diff options
Diffstat (limited to 'src/server/game/Handlers/AuthHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/AuthHandler.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Handlers/AuthHandler.cpp b/src/server/game/Handlers/AuthHandler.cpp index c1091b11431..20c3dc7235f 100644 --- a/src/server/game/Handlers/AuthHandler.cpp +++ b/src/server/game/Handlers/AuthHandler.cpp @@ -20,6 +20,7 @@ #include "BattlenetRpcErrorCodes.h" #include "CharacterTemplateDataStore.h" #include "ClientConfigPackets.h" +#include "GameTime.h" #include "ObjectMgr.h" #include "RBAC.h" #include "Realm.h" @@ -35,16 +36,16 @@ void WorldSession::SendAuthResponse(uint32 code, bool queued, uint32 queuePos) { response.SuccessInfo = boost::in_place(); - response.SuccessInfo->AccountExpansionLevel = GetAccountExpansion(); response.SuccessInfo->ActiveExpansionLevel = GetExpansion(); + response.SuccessInfo->AccountExpansionLevel = GetAccountExpansion(); response.SuccessInfo->VirtualRealmAddress = realm.Id.GetAddress(); - response.SuccessInfo->Time = int32(time(nullptr)); + response.SuccessInfo->Time = int32(GameTime::GetGameTime()); // Send current home realm. Also there is no need to send it later in realm queries. response.SuccessInfo->VirtualRealms.emplace_back(realm.Id.GetAddress(), true, false, realm.Name, realm.NormalizedName); if (HasPermission(rbac::RBAC_PERM_USE_CHARACTER_TEMPLATES)) - for (auto const& templ : sCharacterTemplateDataStore->GetCharacterTemplates()) + for (auto&& templ : sCharacterTemplateDataStore->GetCharacterTemplates()) response.SuccessInfo->Templates.push_back(&templ.second); response.SuccessInfo->AvailableClasses = &sObjectMgr->GetClassExpansionRequirements(); |