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Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp17
1 files changed, 6 insertions, 11 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index f0f9a9cee9c..2082b67d451 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -87,8 +87,7 @@ void WorldSession::HandleAuctionBrowseQuery(WorldPackets::AuctionHouse::AuctionB
auctionHouse->BuildListBuckets(listBucketsResult, _player,
name, browseQuery.MinLevel, browseQuery.MaxLevel, browseQuery.Filters, classFilters,
- browseQuery.KnownPets.data(), browseQuery.KnownPets.size(), browseQuery.MaxPetLevel,
- browseQuery.Offset, browseQuery.Sorts.data(), browseQuery.Sorts.size());
+ browseQuery.KnownPets, browseQuery.MaxPetLevel, browseQuery.Offset, browseQuery.Sorts);
listBucketsResult.BrowseMode = AuctionHouseBrowseMode::Search;
listBucketsResult.DesiredDelay = uint32(throttle.DelayUntilNext.count());
@@ -228,7 +227,7 @@ void WorldSession::HandleAuctionListBiddedItems(WorldPackets::AuctionHouse::Auct
WorldPackets::AuctionHouse::AuctionListBiddedItemsResult result;
Player* player = GetPlayer();
- auctionHouse->BuildListBiddedItems(result, player, listBiddedItems.Offset, listBiddedItems.Sorts.data(), listBiddedItems.Sorts.size());
+ auctionHouse->BuildListBiddedItems(result, player, listBiddedItems.Offset, listBiddedItems.Sorts);
result.DesiredDelay = uint32(throttle.DelayUntilNext.count());
SendPacket(result.Write());
}
@@ -255,9 +254,7 @@ void WorldSession::HandleAuctionListBucketsByBucketKeys(WorldPackets::AuctionHou
WorldPackets::AuctionHouse::AuctionListBucketsResult listBucketsResult;
- auctionHouse->BuildListBuckets(listBucketsResult, _player,
- listBucketsByBucketKeys.BucketKeys.data(), listBucketsByBucketKeys.BucketKeys.size(),
- listBucketsByBucketKeys.Sorts.data(), listBucketsByBucketKeys.Sorts.size());
+ auctionHouse->BuildListBuckets(listBucketsResult, _player, listBucketsByBucketKeys.BucketKeys, listBucketsByBucketKeys.Sorts);
listBucketsResult.BrowseMode = AuctionHouseBrowseMode::SpecificKeys;
listBucketsResult.DesiredDelay = uint32(throttle.DelayUntilNext.count());
@@ -289,8 +286,7 @@ void WorldSession::HandleAuctionListItemsByBucketKey(WorldPackets::AuctionHouse:
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(listItemsByBucketKey.BucketKey.ItemID);
listItemsResult.ListType = itemTemplate && itemTemplate->GetMaxStackSize() > 1 ? AuctionHouseListType::Commodities : AuctionHouseListType::Items;
- auctionHouse->BuildListAuctionItems(listItemsResult, _player, listItemsByBucketKey.BucketKey, listItemsByBucketKey.Offset,
- listItemsByBucketKey.Sorts.data(), listItemsByBucketKey.Sorts.size());
+ auctionHouse->BuildListAuctionItems(listItemsResult, _player, listItemsByBucketKey.BucketKey, listItemsByBucketKey.Offset, listItemsByBucketKey.Sorts);
SendPacket(listItemsResult.Write());
}
@@ -320,8 +316,7 @@ void WorldSession::HandleAuctionListItemsByItemID(WorldPackets::AuctionHouse::Au
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(listItemsByItemID.ItemID);
listItemsResult.ListType = itemTemplate && itemTemplate->GetMaxStackSize() > 1 ? AuctionHouseListType::Commodities : AuctionHouseListType::Items;
- auctionHouse->BuildListAuctionItems(listItemsResult, _player, listItemsByItemID.ItemID, listItemsByItemID.Offset,
- listItemsByItemID.Sorts.data(), listItemsByItemID.Sorts.size());
+ auctionHouse->BuildListAuctionItems(listItemsResult, _player, listItemsByItemID.ItemID, listItemsByItemID.Offset, listItemsByItemID.Sorts);
SendPacket(listItemsResult.Write());
}
@@ -348,7 +343,7 @@ void WorldSession::HandleAuctionListOwnedItems(WorldPackets::AuctionHouse::Aucti
WorldPackets::AuctionHouse::AuctionListOwnedItemsResult result;
- auctionHouse->BuildListOwnedItems(result, _player, listOwnedItems.Offset, listOwnedItems.Sorts.data(), listOwnedItems.Sorts.size());
+ auctionHouse->BuildListOwnedItems(result, _player, listOwnedItems.Offset, listOwnedItems.Sorts);
result.DesiredDelay = uint32(throttle.DelayUntilNext.count());
SendPacket(result.Write());
}