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path: root/src/server/game/Handlers/CharacterHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp11
1 files changed, 2 insertions, 9 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index e0ed3b3a997..75f261a96bc 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -29,7 +29,6 @@
#include "CharacterCache.h"
#include "CharacterPackets.h"
#include "Chat.h"
-#include "ClientConfigPackets.h"
#include "Common.h"
#include "Containers.h"
#include "DatabaseEnv.h"
@@ -1050,6 +1049,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
pCurrChar->SetVirtualPlayerRealm(GetVirtualRealmAddress());
+ SendAccountDataTimes(ObjectGuid::Empty, GLOBAL_CACHE_MASK);
SendTutorialsData();
pCurrChar->GetMotionMaster()->Initialize();
@@ -1062,14 +1062,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
// load player specific part before send times
LoadAccountData(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA), PER_CHARACTER_CACHE_MASK);
-
- WorldPackets::ClientConfig::AccountDataTimes accountDataTimes;
- accountDataTimes.PlayerGuid = playerGuid;
- accountDataTimes.ServerTime = GameTime::GetGameTimeSystemPoint();
- for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
- accountDataTimes.AccountTimes[i] = GetAccountData(AccountDataType(i))->Time;
-
- SendPacket(accountDataTimes.Write());
+ SendAccountDataTimes(playerGuid, ALL_ACCOUNT_DATA_CACHE_MASK);
SendFeatureSystemStatus();