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Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index cc8cd627804..4861bbdeeb8 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -35,6 +35,7 @@
#include "DB2Stores.h"
#include "EquipmentSetPackets.h"
#include "GameObject.h"
+#include "GameTime.h"
#include "GitRevision.h"
#include "Group.h"
#include "Guild.h"
@@ -920,7 +921,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
WorldPackets::ClientConfig::AccountDataTimes accountDataTimes;
accountDataTimes.PlayerGuid = playerGuid;
- accountDataTimes.ServerTime = uint32(sWorld->GetGameTime());
+ accountDataTimes.ServerTime = uint32(GameTime::GetGameTime());
for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
accountDataTimes.AccountTimes[i] = uint32(GetAccountData(AccountDataType(i))->Time);
@@ -1030,7 +1031,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
loginStmt->setUInt32(0, GetAccountId());
LoginDatabase.Execute(loginStmt);
- pCurrChar->SetInGameTime(getMSTime());
+ pCurrChar->SetInGameTime(GameTime::GetGameTimeMS());
// announce group about member online (must be after add to player list to receive announce to self)
if (Group* group = pCurrChar->GetGroup())