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path: root/src/server/game/Handlers/CharacterHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp122
1 files changed, 61 insertions, 61 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 996e0e97ea6..78388c661ef 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -247,7 +247,7 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result)
SendPacket(&data);
}
-void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recv_data*/)
+void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recvData*/)
{
// remove expired bans
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS);
@@ -266,20 +266,20 @@ void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recv_data*/)
_charEnumCallback = CharacterDatabase.AsyncQuery(stmt);
}
-void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
+void WorldSession::HandleCharCreateOpcode(WorldPacket & recvData)
{
std::string name;
uint8 race_, class_;
- recv_data >> name;
+ recvData >> name;
- recv_data >> race_;
- recv_data >> class_;
+ recvData >> race_;
+ recvData >> class_;
// extract other data required for player creating
uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId;
- recv_data >> gender >> skin >> face;
- recv_data >> hairStyle >> hairColor >> facialHair >> outfitId;
+ recvData >> gender >> skin >> face;
+ recvData >> hairStyle >> hairColor >> facialHair >> outfitId;
WorldPacket data(SMSG_CHAR_CREATE, 1); // returned with diff.values in all cases
@@ -404,7 +404,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
}
delete _charCreateCallback.GetParam(); // Delete existing if any, to make the callback chain reset to stage 0
- _charCreateCallback.SetParam(new CharacterCreateInfo(name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId, recv_data));
+ _charCreateCallback.SetParam(new CharacterCreateInfo(name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId, recvData));
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->setString(0, name);
_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
@@ -688,10 +688,10 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
}
}
-void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data)
+void WorldSession::HandleCharDeleteOpcode(WorldPacket & recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
// can't delete loaded character
if (ObjectAccessor::FindPlayer(guid))
@@ -1097,30 +1097,30 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
delete holder;
}
-void WorldSession::HandleSetFactionAtWar(WorldPacket & recv_data)
+void WorldSession::HandleSetFactionAtWar(WorldPacket & recvData)
{
sLog->outStaticDebug("WORLD: Received CMSG_SET_FACTION_ATWAR");
uint32 repListID;
uint8 flag;
- recv_data >> repListID;
- recv_data >> flag;
+ recvData >> repListID;
+ recvData >> flag;
GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag);
}
//I think this function is never used :/ I dunno, but i guess this opcode not exists
-void WorldSession::HandleSetFactionCheat(WorldPacket & /*recv_data*/)
+void WorldSession::HandleSetFactionCheat(WorldPacket & /*recvData*/)
{
sLog->outError("WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
GetPlayer()->GetReputationMgr().SendStates();
}
-void WorldSession::HandleTutorialFlag(WorldPacket & recv_data)
+void WorldSession::HandleTutorialFlag(WorldPacket & recvData)
{
uint32 data;
- recv_data >> data;
+ recvData >> data;
uint8 index = uint8(data / 32);
if (index >= MAX_ACCOUNT_TUTORIAL_VALUES)
@@ -1133,57 +1133,57 @@ void WorldSession::HandleTutorialFlag(WorldPacket & recv_data)
SetTutorialInt(index, flag);
}
-void WorldSession::HandleTutorialClear(WorldPacket & /*recv_data*/)
+void WorldSession::HandleTutorialClear(WorldPacket & /*recvData*/)
{
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
SetTutorialInt(i, 0xFFFFFFFF);
}
-void WorldSession::HandleTutorialReset(WorldPacket & /*recv_data*/)
+void WorldSession::HandleTutorialReset(WorldPacket & /*recvData*/)
{
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
SetTutorialInt(i, 0x00000000);
}
-void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket & recv_data)
+void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket & recvData)
{
sLog->outStaticDebug("WORLD: Received CMSG_SET_WATCHED_FACTION");
uint32 fact;
- recv_data >> fact;
+ recvData >> fact;
GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
}
-void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket & recv_data)
+void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket & recvData)
{
sLog->outStaticDebug("WORLD: Received CMSG_SET_FACTION_INACTIVE");
uint32 replistid;
uint8 inactive;
- recv_data >> replistid >> inactive;
+ recvData >> replistid >> inactive;
_player->GetReputationMgr().SetInactive(replistid, inactive);
}
-void WorldSession::HandleShowingHelmOpcode(WorldPacket& recv_data)
+void WorldSession::HandleShowingHelmOpcode(WorldPacket& recvData)
{
sLog->outStaticDebug("CMSG_SHOWING_HELM for %s", _player->GetName());
- recv_data.read_skip<uint8>(); // unknown, bool?
+ recvData.read_skip<uint8>(); // unknown, bool?
_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
}
-void WorldSession::HandleShowingCloakOpcode(WorldPacket& recv_data)
+void WorldSession::HandleShowingCloakOpcode(WorldPacket& recvData)
{
sLog->outStaticDebug("CMSG_SHOWING_CLOAK for %s", _player->GetName());
- recv_data.read_skip<uint8>(); // unknown, bool?
+ recvData.read_skip<uint8>(); // unknown, bool?
_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
}
-void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
+void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData)
{
uint64 guid;
std::string newName;
- recv_data >> guid;
- recv_data >> newName;
+ recvData >> guid;
+ recvData >> newName;
// prevent character rename to invalid name
if (!normalizePlayerName(newName))
@@ -1273,11 +1273,11 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult resu
sWorld->UpdateCharacterNameData(guidLow, newName);
}
-void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
+void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData)
{
uint64 guid;
- recv_data >> guid;
+ recvData >> guid;
// not accept declined names for unsupported languages
std::string name;
@@ -1312,7 +1312,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
std::string name2;
DeclinedName declinedname;
- recv_data >> name2;
+ recvData >> name2;
if (name2 != name) // character have different name
{
@@ -1325,7 +1325,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
- recv_data >> declinedname.name[i];
+ recvData >> declinedname.name[i];
if (!normalizePlayerName(declinedname.name[i]))
{
WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
@@ -1370,12 +1370,12 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
SendPacket(&data);
}
-void WorldSession::HandleAlterAppearance(WorldPacket & recv_data)
+void WorldSession::HandleAlterAppearance(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ALTER_APPEARANCE");
uint32 Hair, Color, FacialHair, SkinColor;
- recv_data >> Hair >> Color >> FacialHair >> SkinColor;
+ recvData >> Hair >> Color >> FacialHair >> SkinColor;
BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair);
@@ -1425,10 +1425,10 @@ void WorldSession::HandleAlterAppearance(WorldPacket & recv_data)
_player->SetStandState(0); // stand up
}
-void WorldSession::HandleRemoveGlyph(WorldPacket & recv_data)
+void WorldSession::HandleRemoveGlyph(WorldPacket & recvData)
{
uint32 slot;
- recv_data >> slot;
+ recvData >> slot;
if (slot >= MAX_GLYPH_SLOT_INDEX)
{
@@ -1447,16 +1447,16 @@ void WorldSession::HandleRemoveGlyph(WorldPacket & recv_data)
}
}
-void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
+void WorldSession::HandleCharCustomize(WorldPacket& recvData)
{
uint64 guid;
std::string newName;
- recv_data >> guid;
- recv_data >> newName;
+ recvData >> guid;
+ recvData >> newName;
uint8 gender, skin, face, hairStyle, hairColor, facialHair;
- recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face;
+ recvData >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AT_LOGIN);
stmt->setUInt32(0, GUID_LOPART(guid));
@@ -1561,23 +1561,23 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
SendPacket(&data);
}
-void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data)
+void WorldSession::HandleEquipmentSetSave(WorldPacket &recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_SAVE");
uint64 setGuid;
- recv_data.readPackGUID(setGuid);
+ recvData.readPackGUID(setGuid);
uint32 index;
- recv_data >> index;
+ recvData >> index;
if (index >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount
return;
std::string name;
- recv_data >> name;
+ recvData >> name;
std::string iconName;
- recv_data >> iconName;
+ recvData >> iconName;
EquipmentSet eqSet;
@@ -1589,7 +1589,7 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data)
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
uint64 itemGuid;
- recv_data.readPackGUID(itemGuid);
+ recvData.readPackGUID(itemGuid);
// equipment manager sends "1" (as raw GUID) for slots set to "ignore" (don't touch slot at equip set)
if (itemGuid == 1)
@@ -1613,17 +1613,17 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data)
_player->SetEquipmentSet(index, eqSet);
}
-void WorldSession::HandleEquipmentSetDelete(WorldPacket &recv_data)
+void WorldSession::HandleEquipmentSetDelete(WorldPacket &recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_DELETE");
uint64 setGuid;
- recv_data.readPackGUID(setGuid);
+ recvData.readPackGUID(setGuid);
_player->DeleteEquipmentSet(setGuid);
}
-void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
+void WorldSession::HandleEquipmentSetUse(WorldPacket &recvData)
{
if (_player->isInCombat())
return;
@@ -1633,10 +1633,10 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
uint64 itemGuid;
- recv_data.readPackGUID(itemGuid);
+ recvData.readPackGUID(itemGuid);
uint8 srcbag, srcslot;
- recv_data >> srcbag >> srcslot;
+ recvData >> srcbag >> srcslot;
sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot);
@@ -1678,15 +1678,15 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
SendPacket(&data);
}
-void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
+void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
{
// TODO: Move queries to prepared statements
uint64 guid;
std::string newname;
uint8 gender, skin, face, hairStyle, hairColor, facialHair, race;
- recv_data >> guid;
- recv_data >> newname;
- recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face >> race;
+ recvData >> guid;
+ recvData >> newname;
+ recvData >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face >> race;
uint32 lowGuid = GUID_LOPART(guid);
@@ -1708,7 +1708,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
uint32 playerClass = uint32(fields[0].GetUInt8());
uint32 level = uint32(fields[1].GetUInt8());
uint32 at_loginFlags = fields[2].GetUInt16();
- uint32 used_loginFlag = ((recv_data.GetOpcode() == CMSG_CHAR_RACE_CHANGE) ? AT_LOGIN_CHANGE_RACE : AT_LOGIN_CHANGE_FACTION);
+ uint32 used_loginFlag = ((recvData.GetOpcode() == CMSG_CHAR_RACE_CHANGE) ? AT_LOGIN_CHANGE_RACE : AT_LOGIN_CHANGE_FACTION);
if (!sObjectMgr->GetPlayerInfo(race, playerClass))
{
@@ -1872,7 +1872,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
trans->Append(stmt);
}
- if (recv_data.GetOpcode() == CMSG_CHAR_FACTION_CHANGE)
+ if (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE)
{
// Delete all Flypaths
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH);
@@ -2107,12 +2107,12 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
SendPacket(&data);
}
-void WorldSession::HandleRandomizeCharNameOpcode(WorldPacket& recv_data)
+void WorldSession::HandleRandomizeCharNameOpcode(WorldPacket& recvData)
{
uint8 gender, race;
- recv_data >> gender;
- recv_data >> race;
+ recvData >> gender;
+ recvData >> race;
if (!Player::IsValidRace(race))
{