset, - listItemsByBucketKey.Sorts.data(), listItemsByBucketKey.Sorts.size()); + auctionHouse->BuildListAuctionItems(listItemsResult, _player, listItemsByBucketKey.BucketKey, listItemsByBucketKey.Offset, listItemsByBucketKey.Sorts); SendPacket(listItemsResult.Write()); } @@ -320,8 +316,7 @@ void WorldSession::HandleAuctionListItemsByItemID(WorldPackets::AuctionHouse::Au ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(listItemsByItemID.ItemID); listItemsResult.ListType = itemTemplate && itemTemplate->GetMaxStackSize() > 1 ? AuctionHouseListType::Commodities : AuctionHouseListType::Items; - auctionHouse->BuildListAuctionItems(listItemsResult, _player, listItemsByItemID.ItemID, listItemsByItemID.Offset, - listItemsByItemID.Sorts.data(), listItemsByItemID.Sorts.size()); + auctionHouse->BuildListAuctionItems(listItemsResult, _player, listItemsByItemID.ItemID, listItemsByItemID.Offset, listItemsByItemID.Sorts); SendPacket(listItemsResult.Write()); } @@ -348,7 +343,7 @@ void WorldSession::HandleAuctionListOwnedItems(WorldPackets::AuctionHouse::Aucti WorldPackets::AuctionHouse::AuctionListOwnedItemsResult result; - auctionHouse->BuildListOwnedItems(result, _player, listOwnedItems.Offset, listOwnedItems.Sorts.data(), listOwnedItems.Sorts.size()); + auctionHouse->BuildListOwnedItems(result, _player, listOwnedItems.Offset, listOwnedItems.Sorts); result.DesiredDelay = uint32(throttle.DelayUntilNext.count()); SendPacket(result.Write()); } |
