diff options
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/BattleGroundHandler.cpp | 29 |
1 files changed, 4 insertions, 25 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 96bf04092e8..0b9bf2f5d65 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -271,8 +271,6 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recvData*/) { - TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEGROUND_PLAYER_POSITIONS Message"); - Battleground* bg = _player->GetBattleground(); if (!bg) // can't be received if player not in battleground return; @@ -361,10 +359,8 @@ void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recvDa SendPacket(&data); } -void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recvData*/) +void WorldSession::HandlePVPLogDataOpcode(WorldPackets::Battleground::PVPLogDataRequest& /*pvpLogDataRequest*/) { - TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_PVP_LOG_DATA Message"); - Battleground* bg = _player->GetBattleground(); if (!bg) return; @@ -373,17 +369,13 @@ void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recvData*/) if (bg->isArena()) return; - WorldPacket data; - bg->BuildPvPLogDataPacket(data); - SendPacket(&data); - - TC_LOG_DEBUG("network", "WORLD: Sent SMSG_PVP_LOG_DATA Message"); + WorldPackets::Battleground::PVPLogData pvpLogData; + bg->BuildPvPLogDataPacket(pvpLogData); + SendPacket(pvpLogData.Write()); } void WorldSession::HandleBattlefieldListOpcode(WorldPacket& recvData) { - TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message"); - uint32 bgTypeId; recvData >> bgTypeId; // id from DBC @@ -401,8 +393,6 @@ void WorldSession::HandleBattlefieldListOpcode(WorldPacket& recvData) void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) { - TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message"); - uint32 time; uint32 queueSlot; uint32 unk; @@ -591,8 +581,6 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) void WorldSession::HandleBattlefieldLeaveOpcode(WorldPacket& /*recvData*/) { - TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEFIELD_LEAVE Message"); - // not allow leave battleground in combat if (_player->IsInCombat()) if (Battleground* bg = _player->GetBattleground()) @@ -604,9 +592,6 @@ void WorldSession::HandleBattlefieldLeaveOpcode(WorldPacket& /*recvData*/) void WorldSession::HandleRequestBattlefieldStatusOpcode(WorldPacket& /*recvData*/) { - // empty opcode - TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEFIELD_STATUS Message"); - WorldPacket data; // we must update all queues here Battleground* bg = NULL; @@ -669,8 +654,6 @@ void WorldSession::HandleRequestBattlefieldStatusOpcode(WorldPacket& /*recvData* void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData) { - TC_LOG_DEBUG("network", "WORLD: CMSG_BATTLEMASTER_JOIN_ARENA"); - uint8 arenaslot; // 2v2, 3v3 or 5v5 recvData >> arenaslot; @@ -793,8 +776,6 @@ void WorldSession::HandleReportPvPAFK(WorldPacket& recvData) void WorldSession::HandleRequestRatedBattlefieldInfo(WorldPacket& recvData) { - TC_LOG_DEBUG("network", "WORLD: CMSG_REQUEST_RATED_BATTLEFIELD_INFO"); - uint8 unk; recvData >> unk; @@ -827,8 +808,6 @@ void WorldSession::HandleRequestRatedBattlefieldInfo(WorldPacket& recvData) void WorldSession::HandleGetPVPOptionsEnabled(WorldPacket& /*recvData*/) { - TC_LOG_DEBUG("network", "WORLD: CMSG_GET_PVP_OPTIONS_ENABLED"); - /// @Todo: perfome research in this case WorldPacket data(SMSG_PVP_OPTIONS_ENABLED, 1); data.WriteBit(1); |