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path: root/src/server/game/Handlers/CharacterHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index cea45039e88..d4594be132c 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -231,8 +231,8 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result)
if (!(*result)[20].GetUInt32())
_legitCharacters.insert(guid);
- if (!sWorld->HasCharacterNameData(guid)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet.
- sWorld->AddCharacterNameData(guid, (*result)[1].GetString(), (*result)[4].GetUInt8(), (*result)[2].GetUInt8(), (*result)[3].GetUInt8(), (*result)[7].GetUInt8());
+ if (!sWorld->HasCharacterInfo(guid)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet.
+ sWorld->AddCharacterInfo(guid, GetAccountId(), (*result)[1].GetString(), (*result)[4].GetUInt8(), (*result)[2].GetUInt8(), (*result)[3].GetUInt8(), (*result)[7].GetUInt8());
++num;
}
}
@@ -645,7 +645,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), createInfo->Name.c_str(), newChar.GetGUID().GetCounter());
sScriptMgr->OnPlayerCreate(&newChar);
- sWorld->AddCharacterNameData(newChar.GetGUID(), newChar.GetName(), newChar.getGender(), newChar.getRace(), newChar.getClass(), newChar.getLevel());
+ sWorld->AddCharacterInfo(newChar.GetGUID(), GetAccountId(), newChar.GetName(), newChar.getGender(), newChar.getRace(), newChar.getClass(), newChar.getLevel());
newChar.CleanupsBeforeDelete();
delete createInfo;
@@ -1157,7 +1157,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult resu
SendCharRename(RESPONSE_SUCCESS, *renameInfo);
- sWorld->UpdateCharacterNameData(renameInfo->Guid, renameInfo->Name);
+ sWorld->UpdateCharacterInfo(renameInfo->Guid, renameInfo->Name);
}
void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData)
@@ -1447,7 +1447,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData)
CharacterDatabase.CommitTransaction(trans);
- sWorld->UpdateCharacterNameData(customizeInfo.Guid, customizeInfo.Name, customizeInfo.Gender);
+ sWorld->UpdateCharacterInfo(customizeInfo.Guid, customizeInfo.Name, customizeInfo.Gender);
SendCharCustomize(RESPONSE_SUCCESS, customizeInfo);
}
@@ -1596,16 +1596,16 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
ObjectGuid::LowType lowGuid = factionChangeInfo.Guid.GetCounter();
// get the players old (at this moment current) race
- CharacterNameData const* nameData = sWorld->GetCharacterNameData(factionChangeInfo.Guid);
+ CharacterInfo const* nameData = sWorld->GetCharacterInfo(factionChangeInfo.Guid);
if (!nameData)
{
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo);
return;
}
- uint8 oldRace = nameData->m_race;
- uint8 playerClass = nameData->m_class;
- uint8 level = nameData->m_level;
+ uint8 oldRace = nameData->Race;
+ uint8 playerClass = nameData->Class;
+ uint8 level = nameData->Level;
// TO Do: Make async
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_AT_LOGIN_TITLES);
@@ -1695,7 +1695,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
- sWorld->UpdateCharacterNameData(factionChangeInfo.Guid, factionChangeInfo.Name, factionChangeInfo.Gender, factionChangeInfo.Race);
+ sWorld->UpdateCharacterInfo(factionChangeInfo.Guid, factionChangeInfo.Name, factionChangeInfo.Gender, factionChangeInfo.Race);
if (oldRace != factionChangeInfo.Race)
{