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path: root/src/server/game/Handlers/BattleGroundHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index e8fdb384d89..84a6c77bbe2 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -95,7 +95,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
return;
// expected bracket entry
- PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
+ PvPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
if (!bracketEntry)
return;
@@ -314,7 +314,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl
bgTypeId = bg->GetTypeID();
// expected bracket entry
- PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
+ PvPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
if (!bracketEntry)
return;
@@ -475,7 +475,7 @@ void WorldSession::HandleRequestBattlefieldStatusOpcode(WorldPackets::Battlegrou
continue;
// expected bracket entry
- PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
+ PvPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
if (!bracketEntry)
continue;
@@ -511,7 +511,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::Battl
BattlegroundTypeId bgTypeId = bg->GetTypeID();
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, arenatype);
- PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
+ PvPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
if (!bracketEntry)
return;