diff options
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index c3a9ce8cad0..17ca7dd0d2d 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -179,7 +179,7 @@ bool LoginQueryHolder::Initialize() stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILCOUNT); stmt->setUInt64(0, lowGuid); - stmt->setUInt64(1, uint64(time(NULL))); + stmt->setUInt64(1, uint64(time(nullptr))); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_COUNT, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILDATE); @@ -865,7 +865,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPackets::Character::CharDelete& c void WorldSession::HandlePlayerLoginOpcode(WorldPackets::Character::PlayerLogin& playerLogin) { - if (PlayerLoading() || GetPlayer() != NULL) + if (PlayerLoading() || GetPlayer() != nullptr) { TC_LOG_ERROR("network", "Player tries to login again, AccountId = %d", GetAccountId()); KickPlayer(); @@ -935,7 +935,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) // "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools) if (!pCurrChar->LoadFromDB(playerGuid, holder)) { - SetPlayer(NULL); + SetPlayer(nullptr); KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick delete pCurrChar; // delete it manually delete holder; // delete all unprocessed queries @@ -1118,10 +1118,10 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) { // not blizz like, we must correctly save and load player instead... if (pCurrChar->getRace() == RACE_NIGHTELF && !pCurrChar->HasAura(20584)) - pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) + pCurrChar->CastSpell(pCurrChar, 20584, true, nullptr);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) if (!pCurrChar->HasAura(8326)) - pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) + pCurrChar->CastSpell(pCurrChar, 8326, true, nullptr); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) pCurrChar->SetWaterWalking(true); } @@ -1878,7 +1878,7 @@ void WorldSession::HandleUseEquipmentSet(WorldPackets::EquipmentSet::UseEquipmen _player->StoreItem(itemPosCountVec, uItem, true); } else - _player->SendEquipError(inventoryResult, uItem, NULL); + _player->SendEquipError(inventoryResult, uItem, nullptr); continue; } |