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path: root/src/server/game/Handlers/BattleGroundHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 381b2a6e6c6..3dc89e4443f 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -80,7 +80,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
BattlemasterListEntry const* battlemasterListEntry = sBattlemasterListStore.AssertEntry(bgQueueTypeId.BattlemasterListId);
- if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgQueueTypeId.BattlemasterListId, NULL) || (battlemasterListEntry->Flags & BATTLEMASTER_LIST_FLAG_DISABLED) != 0)
+ if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgQueueTypeId.BattlemasterListId, nullptr) || (battlemasterListEntry->Flags & BATTLEMASTER_LIST_FLAG_DISABLED) != 0)
{
ChatHandler(this).PSendSysMessage(LANG_BG_DISABLED);
return;
@@ -165,7 +165,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
return;
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
- GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
+ GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, nullptr, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
@@ -188,7 +188,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam());
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
- GroupQueueInfo* ginfo = NULL;
+ GroupQueueInfo* ginfo = nullptr;
uint32 avgTime = 0;
if (!err)
@@ -198,7 +198,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
}
- for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
+ for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
{
Player* member = itr->GetSource();
if (!member)
@@ -437,7 +437,7 @@ void WorldSession::HandleBattlefieldLeaveOpcode(WorldPackets::Battleground::Batt
void WorldSession::HandleRequestBattlefieldStatusOpcode(WorldPackets::Battleground::RequestBattlefieldStatus& /*requestBattlefieldStatus*/)
{
// we must update all queues here
- Battleground* bg = NULL;
+ Battleground* bg = nullptr;
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
BattlegroundQueueTypeId bgQueueTypeId = _player->GetBattlegroundQueueTypeId(i);