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Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/BattleGroundHandler.cpp122
1 files changed, 64 insertions, 58 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 9c99bf0a066..17d65264e9e 100755
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -140,16 +140,15 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData)
if (!bracketEntry)
return;
- GroupJoinBattlegroundResult err;
+ GroupJoinBattlegroundResult err = ERR_BATTLEGROUND_NONE;
// check queue conditions
if (!asGroup)
{
if (GetPlayer()->isUsingLfg())
{
- // player is using dungeon finder or raid finder
WorldPacket data;
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, ERR_LFG_CANT_USE_BATTLEGROUND);
+ sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_LFG_CANT_USE_BATTLEGROUND);
GetPlayer()->GetSession()->SendPacket(&data);
return;
}
@@ -158,7 +157,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData)
if (!_player->CanJoinToBattleground())
{
WorldPacket data;
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
+ sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
_player->GetSession()->SendPacket(&data);
return;
}
@@ -167,7 +166,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData)
{
// player is already in random queue
WorldPacket data;
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, ERR_IN_RANDOM_BG);
+ sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_IN_RANDOM_BG);
_player->GetSession()->SendPacket(&data);
return;
}
@@ -176,7 +175,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData)
{
// player is already in queue, can't start random queue
WorldPacket data;
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, ERR_IN_NON_RANDOM_BG);
+ sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_IN_NON_RANDOM_BG);
_player->GetSession()->SendPacket(&data);
return;
}
@@ -190,33 +189,37 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData)
if (!_player->HasFreeBattlegroundQueueId())
{
WorldPacket data;
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, ERR_BATTLEGROUND_TOO_MANY_QUEUES);
+ sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, ERR_BATTLEGROUND_TOO_MANY_QUEUES);
_player->GetSession()->SendPacket(&data);
return;
}
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
-
GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
+
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
- // already checked if queueSlot is valid, now just get it
uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
- WorldPacket data;
- // send status packet (in queue)
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType);
+ // add joined time data
+ _player->AddBattlegroundQueueJoinTime(bgTypeId, ginfo->JoinTime);
+
+ WorldPacket data; // send status packet (in queue)
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player, queueSlot, STATUS_WAIT_QUEUE, avgTime, ginfo->JoinTime, ginfo->ArenaType);
SendPacket(&data);
+
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",
bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName());
}
else
{
grp = _player->GetGroup();
- // no group found, error
+
if (!grp)
return;
+
if (grp->GetLeaderGUID() != _player->GetGUID())
return;
+
err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam());
@@ -224,7 +227,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData)
GroupQueueInfo* ginfo = NULL;
uint32 avgTime = 0;
- if (err > 0)
+ if (!err)
{
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: the following players are joining as group:");
ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
@@ -237,11 +240,10 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData)
if (!member)
continue; // this should never happen
- WorldPacket data;
-
- if (err <= 0)
+ if (err)
{
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, err);
+ WorldPacket data;
+ sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, err);
member->GetSession()->SendPacket(&data);
continue;
}
@@ -249,16 +251,19 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData)
// add to queue
uint32 queueSlot = member->AddBattlegroundQueueId(bgQueueTypeId);
- // send status packet (in queue)
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, member, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType);
- member->GetSession()->SendPacket(&data);
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, err);
+ // add joined time data
+ member->AddBattlegroundQueueJoinTime(bgTypeId, ginfo->JoinTime);
+
+ WorldPacket data; // send status packet (in queue)
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, member, queueSlot, STATUS_WAIT_QUEUE, avgTime, ginfo->JoinTime, ginfo->ArenaType);
member->GetSession()->SendPacket(&data);
+
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName());
}
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: group end");
}
+
sBattlegroundMgr->ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
}
@@ -396,14 +401,14 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message");
uint32 time;
- uint32 type; // guessed
- uint32 bgTypeId_; // type id from dbc
- uint8 action; // enter battle 0x1, leave queue 0x0
+ uint32 queueSlot;
+ uint32 unk;
+ uint8 action; // enter battle 0x1, leave queue 0x0
ObjectGuid guid;
recvData >> time;
- recvData >> type;
- recvData >> bgTypeId_;
+ recvData >> queueSlot;
+ recvData >> unk;
guid[0] = recvData.ReadBit();
guid[1] = recvData.ReadBit();
@@ -425,22 +430,22 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
recvData.ReadByteSeq(guid[6]);
recvData.ReadByteSeq(guid[4]);
- if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
+ if (!_player->InBattlegroundQueue())
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundHandler: invalid bgtype (%u) with player (Name: %s, GUID: %u) received.", bgTypeId_, _player->GetName(), _player->GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundHandler: Invalid CMSG_BATTLEFIELD_PORT received from player (Name: %s, GUID: %u), he is not in bg_queue.", _player->GetName(), _player->GetGUIDLow());
return;
}
- if (!_player->InBattlegroundQueue())
+ BattlegroundQueueTypeId bgQueueTypeId = _player->GetBattlegroundQueueTypeId(queueSlot);
+ if (bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundHandler: Invalid CMSG_BATTLEFIELD_PORT received from player (Name: %s, GUID: %u), he is not in bg_queue.", _player->GetName(), _player->GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundHandler: invalid queueSlot (%u) received.", queueSlot);
return;
}
- //get GroupQueueInfo from BattlegroundQueue
- BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_);
- BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, type);
+ BattlegroundTypeId bgTypeId = BattlegroundMgr::BGTemplateId(bgQueueTypeId);
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
+
//we must use temporary variable, because GroupQueueInfo pointer can be deleted in BattlegroundQueue::RemovePlayer() function
GroupQueueInfo ginfo;
if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
@@ -479,7 +484,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
{
//send bg command result to show nice message
WorldPacket data2;
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data2, bg, _player, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
+ sBattlegroundMgr->BuildStatusFailedPacket(&data2, bg, _player, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
_player->GetSession()->SendPacket(&data2);
action = 0;
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
@@ -492,7 +497,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
action = 0;
}
}
- uint32 queueSlot = _player->GetBattlegroundQueueIndex(bgQueueTypeId);
+
WorldPacket data;
switch (action)
{
@@ -516,7 +521,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
_player->CleanupAfterTaxiFlight();
}
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType());
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player, queueSlot, STATUS_IN_PROGRESS, _player->GetBattlegroundQueueJoinTime(bgTypeId), bg->GetElapsedTime(), bg->GetArenaType());
_player->GetSession()->SendPacket(&data);
// remove battleground queue status from BGmgr
bgQueue.RemovePlayer(_player->GetGUID(), false);
@@ -551,7 +556,8 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
}
}
_player->RemoveBattlegroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player, queueSlot, STATUS_NONE, 0, 0, 0);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player, queueSlot, STATUS_NONE, _player->GetBattlegroundQueueJoinTime(bgTypeId), 0, 0);
+
bgQueue.RemovePlayer(_player->GetGUID(), true);
// player left queue, we should update it - do not update Arena Queue
if (!ginfo.ArenaType)
@@ -581,7 +587,7 @@ void WorldSession::HandleBattlefieldLeaveOpcode(WorldPacket& recvData)
void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/)
{
// empty opcode
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Battleground status");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_STATUS Message");
WorldPacket data;
// we must update all queues here
@@ -600,13 +606,14 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/)
//so i must use bg pointer to get that information
if (bg && bg->GetArenaType() == arenaType)
{
- // this line is checked, i only don't know if GetStartTime is changing itself after bg end!
+ // this line is checked, i only don't know if GetElapsedTime() is changing itself after bg end!
// send status in Battleground
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), i, STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), arenaType);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), i, STATUS_IN_PROGRESS, _player->GetBattlegroundQueueJoinTime(bgTypeId), bg->GetElapsedTime(), arenaType);
SendPacket(&data);
continue;
}
}
+
//we are sending update to player about queue - he can be invited there!
//get GroupQueueInfo for queue status
BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
@@ -618,9 +625,9 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/)
bg = sBattlegroundMgr->GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
if (!bg)
continue;
- uint32 remainingTime = getMSTimeDiff(getMSTime(), ginfo.RemoveInviteTime);
+
// send status invited to Battleground
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), i, STATUS_WAIT_JOIN, remainingTime, 0, arenaType);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), i, STATUS_WAIT_JOIN, getMSTimeDiff(getMSTime(), ginfo.RemoveInviteTime), _player->GetBattlegroundQueueJoinTime(bgTypeId), arenaType);
SendPacket(&data);
}
else
@@ -636,7 +643,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/)
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(&ginfo, bracketEntry->GetBracketId());
// send status in Battleground Queue
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), i, STATUS_WAIT_QUEUE, avgTime, getMSTimeDiff(ginfo.JoinTime, getMSTime()), arenaType);
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), i, STATUS_WAIT_QUEUE, avgTime, _player->GetBattlegroundQueueJoinTime(bgTypeId), arenaType);
SendPacket(&data);
}
}
@@ -705,7 +712,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
if (!bracketEntry)
return;
- GroupJoinBattlegroundResult err = ERR_GROUP_JOIN_BATTLEGROUND_FAIL;
+ GroupJoinBattlegroundResult err = ERR_BATTLEGROUND_NONE;
if (!asGroup)
{
@@ -753,8 +760,9 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
if (asGroup)
{
uint32 avgTime = 0;
+ GroupQueueInfo* ginfo;
- if (err > 0)
+ if (!err)
{
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: arena join as group start");
if (isRated)
@@ -765,7 +773,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
else
bg->SetRated(false);
- GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, matchmakerRating, ateamId);
+ ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, matchmakerRating, ateamId);
avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
}
@@ -775,11 +783,10 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
if (!member)
continue;
- WorldPacket data;
-
- if (err <= 0)
+ if (err)
{
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, err);
+ WorldPacket data;
+ sBattlegroundMgr->BuildStatusFailedPacket(&data, bg, _player, 0, err);
member->GetSession()->SendPacket(&data);
continue;
}
@@ -787,11 +794,10 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
// add to queue
uint32 queueSlot = member->AddBattlegroundQueueId(bgQueueTypeId);
- // send status packet (in queue)
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, member, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype);
- member->GetSession()->SendPacket(&data);
- sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, bg, _player, err);
+ WorldPacket data; // send status packet (in queue)
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, member, queueSlot, STATUS_WAIT_QUEUE, avgTime, ginfo->JoinTime, arenatype);
member->GetSession()->SendPacket(&data);
+
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName());
}
}
@@ -801,10 +807,10 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
- WorldPacket data;
- // send status packet (in queue)
- sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype);
+ WorldPacket data; // send status packet (in queue)
+ sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, GetPlayer(), queueSlot, STATUS_WAIT_QUEUE, avgTime, ginfo->JoinTime, arenatype);
SendPacket(&data);
+
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName());
}
sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());