diff options
Diffstat (limited to 'src/server/game/Handlers/BattleGroundHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/BattleGroundHandler.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index e03cd9c51b1..e8ef579af30 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -100,7 +100,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt return; // expected bracket entry - PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bgTemplate->BattlemasterEntry->MapID[0], _player->GetLevel()); + PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bgTemplate->MapIDs.front(), _player->GetLevel()); if (!bracketEntry) return; @@ -323,7 +323,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl return; } - uint32 mapId = bgTemplate->BattlemasterEntry->MapID[0]; + uint32 mapId = bgTemplate->MapIDs.front(); // BGTemplateId returns BATTLEGROUND_AA when it is arena queue. // Do instance id search as there is no AA bg instances. @@ -501,7 +501,7 @@ void WorldSession::HandleRequestBattlefieldStatusOpcode(WorldPackets::Battlegrou continue; // expected bracket entry - PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bgTemplate->BattlemasterEntry->MapID[0], _player->GetLevel()); + PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bgTemplate->MapIDs.front(), _player->GetLevel()); if (!bracketEntry) continue; @@ -537,7 +537,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::Battl BattlegroundTypeId bgTypeId = bgTemplate->Id; BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, BattlegroundQueueIdType::Arena, true, arenatype); - PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bgTemplate->BattlemasterEntry->MapID[0], _player->GetLevel()); + PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bgTemplate->MapIDs.front(), _player->GetLevel()); if (!bracketEntry) return; |