diff options
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/BattleGroundHandler.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 5aeac652705..d691cfe857b 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -87,7 +87,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) if (!sBattlemasterListStore.LookupEntry(bgTypeId_)) { - TC_LOG_ERROR("network", "Battleground: invalid bgtype (%u) received. possible cheater? player guid %u", bgTypeId_, _player->GetGUID().GetCounter()); + TC_LOG_ERROR("network", "Battleground: invalid bgtype (%u) received. possible cheater? player %s", bgTypeId_, _player->GetGUID().ToString().c_str()); return; } @@ -345,7 +345,7 @@ void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recvData) BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId); if (!bl) { - TC_LOG_DEBUG("bg.battleground", "BattlegroundHandler: invalid bgtype (%u) with player (Name: %s, GUID: %u) received.", bgTypeId, _player->GetName().c_str(), _player->GetGUID().GetCounter()); + TC_LOG_DEBUG("bg.battleground", "BattlegroundHandler: invalid bgtype (%u) with player (Name: %s, %s) received.", bgTypeId, _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); return; } @@ -434,7 +434,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data2, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS); _player->SendDirectMessage(&data2); action = 0; - TC_LOG_DEBUG("bg.battleground", "Player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName().c_str(), _player->GetGUID().GetCounter()); + TC_LOG_DEBUG("bg.battleground", "Player %s %s has a deserter debuff, do not port him to battleground!", _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); } //if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue if (_player->GetLevel() > bg->GetMaxLevel()) @@ -486,7 +486,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) sBattlegroundMgr->SendToBattleground(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId); // add only in HandleMoveWorldPortAck() // bg->AddPlayer(_player, team); - TC_LOG_DEBUG("bg.battleground", "Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUID().GetCounter(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId); + TC_LOG_DEBUG("bg.battleground", "Battleground: player %s %s joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId); } else // leave queue { @@ -511,7 +511,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) if (!ginfo.ArenaType) sBattlegroundMgr->ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId()); SendPacket(&data); - TC_LOG_DEBUG("bg.battleground", "Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUID().GetCounter(), bg->GetTypeID(), bgQueueTypeId); + TC_LOG_DEBUG("bg.battleground", "Battleground: player %s %s left queue for bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), bg->GetTypeID(), bgQueueTypeId); // track if player refuses to join the BG after being invited if (bg->isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) && @@ -774,7 +774,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData) member->SendDirectMessage(&data); sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err); member->SendDirectMessage(&data); - TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUID().GetCounter(), member->GetName().c_str()); + TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for arena as group bg queue type %u bg type %u: %s, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUID().ToString().c_str(), member->GetName().c_str()); } } else @@ -787,7 +787,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData) // send status packet (in queue) sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype, 0); SendPacket(&data); - TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUID().GetCounter(), _player->GetName().c_str()); + TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: %s, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUID().ToString().c_str(), _player->GetName().c_str()); } sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId()); } |