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path: root/src/server/game/Handlers/CharacterHandler.cpp
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-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index f2a93781714..61bf3850972 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1675,7 +1675,7 @@ void WorldSession::HandleEquipmentSetSave(WorldPackets::EquipmentSet::SaveEquipm
if (!illusion->ItemVisual || !(illusion->Flags & ENCHANTMENT_COLLECTABLE))
return false;
- if (PlayerConditionEntry const* condition = sPlayerConditionStore.LookupEntry(illusion->PlayerConditionID))
+ if (PlayerConditionEntry const* condition = sPlayerConditionStore.LookupEntry(illusion->TransmogPlayerConditionID))
if (!sConditionMgr->IsPlayerMeetingCondition(_player, condition))
return false;
@@ -2304,7 +2304,7 @@ void WorldSession::HandleRandomizeCharNameOpcode(WorldPackets::Character::Genera
WorldPackets::Character::GenerateRandomCharacterNameResult result;
result.Success = true;
- result.Name = sDB2Manager.GetNameGenEntry(packet.Race, packet.Sex, GetSessionDbcLocale(), sWorld->GetDefaultDbcLocale());
+ result.Name = sDB2Manager.GetNameGenEntry(packet.Race, packet.Sex);
SendPacket(result.Write());
}