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-rw-r--r--src/server/game/Handlers/AuthHandler.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Handlers/AuthHandler.cpp b/src/server/game/Handlers/AuthHandler.cpp
index c1091b11431..20c3dc7235f 100644
--- a/src/server/game/Handlers/AuthHandler.cpp
+++ b/src/server/game/Handlers/AuthHandler.cpp
@@ -20,6 +20,7 @@
#include "BattlenetRpcErrorCodes.h"
#include "CharacterTemplateDataStore.h"
#include "ClientConfigPackets.h"
+#include "GameTime.h"
#include "ObjectMgr.h"
#include "RBAC.h"
#include "Realm.h"
@@ -35,16 +36,16 @@ void WorldSession::SendAuthResponse(uint32 code, bool queued, uint32 queuePos)
{
response.SuccessInfo = boost::in_place();
- response.SuccessInfo->AccountExpansionLevel = GetAccountExpansion();
response.SuccessInfo->ActiveExpansionLevel = GetExpansion();
+ response.SuccessInfo->AccountExpansionLevel = GetAccountExpansion();
response.SuccessInfo->VirtualRealmAddress = realm.Id.GetAddress();
- response.SuccessInfo->Time = int32(time(nullptr));
+ response.SuccessInfo->Time = int32(GameTime::GetGameTime());
// Send current home realm. Also there is no need to send it later in realm queries.
response.SuccessInfo->VirtualRealms.emplace_back(realm.Id.GetAddress(), true, false, realm.Name, realm.NormalizedName);
if (HasPermission(rbac::RBAC_PERM_USE_CHARACTER_TEMPLATES))
- for (auto const& templ : sCharacterTemplateDataStore->GetCharacterTemplates())
+ for (auto&& templ : sCharacterTemplateDataStore->GetCharacterTemplates())
response.SuccessInfo->Templates.push_back(&templ.second);
response.SuccessInfo->AvailableClasses = &sObjectMgr->GetClassExpansionRequirements();