diff options
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
| -rwxr-xr-x | src/server/game/Handlers/BattleGroundHandler.cpp | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 25c8cd3cc2a..3a359704916 100755 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -35,10 +35,10 @@ #include "DisableMgr.h" #include "Group.h" -void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket & recv_data) +void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket & recvData) { uint64 guid; - recv_data >> guid; + recvData >> guid; sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid))); Creature* unit = GetPlayer()->GetMap()->GetCreature(guid); @@ -70,7 +70,7 @@ void WorldSession::SendBattleGroundList(uint64 guid, BattlegroundTypeId bgTypeId SendPacket(&data); } -void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) +void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData) { uint64 guid; uint32 bgTypeId_; @@ -79,10 +79,10 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) bool isPremade = false; Group* grp = NULL; - recv_data >> guid; // battlemaster guid - recv_data >> bgTypeId_; // battleground type id (DBC id) - recv_data >> instanceId; // instance id, 0 if First Available selected - recv_data >> joinAsGroup; // join as group + recvData >> guid; // battlemaster guid + recvData >> bgTypeId_; // battleground type id (DBC id) + recvData >> instanceId; // instance id, 0 if First Available selected + recvData >> joinAsGroup; // join as group if (!sBattlemasterListStore.LookupEntry(bgTypeId_)) { @@ -190,7 +190,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType); SendPacket(&data); sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", - bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName()); + bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName().c_str()); } else { @@ -237,15 +237,15 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) member->GetSession()->SendPacket(&data); sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err); member->GetSession()->SendPacket(&data); - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName()); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", + bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName().c_str()); } sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: group end"); - } sBattlegroundMgr->ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId()); } -void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recv_data*/) +void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recvData*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message"); @@ -296,7 +296,7 @@ void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recv_d SendPacket(&data); } -void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recv_data*/) +void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recvData*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_PVP_LOG_DATA Message"); @@ -315,23 +315,23 @@ void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recv_data*/) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent MSG_PVP_LOG_DATA Message"); } -void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recv_data) +void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message"); uint32 bgTypeId; - recv_data >> bgTypeId; // id from DBC + recvData >> bgTypeId; // id from DBC uint8 fromWhere; - recv_data >> fromWhere; // 0 - battlemaster (lua: ShowBattlefieldList), 1 - UI (lua: RequestBattlegroundInstanceInfo) + recvData >> fromWhere; // 0 - battlemaster (lua: ShowBattlefieldList), 1 - UI (lua: RequestBattlegroundInstanceInfo) uint8 canGainXP; - recv_data >> canGainXP; // players with locked xp have their own bg queue on retail + recvData >> canGainXP; // players with locked xp have their own bg queue on retail BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId); if (!bl) { - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundHandler: invalid bgtype (%u) with player (Name: %s, GUID: %u) received.", bgTypeId, _player->GetName(), _player->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundHandler: invalid bgtype (%u) with player (Name: %s, GUID: %u) received.", bgTypeId, _player->GetName().c_str(), _player->GetGUIDLow()); return; } @@ -340,7 +340,7 @@ void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recv_data) SendPacket(&data); } -void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data) +void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message"); @@ -350,17 +350,17 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data) uint16 unk; // 0x1F90 constant? uint8 action; // enter battle 0x1, leave queue 0x0 - recv_data >> type >> unk2 >> bgTypeId_ >> unk >> action; + recvData >> type >> unk2 >> bgTypeId_ >> unk >> action; if (!sBattlemasterListStore.LookupEntry(bgTypeId_)) { - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundHandler: invalid bgtype (%u) with player (Name: %s, GUID: %u) received.", bgTypeId_, _player->GetName(), _player->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundHandler: invalid bgtype (%u) with player (Name: %s, GUID: %u) received.", bgTypeId_, _player->GetName().c_str(), _player->GetGUIDLow()); return; } if (!_player->InBattlegroundQueue()) { - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundHandler: Invalid CMSG_BATTLEFIELD_PORT received from player (Name: %s, GUID: %u), he is not in bg_queue.", _player->GetName(), _player->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundHandler: Invalid CMSG_BATTLEFIELD_PORT received from player (Name: %s, GUID: %u), he is not in bg_queue.", _player->GetName().c_str(), _player->GetGUIDLow()); return; } @@ -409,13 +409,13 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data) sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data2, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS); _player->GetSession()->SendPacket(&data2); action = 0; - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName().c_str(), _player->GetGUIDLow()); } //if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue if (_player->getLevel() > bg->GetMaxLevel()) { sLog->outError(LOG_FILTER_NETWORKIO, "Battleground: Player %s (%u) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!", - _player->GetName(), _player->GetGUIDLow(), _player->getLevel(), bg->GetMaxLevel(), bg->GetTypeID()); + _player->GetName().c_str(), _player->GetGUIDLow(), _player->getLevel(), bg->GetMaxLevel(), bg->GetTypeID()); action = 0; } } @@ -460,7 +460,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data) sBattlegroundMgr->SendToBattleground(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId); // add only in HandleMoveWorldPortAck() // bg->AddPlayer(_player, team); - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUIDLow(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId); break; case 0: // leave queue if (bg->isArena() && bg->GetStatus() > STATUS_WAIT_QUEUE) @@ -484,7 +484,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data) if (!ginfo.ArenaType) sBattlegroundMgr->ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId()); SendPacket(&data); - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId); break; default: sLog->outError(LOG_FILTER_NETWORKIO, "Battleground port: unknown action %u", action); @@ -492,14 +492,14 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data) } } -void WorldSession::HandleLeaveBattlefieldOpcode(WorldPacket& recv_data) +void WorldSession::HandleLeaveBattlefieldOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message"); - recv_data.read_skip<uint8>(); // unk1 - recv_data.read_skip<uint8>(); // unk2 - recv_data.read_skip<uint32>(); // BattlegroundTypeId - recv_data.read_skip<uint16>(); // unk3 + recvData.read_skip<uint8>(); // unk1 + recvData.read_skip<uint8>(); // unk2 + recvData.read_skip<uint32>(); // BattlegroundTypeId + recvData.read_skip<uint16>(); // unk3 // not allow leave battleground in combat if (_player->isInCombat()) @@ -510,7 +510,7 @@ void WorldSession::HandleLeaveBattlefieldOpcode(WorldPacket& recv_data) _player->LeaveBattleground(); } -void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/) +void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/) { // empty opcode sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Battleground status"); @@ -574,7 +574,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/) } } -void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data) +void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_BATTLEMASTER_JOIN_ARENA"); @@ -584,7 +584,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data) uint8 isRated; // isRated Group* grp = NULL; - recv_data >> guid >> arenaslot >> asGroup >> isRated; + recvData >> guid >> arenaslot >> asGroup >> isRated; // ignore if we already in BG or BG queue if (_player->InBattleground()) @@ -691,7 +691,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data) sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: arena join as group start"); if (isRated) { - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: arena team id %u, leader %s queued with matchmaker rating %u for type %u", _player->GetArenaTeamId(arenaslot), _player->GetName(), matchmakerRating, arenatype); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: arena team id %u, leader %s queued with matchmaker rating %u for type %u", _player->GetArenaTeamId(arenaslot), _player->GetName().c_str(), matchmakerRating, arenatype); bg->SetRated(true); } else @@ -724,7 +724,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data) member->GetSession()->SendPacket(&data); sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err); member->GetSession()->SendPacket(&data); - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName()); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName().c_str()); } } else @@ -737,15 +737,15 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data) // send status packet (in queue) sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype); SendPacket(&data); - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName()); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName().c_str()); } sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId()); } -void WorldSession::HandleReportPvPAFK(WorldPacket & recv_data) +void WorldSession::HandleReportPvPAFK(WorldPacket & recvData) { uint64 playerGuid; - recv_data >> playerGuid; + recvData >> playerGuid; Player* reportedPlayer = ObjectAccessor::FindPlayer(playerGuid); if (!reportedPlayer) @@ -754,7 +754,7 @@ void WorldSession::HandleReportPvPAFK(WorldPacket & recv_data) return; } - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "WorldSession::HandleReportPvPAFK: %s reported %s", _player->GetName(), reportedPlayer->GetName()); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "WorldSession::HandleReportPvPAFK: %s reported %s", _player->GetName().c_str(), reportedPlayer->GetName().c_str()); reportedPlayer->ReportedAfkBy(_player); } |
