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path: root/src/server/game/Handlers/BattleGroundHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index e03cd9c51b1..e8ef579af30 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -100,7 +100,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
return;
// expected bracket entry
- PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bgTemplate->BattlemasterEntry->MapID[0], _player->GetLevel());
+ PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bgTemplate->MapIDs.front(), _player->GetLevel());
if (!bracketEntry)
return;
@@ -323,7 +323,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl
return;
}
- uint32 mapId = bgTemplate->BattlemasterEntry->MapID[0];
+ uint32 mapId = bgTemplate->MapIDs.front();
// BGTemplateId returns BATTLEGROUND_AA when it is arena queue.
// Do instance id search as there is no AA bg instances.
@@ -501,7 +501,7 @@ void WorldSession::HandleRequestBattlefieldStatusOpcode(WorldPackets::Battlegrou
continue;
// expected bracket entry
- PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bgTemplate->BattlemasterEntry->MapID[0], _player->GetLevel());
+ PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bgTemplate->MapIDs.front(), _player->GetLevel());
if (!bracketEntry)
continue;
@@ -537,7 +537,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::Battl
BattlegroundTypeId bgTypeId = bgTemplate->Id;
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, BattlegroundQueueIdType::Arena, true, arenatype);
- PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bgTemplate->BattlemasterEntry->MapID[0], _player->GetLevel());
+ PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bgTemplate->MapIDs.front(), _player->GetLevel());
if (!bracketEntry)
return;