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path: root/src/server/game/Handlers/AuthHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/AuthHandler.cpp')
-rw-r--r--src/server/game/Handlers/AuthHandler.cpp26
1 files changed, 25 insertions, 1 deletions
diff --git a/src/server/game/Handlers/AuthHandler.cpp b/src/server/game/Handlers/AuthHandler.cpp
index 9b14a8eef81..8cde824c26e 100644
--- a/src/server/game/Handlers/AuthHandler.cpp
+++ b/src/server/game/Handlers/AuthHandler.cpp
@@ -20,6 +20,7 @@
#include "WorldSession.h"
#include "WorldPacket.h"
#include "AuthenticationPackets.h"
+#include "SystemPackets.h"
void WorldSession::SendAuthResponse(uint8 code, bool queued, uint32 queuePos)
{
@@ -64,7 +65,7 @@ void WorldSession::SendAuthWaitQue(uint32 position)
response.WaitInfo.value.WaitCount = position;
response.Result = AUTH_WAIT_QUEUE;
}
-
+
response.Write();
SendPacket(&response.GetWorldPacket());
}
@@ -75,3 +76,26 @@ void WorldSession::SendClientCacheVersion(uint32 version)
data << uint32(version);
SendPacket(&data);
}
+
+void WorldSession::SendSetTimeZoneInformation()
+{
+ /// @todo: replace dummy values
+ WorldPackets::System::SetTimeZoneInformation packet;
+ packet.ServerTimeTZ = "Europe/Paris";
+ packet.GameTimeTZ = "Europe/Paris";
+
+ packet.Write();
+ SendPacket(&packet.GetWorldPacket());
+}
+
+void WorldSession::SendFeatureSystemStatusGlueScreen()
+{
+ WorldPackets::System::FeatureSystemStatusGlueScreen features;
+ features.BpayStoreAvailable = false;
+ features.BpayStoreDisabledByParentalControls = false;
+ features.CharUndeleteEnabled = sWorld->getBoolConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_ENABLED);
+ features.BpayStoreEnabled = sWorld->getBoolConfig(CONFIG_FEATURE_SYSTEM_BPAY_STORE_ENABLED);
+
+ features.Write();
+ SendPacket(&features.GetWorldPacket());
+}