aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/BattleGroundHandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 39f8a079f1b..27b915d354e 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -129,7 +129,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
if (GetPlayer()->isUsingLfg())
{
WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, 0, ERR_LFG_CANT_USE_BATTLEGROUND);
+ BattlegroundMgr::BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, 0, ERR_LFG_CANT_USE_BATTLEGROUND);
SendPacket(battlefieldStatus.Write());
return;
}
@@ -138,7 +138,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
if (!_player->CanJoinToBattleground(bgTemplate))
{
WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, 0, ERR_BATTLEGROUND_JOIN_TIMED_OUT);
+ BattlegroundMgr::BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, 0, ERR_BATTLEGROUND_JOIN_TIMED_OUT);
SendPacket(battlefieldStatus.Write());
return;
}
@@ -147,7 +147,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
if (_player->IsDeserter())
{
WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
+ BattlegroundMgr::BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
SendPacket(battlefieldStatus.Write());
return;
}
@@ -157,7 +157,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
{
// player is already in random queue
WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, 0, ERR_IN_RANDOM_BG);
+ BattlegroundMgr::BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, 0, ERR_IN_RANDOM_BG);
SendPacket(battlefieldStatus.Write());
return;
}
@@ -166,7 +166,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
{
// player is already in queue, can't start random queue
WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, 0, ERR_IN_NON_RANDOM_BG);
+ BattlegroundMgr::BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, 0, ERR_IN_NON_RANDOM_BG);
SendPacket(battlefieldStatus.Write());
return;
}
@@ -180,7 +180,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
if (!_player->HasFreeBattlegroundQueueId())
{
WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, 0, ERR_BATTLEGROUND_TOO_MANY_QUEUES);
+ BattlegroundMgr::BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, 0, ERR_BATTLEGROUND_TOO_MANY_QUEUES);
SendPacket(battlefieldStatus.Write());
return;
}
@@ -195,7 +195,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
WorldPackets::Battleground::BattlefieldStatusQueued battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusQueued(&battlefieldStatus, _player, queueSlot, ginfo->JoinTime, bgQueueTypeId, avgTime, false);
+ BattlegroundMgr::BuildBattlegroundStatusQueued(&battlefieldStatus, _player, queueSlot, ginfo->JoinTime, bgQueueTypeId, avgTime, false);
SendPacket(battlefieldStatus.Write());
TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for bg queue {{ BattlemasterListId: {}, Type: {}, Rated: {}, TeamSize: {} }}, {}, NAME {}",
@@ -231,7 +231,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
if (err)
{
WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, 0, err, &errorGuid);
+ BattlegroundMgr::BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, 0, err, &errorGuid);
member->SendDirectMessage(battlefieldStatus.Write());
continue;
}
@@ -240,7 +240,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
uint32 queueSlot = member->AddBattlegroundQueueId(bgQueueTypeId);
WorldPackets::Battleground::BattlefieldStatusQueued battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusQueued(&battlefieldStatus, member, queueSlot, ginfo->JoinTime, bgQueueTypeId, avgTime, true);
+ BattlegroundMgr::BuildBattlegroundStatusQueued(&battlefieldStatus, member, queueSlot, ginfo->JoinTime, bgQueueTypeId, avgTime, true);
member->SendDirectMessage(battlefieldStatus.Write());
TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for bg queue {{ BattlemasterListId: {}, Type: {}, Rated: {}, TeamSize: {} }}, {}, NAME {}",
bgQueueTypeId.BattlemasterListId, uint32(bgQueueTypeId.Type), bgQueueTypeId.Rated ? "true" : "false", uint32(bgQueueTypeId.TeamSize),
@@ -352,7 +352,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl
{
//send bg command result to show nice message
WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, battlefieldPort.Ticket.Id, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
+ BattlegroundMgr::BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, battlefieldPort.Ticket.Id, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
SendPacket(battlefieldStatus.Write());
battlefieldPort.AcceptedInvite = false;
TC_LOG_DEBUG("bg.battleground", "Player {} {} has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUID().ToString());
@@ -388,7 +388,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl
_player->FinishTaxiFlight();
WorldPackets::Battleground::BattlefieldStatusActive battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusActive(&battlefieldStatus, bg, _player, battlefieldPort.Ticket.Id, _player->GetBattlegroundQueueJoinTime(bgQueueTypeId), bgQueueTypeId);
+ BattlegroundMgr::BuildBattlegroundStatusActive(&battlefieldStatus, bg, _player, battlefieldPort.Ticket.Id, _player->GetBattlegroundQueueJoinTime(bgQueueTypeId), bgQueueTypeId);
SendPacket(battlefieldStatus.Write());
// remove battleground queue status from BGmgr
@@ -471,7 +471,7 @@ void WorldSession::HandleRequestBattlefieldStatusOpcode(WorldPackets::Battlegrou
//i cannot check any variable from player class because player class doesn't know if player is in 2v2 / 3v3 or 5v5 arena
//so i must use bg pointer to get that information
WorldPackets::Battleground::BattlefieldStatusActive battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusActive(&battlefieldStatus, bg, _player, i, _player->GetBattlegroundQueueJoinTime(bgQueueTypeId), bgQueueTypeId);
+ BattlegroundMgr::BuildBattlegroundStatusActive(&battlefieldStatus, bg, _player, i, _player->GetBattlegroundQueueJoinTime(bgQueueTypeId), bgQueueTypeId);
SendPacket(battlefieldStatus.Write());
continue;
}
@@ -490,7 +490,7 @@ void WorldSession::HandleRequestBattlefieldStatusOpcode(WorldPackets::Battlegrou
continue;
WorldPackets::Battleground::BattlefieldStatusNeedConfirmation battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusNeedConfirmation(&battlefieldStatus, bg, _player, i, _player->GetBattlegroundQueueJoinTime(bgQueueTypeId), getMSTimeDiff(getMSTime(), ginfo.RemoveInviteTime), bgQueueTypeId);
+ BattlegroundMgr::BuildBattlegroundStatusNeedConfirmation(&battlefieldStatus, bg, _player, i, _player->GetBattlegroundQueueJoinTime(bgQueueTypeId), getMSTimeDiff(getMSTime(), ginfo.RemoveInviteTime), bgQueueTypeId);
SendPacket(battlefieldStatus.Write());
}
else
@@ -506,7 +506,7 @@ void WorldSession::HandleRequestBattlefieldStatusOpcode(WorldPackets::Battlegrou
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(&ginfo, bracketEntry->GetBracketId());
WorldPackets::Battleground::BattlefieldStatusQueued battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusQueued(&battlefieldStatus, _player, i, _player->GetBattlegroundQueueJoinTime(bgQueueTypeId), bgQueueTypeId, avgTime, ginfo.Players.size() > 1);
+ BattlegroundMgr::BuildBattlegroundStatusQueued(&battlefieldStatus, _player, i, _player->GetBattlegroundQueueJoinTime(bgQueueTypeId), bgQueueTypeId, avgTime, ginfo.Players.size() > 1);
SendPacket(battlefieldStatus.Write());
}
}
@@ -585,7 +585,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::Battl
if (err)
{
WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, 0, err, &errorGuid);
+ BattlegroundMgr::BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, 0, err, &errorGuid);
member->SendDirectMessage(battlefieldStatus.Write());
continue;
}
@@ -593,7 +593,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::Battl
if (!_player->CanJoinToBattleground(bgTemplate))
{
WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, 0, ERR_BATTLEGROUND_JOIN_FAILED, &errorGuid);
+ BattlegroundMgr::BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, 0, ERR_BATTLEGROUND_JOIN_FAILED, &errorGuid);
member->SendDirectMessage(battlefieldStatus.Write());
return;
}
@@ -602,7 +602,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::Battl
uint32 queueSlot = member->AddBattlegroundQueueId(bgQueueTypeId);
WorldPackets::Battleground::BattlefieldStatusQueued battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusQueued(&battlefieldStatus, member, queueSlot, ginfo->JoinTime, bgQueueTypeId, avgTime, true);
+ BattlegroundMgr::BuildBattlegroundStatusQueued(&battlefieldStatus, member, queueSlot, ginfo->JoinTime, bgQueueTypeId, avgTime, true);
member->SendDirectMessage(battlefieldStatus.Write());
TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for arena as group bg queue {{ BattlemasterListId: {}, Type: {}, Rated: {}, TeamSize: {} }}, {}, NAME {}",