diff options
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 42db4f42953..83844a257cc 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1787,7 +1787,7 @@ void WorldSession::HandleCharRaceOrFactionChangeCallback(PreparedQueryResult res if (factionChangeInfo->SkinID.HasValue) { playerBytes &= ~uint32(0xFF); - playerBytes |= factionChangeInfo->SkinID.value; + playerBytes |= factionChangeInfo->SkinID.Value; } else factionChangeInfo->SkinID.Set(uint8(playerBytes & 0xFF)); @@ -1795,7 +1795,7 @@ void WorldSession::HandleCharRaceOrFactionChangeCallback(PreparedQueryResult res if (factionChangeInfo->FaceID.HasValue) { playerBytes &= ~(uint32(0xFF) << 8); - playerBytes |= uint32(factionChangeInfo->FaceID.value) << 8; + playerBytes |= uint32(factionChangeInfo->FaceID.Value) << 8; } else factionChangeInfo->FaceID.Set(uint8((playerBytes2 >> 8) & 0xFF)); @@ -1803,7 +1803,7 @@ void WorldSession::HandleCharRaceOrFactionChangeCallback(PreparedQueryResult res if (factionChangeInfo->HairStyleID.HasValue) { playerBytes &= ~(uint32(0xFF) << 16); - playerBytes |= uint32(factionChangeInfo->HairStyleID.value) << 16; + playerBytes |= uint32(factionChangeInfo->HairStyleID.Value) << 16; } else factionChangeInfo->HairStyleID.Set(uint8((playerBytes2 >> 16) & 0xFF)); @@ -1811,7 +1811,7 @@ void WorldSession::HandleCharRaceOrFactionChangeCallback(PreparedQueryResult res if (factionChangeInfo->HairColorID.HasValue) { playerBytes &= ~(uint32(0xFF) << 24); - playerBytes |= uint32(factionChangeInfo->HairColorID.value) << 24; + playerBytes |= uint32(factionChangeInfo->HairColorID.Value) << 24; } else factionChangeInfo->HairColorID.Set(uint8((playerBytes2 >> 24) & 0xFF)); @@ -1819,7 +1819,7 @@ void WorldSession::HandleCharRaceOrFactionChangeCallback(PreparedQueryResult res if (factionChangeInfo->FacialHairStyleID.HasValue) { playerBytes2 &= ~0xFF; - playerBytes2 |= factionChangeInfo->FacialHairStyleID.value; + playerBytes2 |= factionChangeInfo->FacialHairStyleID.Value; } else factionChangeInfo->FacialHairStyleID.Set(uint8(playerBytes2 & 0xFF)); @@ -2514,14 +2514,14 @@ void WorldSession::SendCharFactionChange(ResponseCodes result, WorldPackets::Cha if (result == RESPONSE_SUCCESS) { packet.Display.HasValue = true; - packet.Display.value.Name = factionChangeInfo->Name; - packet.Display.value.SexID = factionChangeInfo->SexID; - packet.Display.value.SkinID = factionChangeInfo->SkinID.value; - packet.Display.value.HairColorID = factionChangeInfo->HairColorID.value; - packet.Display.value.HairStyleID = factionChangeInfo->HairStyleID.value; - packet.Display.value.FacialHairStyleID = factionChangeInfo->FacialHairStyleID.value; - packet.Display.value.FaceID = factionChangeInfo->FaceID.value; - packet.Display.value.RaceID = factionChangeInfo->RaceID; + packet.Display.Value.Name = factionChangeInfo->Name; + packet.Display.Value.SexID = factionChangeInfo->SexID; + packet.Display.Value.SkinID = factionChangeInfo->SkinID.Value; + packet.Display.Value.HairColorID = factionChangeInfo->HairColorID.Value; + packet.Display.Value.HairStyleID = factionChangeInfo->HairStyleID.Value; + packet.Display.Value.FacialHairStyleID = factionChangeInfo->FacialHairStyleID.Value; + packet.Display.Value.FaceID = factionChangeInfo->FaceID.Value; + packet.Display.Value.RaceID = factionChangeInfo->RaceID; } SendPacket(packet.Write()); |