diff options
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/BattleGroundHandler.cpp | 159 |
1 files changed, 83 insertions, 76 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 3a359704916..0a076dfaa34 100755 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -342,8 +342,6 @@ void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recvData) void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message"); - uint8 type; // arenatype if arena uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1 uint32 bgTypeId_; // type id from dbc @@ -351,16 +349,17 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) uint8 action; // enter battle 0x1, leave queue 0x0 recvData >> type >> unk2 >> bgTypeId_ >> unk >> action; - if (!sBattlemasterListStore.LookupEntry(bgTypeId_)) { - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundHandler: invalid bgtype (%u) with player (Name: %s, GUID: %u) received.", bgTypeId_, _player->GetName().c_str(), _player->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Invalid BgType!", + GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action); return; } if (!_player->InBattlegroundQueue()) { - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundHandler: Invalid CMSG_BATTLEFIELD_PORT received from player (Name: %s, GUID: %u), he is not in bg_queue.", _player->GetName().c_str(), _player->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Player not in queue!", + GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action); return; } @@ -372,27 +371,39 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) GroupQueueInfo ginfo; if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo)) { - sLog->outError(LOG_FILTER_NETWORKIO, "BattlegroundHandler: itrplayerstatus not found."); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Player not in queue (No player Group Info)!", + GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action); return; } // if action == 1, then instanceId is required if (!ginfo.IsInvitedToBGInstanceGUID && action == 1) { - sLog->outError(LOG_FILTER_NETWORKIO, "BattlegroundHandler: instance not found."); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Player is not invited to any bg!", + GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action); return; } Battleground* bg = sBattlegroundMgr->GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId); - - // bg template might and must be used in case of leaving queue, when instance is not created yet - if (!bg && action == 0) - bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId); if (!bg) { - sLog->outError(LOG_FILTER_NETWORKIO, "BattlegroundHandler: bg_template not found for type id %u.", bgTypeId); - return; + if (action) + { + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Cant find BG with id %u!", + GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action, ginfo.IsInvitedToBGInstanceGUID); + return; + } + + bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId); + if (!bg) + { + sLog->outError(LOG_FILTER_NETWORKIO, "BattlegroundHandler: bg_template not found for type id %u.", bgTypeId); + return; + } } + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u.", + GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action); + // expected bracket entry PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel()); if (!bracketEntry) @@ -409,86 +420,82 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data2, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS); _player->GetSession()->SendPacket(&data2); action = 0; - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName().c_str(), _player->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName().c_str(), _player->GetGUIDLow()); } //if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue if (_player->getLevel() > bg->GetMaxLevel()) { - sLog->outError(LOG_FILTER_NETWORKIO, "Battleground: Player %s (%u) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!", + sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (%u) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!", _player->GetName().c_str(), _player->GetGUIDLow(), _player->getLevel(), bg->GetMaxLevel(), bg->GetTypeID()); action = 0; } } uint32 queueSlot = _player->GetBattlegroundQueueIndex(bgQueueTypeId); WorldPacket data; - switch (action) + if (action) { - case 1: // port to battleground - if (!_player->IsInvitedForBattlegroundQueueType(bgQueueTypeId)) - return; // cheating? + if (!_player->IsInvitedForBattlegroundQueueType(bgQueueTypeId)) + return; // cheating? - if (!_player->InBattleground()) - _player->SetBattlegroundEntryPoint(); + if (!_player->InBattleground()) + _player->SetBattlegroundEntryPoint(); - // resurrect the player - if (!_player->isAlive()) - { - _player->ResurrectPlayer(1.0f); - _player->SpawnCorpseBones(); - } - // stop taxi flight at port - if (_player->isInFlight()) - { - _player->GetMotionMaster()->MovementExpired(); - _player->CleanupAfterTaxiFlight(); - } + // resurrect the player + if (!_player->isAlive()) + { + _player->ResurrectPlayer(1.0f); + _player->SpawnCorpseBones(); + } + // stop taxi flight at port + if (_player->isInFlight()) + { + _player->GetMotionMaster()->MovementExpired(); + _player->CleanupAfterTaxiFlight(); + } - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType()); - _player->GetSession()->SendPacket(&data); - // remove battleground queue status from BGmgr - bgQueue.RemovePlayer(_player->GetGUID(), false); - // this is still needed here if battleground "jumping" shouldn't add deserter debuff - // also this is required to prevent stuck at old battleground after SetBattlegroundId set to new - if (Battleground* currentBg = _player->GetBattleground()) - currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true); - - // set the destination instance id - _player->SetBattlegroundId(bg->GetInstanceID(), bgTypeId); - // set the destination team - _player->SetBGTeam(ginfo.Team); - // bg->HandleBeforeTeleportToBattleground(_player); - sBattlegroundMgr->SendToBattleground(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId); - // add only in HandleMoveWorldPortAck() - // bg->AddPlayer(_player, team); - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUIDLow(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId); - break; - case 0: // leave queue - if (bg->isArena() && bg->GetStatus() > STATUS_WAIT_QUEUE) - return; + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType()); + _player->GetSession()->SendPacket(&data); + // remove battleground queue status from BGmgr + bgQueue.RemovePlayer(_player->GetGUID(), false); + // this is still needed here if battleground "jumping" shouldn't add deserter debuff + // also this is required to prevent stuck at old battleground after SetBattlegroundId set to new + if (Battleground* currentBg = _player->GetBattleground()) + currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true); + + // set the destination instance id + _player->SetBattlegroundId(bg->GetInstanceID(), bgTypeId); + // set the destination team + _player->SetBGTeam(ginfo.Team); + // bg->HandleBeforeTeleportToBattleground(_player); + sBattlegroundMgr->SendToBattleground(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId); + // add only in HandleMoveWorldPortAck() + // bg->AddPlayer(_player, team); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUIDLow(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId); + } + else // leave queue + { + if (bg->isArena() && bg->GetStatus() > STATUS_WAIT_QUEUE) + return; - // if player leaves rated arena match before match start, it is counted as he played but he lost - if (ginfo.IsRated && ginfo.IsInvitedToBGInstanceGUID) + // if player leaves rated arena match before match start, it is counted as he played but he lost + if (ginfo.IsRated && ginfo.IsInvitedToBGInstanceGUID) + { + ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ginfo.Team); + if (at) { - ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ginfo.Team); - if (at) - { - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), ginfo.OpponentsTeamRating); - at->MemberLost(_player, ginfo.OpponentsMatchmakerRating); - at->SaveToDB(); - } + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), ginfo.OpponentsTeamRating); + at->MemberLost(_player, ginfo.OpponentsMatchmakerRating); + at->SaveToDB(); } - _player->RemoveBattlegroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs - sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0); - bgQueue.RemovePlayer(_player->GetGUID(), true); - // player left queue, we should update it - do not update Arena Queue - if (!ginfo.ArenaType) - sBattlegroundMgr->ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId()); - SendPacket(&data); - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId); - break; - default: - sLog->outError(LOG_FILTER_NETWORKIO, "Battleground port: unknown action %u", action); - break; + } + _player->RemoveBattlegroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs + sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0); + bgQueue.RemovePlayer(_player->GetGUID(), true); + // player left queue, we should update it - do not update Arena Queue + if (!ginfo.ArenaType) + sBattlegroundMgr->ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId()); + SendPacket(&data); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId); } } |