diff options
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/AuctionHouseHandler.cpp | 130 |
1 files changed, 75 insertions, 55 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 122102b76f3..3e2d0e1310a 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -73,19 +73,34 @@ void WorldSession::SendAuctionHello(uint64 guid, Creature* unit) } //call this method when player bids, creates, or deletes auction -void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError) +void WorldSession::SendAuctionCommandResult(AuctionEntry* auction, uint32 action, uint32 errorCode, uint32 bidError) { - WorldPacket data(SMSG_AUCTION_COMMAND_RESULT, 16); - data << auctionId; - data << Action; - data << ErrorCode; - if (!ErrorCode && Action) - data << bidError; //when bid, then send 0, once... + WorldPacket data(SMSG_AUCTION_COMMAND_RESULT); + data << uint32(auction ? auction->Id : 0); + data << uint32(action); + data << uint32(errorCode); + + switch (errorCode) + { + case ERR_AUCTION_OK: + if (action == AUCTION_PLACE_BID) + data << uint64(auction->bid ? auction->GetAuctionOutBid() : 0); + break; + case ERR_AUCTION_INVENTORY: + data << uint32(bidError); + break; + case ERR_AUCTION_HIGHER_BID: + data << uint64(auction->bidder); + data << uint64(auction->bid); + data << uint64(auction->bid ? auction->GetAuctionOutBid() : 0); + break; + } + SendPacket(&data); } //this function sends notification, if bidder is online -void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template) +void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 itemEntry) { WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8*4)); data << uint32(location); @@ -93,7 +108,7 @@ void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auction data << uint64(bidder); data << uint64(bidSum); data << uint64(diff); - data << uint32(item_template); + data << uint32(itemEntry); data << uint32(0); SendPacket(&data); } @@ -106,17 +121,26 @@ void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction) data << uint64(auction->bid); data << uint64(0); //unk data << uint64(0); //unk - data << uint32(auction->item_template); + data << uint32(auction->itemEntry); data << uint32(0); //unk data << float(0); //unk SendPacket(&data); } +void WorldSession::SendAuctionRemovedNotification(uint32 auctionId, uint32 itemEntry, int32 randomPropertyId) +{ + WorldPacket data(SMSG_AUCTION_REMOVED_NOTIFICATION, (4+4+4)); + data << uint32(auctionId); + data << uint32(itemEntry); + data << uint32(randomPropertyId); + SendPacket(&data); +} + //this void creates new auction and adds auction to some auctionhouse void WorldSession::HandleAuctionSellItem(WorldPacket & recvData) { - uint64 auctioneer; - uint32 itemsCount, etime, bid, buyout; + uint64 auctioneer, bid, buyout; + uint32 itemsCount, etime; recvData >> auctioneer; recvData >> itemsCount; @@ -125,7 +149,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recvData) if (itemsCount > MAX_AUCTION_ITEMS) { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); + SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); return; } @@ -184,7 +208,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recvData) if (!item) { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_ITEM_NOT_FOUND); + SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_ITEM_NOT_FOUND); return; } @@ -192,7 +216,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recvData) item->GetTemplate()->Flags & ITEM_PROTO_FLAG_CONJURED || item->GetUInt32Value(ITEM_FIELD_DURATION) || item->GetCount() < count[i]) { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); + SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); return; } @@ -202,7 +226,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recvData) if (!finalCount) { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); + SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); return; } @@ -212,7 +236,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recvData) if (item->GetMaxStackCount() < finalCount) { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); + SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); return; } } @@ -227,7 +251,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recvData) uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, etime, item, finalCount); if (!_player->HasEnoughMoney((uint64)deposit)) { - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY); + SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_NOT_ENOUGHT_MONEY); return; } @@ -250,8 +274,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recvData) GetPlayerName().c_str(), GetAccountId(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetCount()); } - AH->item_guidlow = item->GetGUIDLow(); - AH->item_template = item->GetEntry(); + AH->itemGUIDLow = item->GetGUIDLow(); + AH->itemEntry = item->GetEntry(); AH->itemCount = item->GetCount(); AH->owner = _player->GetGUIDLow(); AH->startbid = bid; @@ -275,7 +299,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recvData) _player->SaveInventoryAndGoldToDB(trans); CharacterDatabase.CommitTransaction(trans); - SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK); + SendAuctionCommandResult(AH, AUCTION_SELL_ITEM, ERR_AUCTION_OK); GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1); return; @@ -286,7 +310,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recvData) if (!newItem) { sLog->outError(LOG_FILTER_NETWORKIO, "CMSG_AUCTION_SELL_ITEM: Could not create clone of item %u", item->GetEntry()); - SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); + SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); return; } @@ -296,8 +320,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recvData) GetPlayerName().c_str(), GetAccountId(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetCount()); } - AH->item_guidlow = newItem->GetGUIDLow(); - AH->item_template = newItem->GetEntry(); + AH->itemGUIDLow = newItem->GetGUIDLow(); + AH->itemEntry = newItem->GetEntry(); AH->itemCount = newItem->GetCount(); AH->owner = _player->GetGUIDLow(); AH->startbid = bid; @@ -345,7 +369,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recvData) _player->SaveInventoryAndGoldToDB(trans); CharacterDatabase.CommitTransaction(trans); - SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK); + SendAuctionCommandResult(AH, AUCTION_SELL_ITEM, ERR_AUCTION_OK); GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1); return; @@ -387,18 +411,18 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData) if (!auction || auction->owner == player->GetGUIDLow()) { //you cannot bid your own auction: - SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR); + SendAuctionCommandResult(NULL, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN); return; } // impossible have online own another character (use this for speedup check in case online owner) - Player* auction_owner = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)); + /*Player* auction_owner = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)); if (!auction_owner && sObjectMgr->GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == player->GetSession()->GetAccountId()) { //you cannot bid your another character auction: - SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR); + SendAuctionCommandResult(NULL, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN); return; - } + }*/ // cheating if (price <= auction->bid || price < auction->startbid) @@ -408,14 +432,15 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData) if ((price < auction->buyout || auction->buyout == 0) && price < auction->bid + auction->GetAuctionOutBid()) { - //auction has already higher bid, client tests it! + // client already test it but just in case ... + SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_HIGHER_BID); return; } if (!player->HasEnoughMoney(price)) { - //you don't have enought money!, client tests! - //SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???); + // client already test it but just in case ... + SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_NOT_ENOUGHT_MONEY); return; } @@ -447,7 +472,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData) stmt->setUInt32(2, auction->Id); trans->Append(stmt); - SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK, 0); + SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_OK); } else { @@ -469,13 +494,13 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData) sAuctionMgr->SendAuctionSuccessfulMail(auction, trans); sAuctionMgr->SendAuctionWonMail(auction, trans); - SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK); + SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_OK); auction->DeleteFromDB(trans); - uint32 item_template = auction->item_template; - sAuctionMgr->RemoveAItem(auction->item_guidlow); - auctionHouse->RemoveAuction(auction, item_template); + uint32 itemEntry = auction->itemEntry; + sAuctionMgr->RemoveAItem(auction->itemGUIDLow); + auctionHouse->RemoveAuction(auction, itemEntry); } player->SaveInventoryAndGoldToDB(trans); CharacterDatabase.CommitTransaction(trans); @@ -510,7 +535,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recvData) SQLTransaction trans = CharacterDatabase.BeginTransaction(); if (auction && auction->owner == player->GetGUIDLow()) { - Item* pItem = sAuctionMgr->GetAItem(auction->item_guidlow); + Item* pItem = sAuctionMgr->GetAItem(auction->itemGUIDLow); if (pItem) { if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid @@ -518,8 +543,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recvData) uint32 auctionCut = auction->GetAuctionCut(); if (!player->HasEnoughMoney((uint64)auctionCut)) //player doesn't have enough money, maybe message needed return; - //some auctionBidderNotification would be needed, but don't know that parts.. - sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans); + sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans, pItem); player->ModifyMoney(-int64(auctionCut)); } @@ -530,21 +554,21 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recvData) } else { - sLog->outError(LOG_FILTER_NETWORKIO, "Auction id: %u got non existing item (item guid : %u)!", auction->Id, auction->item_guidlow); - SendAuctionCommandResult(0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR); + sLog->outError(LOG_FILTER_NETWORKIO, "Auction id: %u got non existing item (item guid : %u)!", auction->Id, auction->itemGUIDLow); + SendAuctionCommandResult(NULL, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR); return; } } else { - SendAuctionCommandResult(0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR); + SendAuctionCommandResult(NULL, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR); //this code isn't possible ... maybe there should be assert sLog->outError(LOG_FILTER_NETWORKIO, "CHEATER: %u tried to cancel auction (id: %u) of another player or auction is NULL", player->GetGUIDLow(), auctionId); return; } //inform player, that auction is removed - SendAuctionCommandResult(auction->Id, AUCTION_CANCEL, AUCTION_OK); + SendAuctionCommandResult(auction, AUCTION_CANCEL, ERR_AUCTION_OK); // Now remove the auction @@ -552,9 +576,9 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recvData) auction->DeleteFromDB(trans); CharacterDatabase.CommitTransaction(trans); - uint32 item_template = auction->item_template; - sAuctionMgr->RemoveAItem(auction->item_guidlow); - auctionHouse->RemoveAuction(auction, item_template); + uint32 itemEntry = auction->itemEntry; + sAuctionMgr->RemoveAItem(auction->itemGUIDLow); + auctionHouse->RemoveAuction(auction, itemEntry); } //called when player lists his bids @@ -670,15 +694,11 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recvData) recvData >> quality >> usable; recvData.read_skip<uint8>(); // unk + recvData.read_skip<uint8>(); // unk // this block looks like it uses some lame byte packing or similar... - uint8 unkCnt; - recvData >> unkCnt; - for (uint8 i = 0; i < unkCnt; i++) - { - recvData.read_skip<uint8>(); + for (uint8 i = 0; i < 15; i++) recvData.read_skip<uint8>(); - } Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER); if (!creature) @@ -699,7 +719,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recvData) WorldPacket data(SMSG_AUCTION_LIST_RESULT, (4+4+4)); uint32 count = 0; uint32 totalcount = 0; - data << (uint32) 0; + data << uint32(0); // converting string that we try to find to lower case std::wstring wsearchedname; @@ -733,7 +753,7 @@ void WorldSession::HandleAuctionListPendingSales(WorldPacket & recvData) { data << ""; // string data << ""; // string - data << uint32(0); + data << uint64(0); data << uint32(0); data << float(0); }*/ |