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path: root/src/server/game/Handlers/BattleGroundHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 4ec65edb41a..fd305e902df 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -255,7 +255,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl
if (!_player->InBattlegroundQueue())
{
TC_LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT %s Slot: %u, Unk: %u, Time: %u, AcceptedInvite: %u. Player not in queue!",
- GetPlayerInfo().c_str(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, uint32(battlefieldPort.AcceptedInvite));
+ GetPlayerInfo().c_str(), battlefieldPort.Ticket.Id, uint32(battlefieldPort.Ticket.Type), battlefieldPort.Ticket.Time, uint32(battlefieldPort.AcceptedInvite));
return;
}
@@ -263,7 +263,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl
if (bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
{
TC_LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT %s Slot: %u, Unk: %u, Time: %u, AcceptedInvite: %u. Invalid queueSlot!",
- GetPlayerInfo().c_str(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, uint32(battlefieldPort.AcceptedInvite));
+ GetPlayerInfo().c_str(), battlefieldPort.Ticket.Id, uint32(battlefieldPort.Ticket.Type), battlefieldPort.Ticket.Time, uint32(battlefieldPort.AcceptedInvite));
return;
}
@@ -274,14 +274,14 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl
if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
{
TC_LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT %s Slot: %u, Unk: %u, Time: %u, AcceptedInvite: %u. Player not in queue (No player Group Info)!",
- GetPlayerInfo().c_str(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, uint32(battlefieldPort.AcceptedInvite));
+ GetPlayerInfo().c_str(), battlefieldPort.Ticket.Id, uint32(battlefieldPort.Ticket.Type), battlefieldPort.Ticket.Time, uint32(battlefieldPort.AcceptedInvite));
return;
}
// if action == 1, then player must have been invited to join
if (!ginfo.IsInvitedToBGInstanceGUID && battlefieldPort.AcceptedInvite)
{
TC_LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT %s Slot: %u, Unk: %u, Time: %u, AcceptedInvite: %u. Player is not invited to any bg!",
- GetPlayerInfo().c_str(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, uint32(battlefieldPort.AcceptedInvite));
+ GetPlayerInfo().c_str(), battlefieldPort.Ticket.Id, uint32(battlefieldPort.Ticket.Type), battlefieldPort.Ticket.Time, uint32(battlefieldPort.AcceptedInvite));
return;
}
@@ -294,7 +294,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl
if (battlefieldPort.AcceptedInvite)
{
TC_LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT %s Slot: %u, Unk: %u, Time: %u, AcceptedInvite: %u. Cant find BG with id %u!",
- GetPlayerInfo().c_str(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, uint32(battlefieldPort.AcceptedInvite), ginfo.IsInvitedToBGInstanceGUID);
+ GetPlayerInfo().c_str(), battlefieldPort.Ticket.Id, uint32(battlefieldPort.Ticket.Type), battlefieldPort.Ticket.Time, uint32(battlefieldPort.AcceptedInvite), ginfo.IsInvitedToBGInstanceGUID);
return;
}
@@ -307,7 +307,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl
}
TC_LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT %s Slot: %u, Unk: %u, Time: %u, AcceptedInvite: %u.",
- GetPlayerInfo().c_str(), battlefieldPort.Ticket.Id, battlefieldPort.Ticket.Type, battlefieldPort.Ticket.Time, uint32(battlefieldPort.AcceptedInvite));
+ GetPlayerInfo().c_str(), battlefieldPort.Ticket.Id, uint32(battlefieldPort.Ticket.Type), battlefieldPort.Ticket.Time, uint32(battlefieldPort.AcceptedInvite));
// get real bg type
bgTypeId = bg->GetTypeID();