diff options
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 122 |
1 files changed, 61 insertions, 61 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 996e0e97ea6..78388c661ef 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -247,7 +247,7 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result) SendPacket(&data); } -void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recv_data*/) +void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recvData*/) { // remove expired bans PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS); @@ -266,20 +266,20 @@ void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recv_data*/) _charEnumCallback = CharacterDatabase.AsyncQuery(stmt); } -void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data) +void WorldSession::HandleCharCreateOpcode(WorldPacket & recvData) { std::string name; uint8 race_, class_; - recv_data >> name; + recvData >> name; - recv_data >> race_; - recv_data >> class_; + recvData >> race_; + recvData >> class_; // extract other data required for player creating uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId; - recv_data >> gender >> skin >> face; - recv_data >> hairStyle >> hairColor >> facialHair >> outfitId; + recvData >> gender >> skin >> face; + recvData >> hairStyle >> hairColor >> facialHair >> outfitId; WorldPacket data(SMSG_CHAR_CREATE, 1); // returned with diff.values in all cases @@ -404,7 +404,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data) } delete _charCreateCallback.GetParam(); // Delete existing if any, to make the callback chain reset to stage 0 - _charCreateCallback.SetParam(new CharacterCreateInfo(name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId, recv_data)); + _charCreateCallback.SetParam(new CharacterCreateInfo(name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId, recvData)); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); stmt->setString(0, name); _charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt)); @@ -688,10 +688,10 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte } } -void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data) +void WorldSession::HandleCharDeleteOpcode(WorldPacket & recvData) { uint64 guid; - recv_data >> guid; + recvData >> guid; // can't delete loaded character if (ObjectAccessor::FindPlayer(guid)) @@ -1097,30 +1097,30 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) delete holder; } -void WorldSession::HandleSetFactionAtWar(WorldPacket & recv_data) +void WorldSession::HandleSetFactionAtWar(WorldPacket & recvData) { sLog->outStaticDebug("WORLD: Received CMSG_SET_FACTION_ATWAR"); uint32 repListID; uint8 flag; - recv_data >> repListID; - recv_data >> flag; + recvData >> repListID; + recvData >> flag; GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag); } //I think this function is never used :/ I dunno, but i guess this opcode not exists -void WorldSession::HandleSetFactionCheat(WorldPacket & /*recv_data*/) +void WorldSession::HandleSetFactionCheat(WorldPacket & /*recvData*/) { sLog->outError("WORLD SESSION: HandleSetFactionCheat, not expected call, please report."); GetPlayer()->GetReputationMgr().SendStates(); } -void WorldSession::HandleTutorialFlag(WorldPacket & recv_data) +void WorldSession::HandleTutorialFlag(WorldPacket & recvData) { uint32 data; - recv_data >> data; + recvData >> data; uint8 index = uint8(data / 32); if (index >= MAX_ACCOUNT_TUTORIAL_VALUES) @@ -1133,57 +1133,57 @@ void WorldSession::HandleTutorialFlag(WorldPacket & recv_data) SetTutorialInt(index, flag); } -void WorldSession::HandleTutorialClear(WorldPacket & /*recv_data*/) +void WorldSession::HandleTutorialClear(WorldPacket & /*recvData*/) { for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i) SetTutorialInt(i, 0xFFFFFFFF); } -void WorldSession::HandleTutorialReset(WorldPacket & /*recv_data*/) +void WorldSession::HandleTutorialReset(WorldPacket & /*recvData*/) { for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i) SetTutorialInt(i, 0x00000000); } -void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket & recv_data) +void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket & recvData) { sLog->outStaticDebug("WORLD: Received CMSG_SET_WATCHED_FACTION"); uint32 fact; - recv_data >> fact; + recvData >> fact; GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact); } -void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket & recv_data) +void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket & recvData) { sLog->outStaticDebug("WORLD: Received CMSG_SET_FACTION_INACTIVE"); uint32 replistid; uint8 inactive; - recv_data >> replistid >> inactive; + recvData >> replistid >> inactive; _player->GetReputationMgr().SetInactive(replistid, inactive); } -void WorldSession::HandleShowingHelmOpcode(WorldPacket& recv_data) +void WorldSession::HandleShowingHelmOpcode(WorldPacket& recvData) { sLog->outStaticDebug("CMSG_SHOWING_HELM for %s", _player->GetName()); - recv_data.read_skip<uint8>(); // unknown, bool? + recvData.read_skip<uint8>(); // unknown, bool? _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM); } -void WorldSession::HandleShowingCloakOpcode(WorldPacket& recv_data) +void WorldSession::HandleShowingCloakOpcode(WorldPacket& recvData) { sLog->outStaticDebug("CMSG_SHOWING_CLOAK for %s", _player->GetName()); - recv_data.read_skip<uint8>(); // unknown, bool? + recvData.read_skip<uint8>(); // unknown, bool? _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK); } -void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data) +void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData) { uint64 guid; std::string newName; - recv_data >> guid; - recv_data >> newName; + recvData >> guid; + recvData >> newName; // prevent character rename to invalid name if (!normalizePlayerName(newName)) @@ -1273,11 +1273,11 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult resu sWorld->UpdateCharacterNameData(guidLow, newName); } -void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data) +void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData) { uint64 guid; - recv_data >> guid; + recvData >> guid; // not accept declined names for unsupported languages std::string name; @@ -1312,7 +1312,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data) std::string name2; DeclinedName declinedname; - recv_data >> name2; + recvData >> name2; if (name2 != name) // character have different name { @@ -1325,7 +1325,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data) for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { - recv_data >> declinedname.name[i]; + recvData >> declinedname.name[i]; if (!normalizePlayerName(declinedname.name[i])) { WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8); @@ -1370,12 +1370,12 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data) SendPacket(&data); } -void WorldSession::HandleAlterAppearance(WorldPacket & recv_data) +void WorldSession::HandleAlterAppearance(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ALTER_APPEARANCE"); uint32 Hair, Color, FacialHair, SkinColor; - recv_data >> Hair >> Color >> FacialHair >> SkinColor; + recvData >> Hair >> Color >> FacialHair >> SkinColor; BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair); @@ -1425,10 +1425,10 @@ void WorldSession::HandleAlterAppearance(WorldPacket & recv_data) _player->SetStandState(0); // stand up } -void WorldSession::HandleRemoveGlyph(WorldPacket & recv_data) +void WorldSession::HandleRemoveGlyph(WorldPacket & recvData) { uint32 slot; - recv_data >> slot; + recvData >> slot; if (slot >= MAX_GLYPH_SLOT_INDEX) { @@ -1447,16 +1447,16 @@ void WorldSession::HandleRemoveGlyph(WorldPacket & recv_data) } } -void WorldSession::HandleCharCustomize(WorldPacket& recv_data) +void WorldSession::HandleCharCustomize(WorldPacket& recvData) { uint64 guid; std::string newName; - recv_data >> guid; - recv_data >> newName; + recvData >> guid; + recvData >> newName; uint8 gender, skin, face, hairStyle, hairColor, facialHair; - recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face; + recvData >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AT_LOGIN); stmt->setUInt32(0, GUID_LOPART(guid)); @@ -1561,23 +1561,23 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data) SendPacket(&data); } -void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data) +void WorldSession::HandleEquipmentSetSave(WorldPacket &recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_SAVE"); uint64 setGuid; - recv_data.readPackGUID(setGuid); + recvData.readPackGUID(setGuid); uint32 index; - recv_data >> index; + recvData >> index; if (index >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount return; std::string name; - recv_data >> name; + recvData >> name; std::string iconName; - recv_data >> iconName; + recvData >> iconName; EquipmentSet eqSet; @@ -1589,7 +1589,7 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data) for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) { uint64 itemGuid; - recv_data.readPackGUID(itemGuid); + recvData.readPackGUID(itemGuid); // equipment manager sends "1" (as raw GUID) for slots set to "ignore" (don't touch slot at equip set) if (itemGuid == 1) @@ -1613,17 +1613,17 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data) _player->SetEquipmentSet(index, eqSet); } -void WorldSession::HandleEquipmentSetDelete(WorldPacket &recv_data) +void WorldSession::HandleEquipmentSetDelete(WorldPacket &recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_DELETE"); uint64 setGuid; - recv_data.readPackGUID(setGuid); + recvData.readPackGUID(setGuid); _player->DeleteEquipmentSet(setGuid); } -void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data) +void WorldSession::HandleEquipmentSetUse(WorldPacket &recvData) { if (_player->isInCombat()) return; @@ -1633,10 +1633,10 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data) for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) { uint64 itemGuid; - recv_data.readPackGUID(itemGuid); + recvData.readPackGUID(itemGuid); uint8 srcbag, srcslot; - recv_data >> srcbag >> srcslot; + recvData >> srcbag >> srcslot; sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot); @@ -1678,15 +1678,15 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data) SendPacket(&data); } -void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) +void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) { // TODO: Move queries to prepared statements uint64 guid; std::string newname; uint8 gender, skin, face, hairStyle, hairColor, facialHair, race; - recv_data >> guid; - recv_data >> newname; - recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face >> race; + recvData >> guid; + recvData >> newname; + recvData >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face >> race; uint32 lowGuid = GUID_LOPART(guid); @@ -1708,7 +1708,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) uint32 playerClass = uint32(fields[0].GetUInt8()); uint32 level = uint32(fields[1].GetUInt8()); uint32 at_loginFlags = fields[2].GetUInt16(); - uint32 used_loginFlag = ((recv_data.GetOpcode() == CMSG_CHAR_RACE_CHANGE) ? AT_LOGIN_CHANGE_RACE : AT_LOGIN_CHANGE_FACTION); + uint32 used_loginFlag = ((recvData.GetOpcode() == CMSG_CHAR_RACE_CHANGE) ? AT_LOGIN_CHANGE_RACE : AT_LOGIN_CHANGE_FACTION); if (!sObjectMgr->GetPlayerInfo(race, playerClass)) { @@ -1872,7 +1872,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) trans->Append(stmt); } - if (recv_data.GetOpcode() == CMSG_CHAR_FACTION_CHANGE) + if (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE) { // Delete all Flypaths PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH); @@ -2107,12 +2107,12 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) SendPacket(&data); } -void WorldSession::HandleRandomizeCharNameOpcode(WorldPacket& recv_data) +void WorldSession::HandleRandomizeCharNameOpcode(WorldPacket& recvData) { uint8 gender, race; - recv_data >> gender; - recv_data >> race; + recvData >> gender; + recvData >> race; if (!Player::IsValidRace(race)) { |