diff options
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/BattleGroundHandler.cpp | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 6ba748d3f6b..a24e97ba821 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -65,16 +65,16 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt bool isPremade = false; if (battlemasterJoin.QueueIDs.empty()) { - TC_LOG_ERROR("network", "Battleground: no bgtype received. possible cheater? %s", _player->GetGUID().ToString().c_str()); + TC_LOG_ERROR("network", "Battleground: no bgtype received. possible cheater? {}", _player->GetGUID().ToString()); return; } BattlegroundQueueTypeId bgQueueTypeId = BattlegroundQueueTypeId::FromPacked(battlemasterJoin.QueueIDs[0]); if (!BattlegroundMgr::IsValidQueueId(bgQueueTypeId)) { - TC_LOG_ERROR("network", "Battleground: invalid bg queue { BattlemasterListId: %hu, Type: %u, Rated: %s, TeamSize: %u } received. possible cheater? %s", + TC_LOG_ERROR("network", "Battleground: invalid bg queue {{ BattlemasterListId: {}, Type: {}, Rated: {}, TeamSize: {} }} received. possible cheater? {}", bgQueueTypeId.BattlemasterListId, uint32(bgQueueTypeId.Type), bgQueueTypeId.Rated ? "true" : "false", uint32(bgQueueTypeId.TeamSize), - _player->GetGUID().ToString().c_str()); + _player->GetGUID().ToString()); return; } @@ -197,9 +197,9 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt sBattlegroundMgr->BuildBattlegroundStatusQueued(&battlefieldStatus, bg, _player, queueSlot, ginfo->JoinTime, bgQueueTypeId, avgTime, 0, false); SendPacket(battlefieldStatus.Write()); - TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for bg queue { BattlemasterListId: %hu, Type: %u, Rated: %s, TeamSize: %u }, %s, NAME %s", + TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for bg queue {{ BattlemasterListId: {}, Type: {}, Rated: {}, TeamSize: {} }}, {}, NAME {}", bgQueueTypeId.BattlemasterListId, uint32(bgQueueTypeId.Type), bgQueueTypeId.Rated ? "true" : "false", uint32(bgQueueTypeId.TeamSize), - _player->GetGUID().ToString().c_str(), _player->GetName().c_str()); + _player->GetGUID().ToString(), _player->GetName()); } else { @@ -241,9 +241,9 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt WorldPackets::Battleground::BattlefieldStatusQueued battlefieldStatus; sBattlegroundMgr->BuildBattlegroundStatusQueued(&battlefieldStatus, bg, member, queueSlot, ginfo->JoinTime, bgQueueTypeId, avgTime, 0, true); member->SendDirectMessage(battlefieldStatus.Write()); - TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for bg queue { BattlemasterListId: %hu, Type: %u, Rated: %s, TeamSize: %u }, %s, NAME %s", + TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for bg queue {{ BattlemasterListId: {}, Type: {}, Rated: {}, TeamSize: {} }}, {}, NAME {}", bgQueueTypeId.BattlemasterListId, uint32(bgQueueTypeId.Type), bgQueueTypeId.Rated ? "true" : "false", uint32(bgQueueTypeId.TeamSize), - member->GetGUID().ToString().c_str(), member->GetName().c_str()); + member->GetGUID().ToString(), member->GetName()); } TC_LOG_DEBUG("bg.battleground", "Battleground: group end"); } @@ -271,7 +271,7 @@ void WorldSession::HandleBattlefieldListOpcode(WorldPackets::Battleground::Battl BattlemasterListEntry const* battlemasterListEntry = sBattlemasterListStore.LookupEntry(battlefieldList.ListID); if (!battlemasterListEntry) { - TC_LOG_DEBUG("bg.battleground", "BattlegroundHandler: invalid bgtype (%u) with player (Name: %s, %s) received.", battlefieldList.ListID, _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); + TC_LOG_DEBUG("bg.battleground", "BattlegroundHandler: invalid bgtype ({}) with player (Name: {}, {}) received.", battlefieldList.ListID, _player->GetName(), _player->GetGUID().ToString()); return; } @@ -282,16 +282,16 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl { if (!_player->InBattlegroundQueue()) { - TC_LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT %s Slot: %u, Unk: %u, Time: " SI64FMTD ", AcceptedInvite: %u. Player not in queue!", - GetPlayerInfo().c_str(), battlefieldPort.Ticket.Id, uint32(battlefieldPort.Ticket.Type), battlefieldPort.Ticket.Time.AsUnderlyingType(), uint32(battlefieldPort.AcceptedInvite)); + TC_LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} Slot: {}, Unk: {}, Time: {}, AcceptedInvite: {}. Player not in queue!", + GetPlayerInfo(), battlefieldPort.Ticket.Id, uint32(battlefieldPort.Ticket.Type), battlefieldPort.Ticket.Time.AsUnderlyingType(), uint32(battlefieldPort.AcceptedInvite)); return; } BattlegroundQueueTypeId bgQueueTypeId = _player->GetBattlegroundQueueTypeId(battlefieldPort.Ticket.Id); if (bgQueueTypeId == BATTLEGROUND_QUEUE_NONE) { - TC_LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT %s Slot: %u, Unk: %u, Time: " SI64FMTD ", AcceptedInvite: %u. Invalid queueSlot!", - GetPlayerInfo().c_str(), battlefieldPort.Ticket.Id, uint32(battlefieldPort.Ticket.Type), battlefieldPort.Ticket.Time.AsUnderlyingType(), uint32(battlefieldPort.AcceptedInvite)); + TC_LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} Slot: {}, Unk: {}, Time: {}, AcceptedInvite: {}. Invalid queueSlot!", + GetPlayerInfo(), battlefieldPort.Ticket.Id, uint32(battlefieldPort.Ticket.Type), battlefieldPort.Ticket.Time.AsUnderlyingType(), uint32(battlefieldPort.AcceptedInvite)); return; } @@ -301,15 +301,15 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl GroupQueueInfo ginfo; if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo)) { - TC_LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT %s Slot: %u, Unk: %u, Time: " SI64FMTD ", AcceptedInvite: %u. Player not in queue (No player Group Info)!", - GetPlayerInfo().c_str(), battlefieldPort.Ticket.Id, uint32(battlefieldPort.Ticket.Type), battlefieldPort.Ticket.Time.AsUnderlyingType(), uint32(battlefieldPort.AcceptedInvite)); + TC_LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} Slot: {}, Unk: {}, Time: {}, AcceptedInvite: {}. Player not in queue (No player Group Info)!", + GetPlayerInfo(), battlefieldPort.Ticket.Id, uint32(battlefieldPort.Ticket.Type), battlefieldPort.Ticket.Time.AsUnderlyingType(), uint32(battlefieldPort.AcceptedInvite)); return; } // if action == 1, then player must have been invited to join if (!ginfo.IsInvitedToBGInstanceGUID && battlefieldPort.AcceptedInvite) { - TC_LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT %s Slot: %u, Unk: %u, Time: " SI64FMTD ", AcceptedInvite: %u. Player is not invited to any bg!", - GetPlayerInfo().c_str(), battlefieldPort.Ticket.Id, uint32(battlefieldPort.Ticket.Type), battlefieldPort.Ticket.Time.AsUnderlyingType(), uint32(battlefieldPort.AcceptedInvite)); + TC_LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} Slot: {}, Unk: {}, Time: {}, AcceptedInvite: {}. Player is not invited to any bg!", + GetPlayerInfo(), battlefieldPort.Ticket.Id, uint32(battlefieldPort.Ticket.Type), battlefieldPort.Ticket.Time.AsUnderlyingType(), uint32(battlefieldPort.AcceptedInvite)); return; } @@ -321,21 +321,21 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl { if (battlefieldPort.AcceptedInvite) { - TC_LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT %s Slot: %u, Unk: %u, Time: " SI64FMTD ", AcceptedInvite: %u. Cant find BG with id %u!", - GetPlayerInfo().c_str(), battlefieldPort.Ticket.Id, uint32(battlefieldPort.Ticket.Type), battlefieldPort.Ticket.Time.AsUnderlyingType(), uint32(battlefieldPort.AcceptedInvite), ginfo.IsInvitedToBGInstanceGUID); + TC_LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} Slot: {}, Unk: {}, Time: {}, AcceptedInvite: {}. Cant find BG with id {}!", + GetPlayerInfo(), battlefieldPort.Ticket.Id, uint32(battlefieldPort.Ticket.Type), battlefieldPort.Ticket.Time.AsUnderlyingType(), uint32(battlefieldPort.AcceptedInvite), ginfo.IsInvitedToBGInstanceGUID); return; } bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId); if (!bg) { - TC_LOG_ERROR("network", "BattlegroundHandler: bg_template not found for type id %u.", bgTypeId); + TC_LOG_ERROR("network", "BattlegroundHandler: bg_template not found for type id {}.", bgTypeId); return; } } - TC_LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT %s Slot: %u, Unk: %u, Time: " SI64FMTD ", AcceptedInvite: %u.", - GetPlayerInfo().c_str(), battlefieldPort.Ticket.Id, uint32(battlefieldPort.Ticket.Type), battlefieldPort.Ticket.Time.AsUnderlyingType(), uint32(battlefieldPort.AcceptedInvite)); + TC_LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} Slot: {}, Unk: {}, Time: {}, AcceptedInvite: {}.", + GetPlayerInfo(), battlefieldPort.Ticket.Id, uint32(battlefieldPort.Ticket.Type), battlefieldPort.Ticket.Time.AsUnderlyingType(), uint32(battlefieldPort.AcceptedInvite)); // get real bg type bgTypeId = bg->GetTypeID(); @@ -356,13 +356,13 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bgQueueTypeId, _player, battlefieldPort.Ticket.Id, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS); SendPacket(battlefieldStatus.Write()); battlefieldPort.AcceptedInvite = false; - TC_LOG_DEBUG("bg.battleground", "Player %s %s has a deserter debuff, do not port him to battleground!", _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); + TC_LOG_DEBUG("bg.battleground", "Player {} {} has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUID().ToString()); } //if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue if (_player->GetLevel() > bg->GetMaxLevel()) { - TC_LOG_ERROR("network", "Player %s %s has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!", - _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetLevel(), bg->GetMaxLevel(), bg->GetTypeID()); + TC_LOG_ERROR("network", "Player {} {} has level ({}) higher than maxlevel ({}) of battleground ({})! Do not port him to battleground!", + _player->GetName(), _player->GetGUID().ToString(), _player->GetLevel(), bg->GetMaxLevel(), bg->GetTypeID()); battlefieldPort.AcceptedInvite = false; } } @@ -408,8 +408,8 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl sBattlegroundMgr->SendToBattleground(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId); // add only in HandleMoveWorldPortAck() // bg->AddPlayer(_player, team); - TC_LOG_DEBUG("bg.battleground", "Battleground: player %s (%s) joined battle for bg %u, bgtype %u, queue { BattlemasterListId: %hu, Type: %u, Rated: %s, TeamSize: %u }.", - _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), bg->GetInstanceID(), bg->GetTypeID(), + TC_LOG_DEBUG("bg.battleground", "Battleground: player {} ({}) joined battle for bg {}, bgtype {}, queue {{ BattlemasterListId: {}, Type: {}, Rated: {}, TeamSize: {} }}.", + _player->GetName(), _player->GetGUID().ToString(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId.BattlemasterListId, uint32(bgQueueTypeId.Type), bgQueueTypeId.Rated ? "true" : "false", uint32(bgQueueTypeId.TeamSize)); } else // leave queue @@ -420,7 +420,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ginfo.Team); if (at) { - TC_LOG_DEBUG("bg.battleground", "UPDATING memberLost's personal arena rating for %s by opponents rating: %u, because he has left queue!", _player->GetGUID().ToString().c_str(), ginfo.OpponentsTeamRating); + TC_LOG_DEBUG("bg.battleground", "UPDATING memberLost's personal arena rating for {} by opponents rating: {}, because he has left queue!", _player->GetGUID().ToString(), ginfo.OpponentsTeamRating); at->MemberLost(_player, ginfo.OpponentsMatchmakerRating); at->SaveToDB(); } @@ -436,8 +436,8 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl if (!bgQueue.GetQueueId().TeamSize) sBattlegroundMgr->ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, bgQueueTypeId, bracketEntry->GetBracketId()); - TC_LOG_DEBUG("bg.battleground", "Battleground: player %s (%s) left queue for bgtype %u, queue { BattlemasterListId: %hu, Type: %u, Rated: %s, TeamSize: %u }.", - _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), bg->GetTypeID(), + TC_LOG_DEBUG("bg.battleground", "Battleground: player {} ({}) left queue for bgtype {}, queue {{ BattlemasterListId: {}, Type: {}, Rated: {}, TeamSize: {} }}.", + _player->GetName(), _player->GetGUID().ToString(), bg->GetTypeID(), bgQueueTypeId.BattlemasterListId, uint32(bgQueueTypeId.Type), bgQueueTypeId.Rated ? "true" : "false", uint32(bgQueueTypeId.TeamSize)); } } @@ -568,7 +568,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::Battl GroupJoinBattlegroundResult err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, arenatype, arenatype, true, packet.TeamSizeIndex, errorGuid); if (!err) { - TC_LOG_DEBUG("bg.battleground", "Battleground: arena team id %u, leader %s queued with matchmaker rating %u for type %u", _player->GetArenaTeamId(packet.TeamSizeIndex), _player->GetName().c_str(), matchmakerRating, arenatype); + TC_LOG_DEBUG("bg.battleground", "Battleground: arena team id {}, leader {} queued with matchmaker rating {} for type {}", _player->GetArenaTeamId(packet.TeamSizeIndex), _player->GetName(), matchmakerRating, arenatype); ginfo = bgQueue.AddGroup(_player, grp, Team(_player->GetTeam()), bracketEntry, false, arenaRating, matchmakerRating, ateamId); avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId()); @@ -603,9 +603,9 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::Battl sBattlegroundMgr->BuildBattlegroundStatusQueued(&battlefieldStatus, bg, member, queueSlot, ginfo->JoinTime, bgQueueTypeId, avgTime, arenatype, true); member->SendDirectMessage(battlefieldStatus.Write()); - TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for arena as group bg queue { BattlemasterListId: %hu, Type: %u, Rated: %s, TeamSize: %u }, %s, NAME %s", + TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for arena as group bg queue {{ BattlemasterListId: {}, Type: {}, Rated: {}, TeamSize: {} }}, {}, NAME {}", bgQueueTypeId.BattlemasterListId, uint32(bgQueueTypeId.Type), bgQueueTypeId.Rated ? "true" : "false", uint32(bgQueueTypeId.TeamSize), - member->GetGUID().ToString().c_str(), member->GetName().c_str()); + member->GetGUID().ToString(), member->GetName()); } sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, bgQueueTypeId, bracketEntry->GetBracketId()); @@ -616,11 +616,11 @@ void WorldSession::HandleReportPvPAFK(WorldPackets::Battleground::ReportPvPPlaye Player* reportedPlayer = ObjectAccessor::FindPlayer(reportPvPPlayerAFK.Offender); if (!reportedPlayer) { - TC_LOG_INFO("bg.reportpvpafk", "WorldSession::HandleReportPvPAFK: %s [IP: %s] reported %s", _player->GetName().c_str(), _player->GetSession()->GetRemoteAddress().c_str(), reportPvPPlayerAFK.Offender.ToString().c_str()); + TC_LOG_INFO("bg.reportpvpafk", "WorldSession::HandleReportPvPAFK: {} [IP: {}] reported {}", _player->GetName(), _player->GetSession()->GetRemoteAddress(), reportPvPPlayerAFK.Offender.ToString()); return; } - TC_LOG_DEBUG("bg.battleground", "WorldSession::HandleReportPvPAFK: %s reported %s", _player->GetName().c_str(), reportedPlayer->GetName().c_str()); + TC_LOG_DEBUG("bg.battleground", "WorldSession::HandleReportPvPAFK: {} reported {}", _player->GetName(), reportedPlayer->GetName()); reportedPlayer->ReportedAfkBy(_player); } |
