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path: root/src/server/game/Handlers/AuctionHouseHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index f0e2d8693b0..43a0baa75a7 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -279,7 +279,7 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell
SendAuctionCommandResult(AH, AUCTION_SELL_ITEM, ERR_AUCTION_OK);
- GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
+ GetPlayer()->UpdateCriteria(CRITERIA_TYPE_CREATE_AUCTION, 1);
}
else // Required stack size of auction does not match to current item stack size, clone item and set correct stack size
{
@@ -354,7 +354,7 @@ void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSell
SendAuctionCommandResult(AH, AUCTION_SELL_ITEM, ERR_AUCTION_OK);
- GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
+ GetPlayer()->UpdateCriteria(CRITERIA_TYPE_CREATE_AUCTION, 1);
}
}
@@ -437,7 +437,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPackets::AuctionHouse::AuctionPlac
auction->bidder = player->GetGUID().GetCounter();
auction->bid = packet.BidAmount;
- GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, packet.BidAmount);
+ GetPlayer()->UpdateCriteria(CRITERIA_TYPE_HIGHEST_AUCTION_BID, packet.BidAmount);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
stmt->setUInt64(0, auction->bidder);
@@ -466,7 +466,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPackets::AuctionHouse::AuctionPlac
}
auction->bidder = player->GetGUID().GetCounter();
auction->bid = auction->buyout;
- GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout);
+ GetPlayer()->UpdateCriteria(CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout);
SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_OK);