diff options
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/BattleGroundHandler.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 381b2a6e6c6..3dc89e4443f 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -80,7 +80,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt BattlemasterListEntry const* battlemasterListEntry = sBattlemasterListStore.AssertEntry(bgQueueTypeId.BattlemasterListId); - if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgQueueTypeId.BattlemasterListId, NULL) || (battlemasterListEntry->Flags & BATTLEMASTER_LIST_FLAG_DISABLED) != 0) + if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgQueueTypeId.BattlemasterListId, nullptr) || (battlemasterListEntry->Flags & BATTLEMASTER_LIST_FLAG_DISABLED) != 0) { ChatHandler(this).PSendSysMessage(LANG_BG_DISABLED); return; @@ -165,7 +165,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt return; BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); - GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0); + GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, nullptr, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0); uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId()); uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId); @@ -188,7 +188,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam()); BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); - GroupQueueInfo* ginfo = NULL; + GroupQueueInfo* ginfo = nullptr; uint32 avgTime = 0; if (!err) @@ -198,7 +198,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId()); } - for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next()) { Player* member = itr->GetSource(); if (!member) @@ -437,7 +437,7 @@ void WorldSession::HandleBattlefieldLeaveOpcode(WorldPackets::Battleground::Batt void WorldSession::HandleRequestBattlefieldStatusOpcode(WorldPackets::Battleground::RequestBattlefieldStatus& /*requestBattlefieldStatus*/) { // we must update all queues here - Battleground* bg = NULL; + Battleground* bg = nullptr; for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i) { BattlegroundQueueTypeId bgQueueTypeId = _player->GetBattlegroundQueueTypeId(i); |