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path: root/src/server/game/Handlers/CharacterHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index c3a9ce8cad0..17ca7dd0d2d 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -179,7 +179,7 @@ bool LoginQueryHolder::Initialize()
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILCOUNT);
stmt->setUInt64(0, lowGuid);
- stmt->setUInt64(1, uint64(time(NULL)));
+ stmt->setUInt64(1, uint64(time(nullptr)));
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_COUNT, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILDATE);
@@ -865,7 +865,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPackets::Character::CharDelete& c
void WorldSession::HandlePlayerLoginOpcode(WorldPackets::Character::PlayerLogin& playerLogin)
{
- if (PlayerLoading() || GetPlayer() != NULL)
+ if (PlayerLoading() || GetPlayer() != nullptr)
{
TC_LOG_ERROR("network", "Player tries to login again, AccountId = %d", GetAccountId());
KickPlayer();
@@ -935,7 +935,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
// "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
if (!pCurrChar->LoadFromDB(playerGuid, holder))
{
- SetPlayer(NULL);
+ SetPlayer(nullptr);
KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick
delete pCurrChar; // delete it manually
delete holder; // delete all unprocessed queries
@@ -1118,10 +1118,10 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
{
// not blizz like, we must correctly save and load player instead...
if (pCurrChar->getRace() == RACE_NIGHTELF && !pCurrChar->HasAura(20584))
- pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
+ pCurrChar->CastSpell(pCurrChar, 20584, true, nullptr);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
if (!pCurrChar->HasAura(8326))
- pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
+ pCurrChar->CastSpell(pCurrChar, 8326, true, nullptr); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
pCurrChar->SetWaterWalking(true);
}
@@ -1878,7 +1878,7 @@ void WorldSession::HandleUseEquipmentSet(WorldPackets::EquipmentSet::UseEquipmen
_player->StoreItem(itemPosCountVec, uItem, true);
}
else
- _player->SendEquipError(inventoryResult, uItem, NULL);
+ _player->SendEquipError(inventoryResult, uItem, nullptr);
continue;
}