diff options
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index a6af38fa620..881326f3b19 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -334,7 +334,7 @@ void WorldSession::HandleCharUndeleteEnumOpcode(WorldPackets::Character::EnumCha _charEnumCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt)); } -void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateChar& charCreate) +void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharacter& charCreate) { if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_TEAMMASK)) { @@ -702,7 +702,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, WorldPac } } -void WorldSession::HandleCharDeleteOpcode(WorldPackets::Character::DeleteChar& charDelete) +void WorldSession::HandleCharDeleteOpcode(WorldPackets::Character::CharDelete& charDelete) { // Initiating uint32 initAccountId = GetAccountId(); @@ -2313,7 +2313,7 @@ void WorldSession::HandleOpeningCinematic(WorldPacket& /*recvData*/) } } -void WorldSession::HandleGetUndeleteCooldownStatus(WorldPackets::Character::GetUndeleteCooldownStatus& /*getCooldown*/) +void WorldSession::HandleGetUndeleteCooldownStatus(WorldPackets::Character::GetUndeleteCharacterCooldownStatus& /*getCooldown*/) { /// empty result to force wait PreparedQueryResultPromise result; @@ -2489,7 +2489,7 @@ void WorldSession::HandleCharUndeleteCallback(PreparedQueryResult result, WorldP void WorldSession::SendCharCreate(ResponseCodes result) { - WorldPackets::Character::CharacterCreateResponse response; + WorldPackets::Character::CreateChar response; response.Code = result; SendPacket(response.Write()); @@ -2497,7 +2497,7 @@ void WorldSession::SendCharCreate(ResponseCodes result) void WorldSession::SendCharDelete(ResponseCodes result) { - WorldPackets::Character::CharacterDeleteResponse response; + WorldPackets::Character::DeleteChar response; response.Code = result; SendPacket(response.Write()); |