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path: root/src/server/game/Handlers/CharacterHandler.cpp
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-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index df515f879f8..9aecf3c4c25 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1006,7 +1006,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
SendNotification(LANG_GM_ON);
std::string IP_str = GetRemoteAddress();
- sLog->outDebug(LOG_FILTER_PLAYER, "Account: %d (IP: %s) Login Character:[%s] (GUID: %u) Level: %d",
+ sLog->outInfo(LOG_FILTER_PLAYER_LOADING, "Account: %d (IP: %s) Login Character:[%s] (GUID: %u) Level: %d",
GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow(), pCurrChar->getLevel());
if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))