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Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 5ca9467872e..7cd9fbd89b7 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -167,12 +167,12 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
return;
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
- GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, nullptr, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
+ GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, nullptr, bracketEntry, false, isPremade, 0, 0);
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
WorldPackets::Battleground::BattlefieldStatusQueued battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusQueued(&battlefieldStatus, bg, _player, queueSlot, ginfo->JoinTime, bgQueueTypeId, avgTime, ginfo->ArenaType, false);
+ sBattlegroundMgr->BuildBattlegroundStatusQueued(&battlefieldStatus, bg, _player, queueSlot, ginfo->JoinTime, bgQueueTypeId, avgTime, 0, false);
SendPacket(battlefieldStatus.Write());
TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for bg queue { BattlemasterListId: %hu, Type: %u, Rated: %s, TeamSize: %u }, %s, NAME %s",
@@ -195,7 +195,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
if (!err)
{
TC_LOG_DEBUG("bg.battleground", "Battleground: the following players are joining as group:");
- ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
+ ginfo = bgQueue.AddGroup(_player, grp, bracketEntry, false, isPremade, 0, 0);
avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
}
@@ -217,7 +217,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
uint32 queueSlot = member->AddBattlegroundQueueId(bgQueueTypeId);
WorldPackets::Battleground::BattlefieldStatusQueued battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusQueued(&battlefieldStatus, bg, member, queueSlot, ginfo->JoinTime, bgQueueTypeId, avgTime, ginfo->ArenaType, true);
+ sBattlegroundMgr->BuildBattlegroundStatusQueued(&battlefieldStatus, bg, member, queueSlot, ginfo->JoinTime, bgQueueTypeId, avgTime, 0, true);
member->SendDirectMessage(battlefieldStatus.Write());
TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for bg queue { BattlemasterListId: %hu, Type: %u, Rated: %s, TeamSize: %u }, %s, NAME %s",
bgQueueTypeId.BattlemasterListId, uint32(bgQueueTypeId.Type), bgQueueTypeId.Rated ? "true" : "false", uint32(bgQueueTypeId.TeamSize),
@@ -324,7 +324,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl
return;
//some checks if player isn't cheating - it is not exactly cheating, but we cannot allow it
- if (battlefieldPort.AcceptedInvite && ginfo.ArenaType == 0)
+ if (battlefieldPort.AcceptedInvite && bgQueue.GetQueueId().TeamSize == 0)
{
//if player is trying to enter battleground (not arena!) and he has deserter debuff, we must just remove him from queue
if (!_player->CanJoinToBattleground(bg))
@@ -397,7 +397,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl
else // leave queue
{
// if player leaves rated arena match before match start, it is counted as he played but he lost
- if (ginfo.IsRated && ginfo.IsInvitedToBGInstanceGUID)
+ if (bgQueue.GetQueueId().Rated && ginfo.IsInvitedToBGInstanceGUID)
{
ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ginfo.Team);
if (at)
@@ -415,7 +415,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl
_player->RemoveBattlegroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs
bgQueue.RemovePlayer(_player->GetGUID(), true);
// player left queue, we should update it - do not update Arena Queue
- if (!ginfo.ArenaType)
+ if (!bgQueue.GetQueueId().TeamSize)
sBattlegroundMgr->ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, bgQueueTypeId, bracketEntry->GetBracketId());
TC_LOG_DEBUG("bg.battleground", "Battleground: player %s (%s) left queue for bgtype %u, queue { BattlemasterListId: %hu, Type: %u, Rated: %s, TeamSize: %u }.",
@@ -553,7 +553,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::Battl
{
TC_LOG_DEBUG("bg.battleground", "Battleground: arena team id %u, leader %s queued with matchmaker rating %u for type %u", _player->GetArenaTeamId(packet.TeamSizeIndex), _player->GetName().c_str(), matchmakerRating, arenatype);
- ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, true, false, arenaRating, matchmakerRating, ateamId);
+ ginfo = bgQueue.AddGroup(_player, grp, bracketEntry, false, arenaRating, matchmakerRating, ateamId);
avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
}