diff options
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/AuctionHouseHandler.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index f0e2d8693b0..43a0baa75a7 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -279,7 +279,7 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell SendAuctionCommandResult(AH, AUCTION_SELL_ITEM, ERR_AUCTION_OK); - GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1); + GetPlayer()->UpdateCriteria(CRITERIA_TYPE_CREATE_AUCTION, 1); } else // Required stack size of auction does not match to current item stack size, clone item and set correct stack size { @@ -354,7 +354,7 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell SendAuctionCommandResult(AH, AUCTION_SELL_ITEM, ERR_AUCTION_OK); - GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1); + GetPlayer()->UpdateCriteria(CRITERIA_TYPE_CREATE_AUCTION, 1); } } @@ -437,7 +437,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPackets::AuctionHouse::AuctionPlac auction->bidder = player->GetGUID().GetCounter(); auction->bid = packet.BidAmount; - GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, packet.BidAmount); + GetPlayer()->UpdateCriteria(CRITERIA_TYPE_HIGHEST_AUCTION_BID, packet.BidAmount); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID); stmt->setUInt64(0, auction->bidder); @@ -466,7 +466,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPackets::AuctionHouse::AuctionPlac } auction->bidder = player->GetGUID().GetCounter(); auction->bid = auction->buyout; - GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout); + GetPlayer()->UpdateCriteria(CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout); SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_OK); |