diff options
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 85f03d8856b..963fc2e5477 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -575,7 +575,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) newChar.SaveToDB(true); createInfo->CharCount += 1; - SQLTransaction trans = LoginDatabase.BeginTransaction(); + LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction(); LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM); stmt->setUInt32(0, GetAccountId()); @@ -1148,7 +1148,7 @@ void WorldSession::HandleCharRenameCallback(std::shared_ptr<CharacterRenameInfo> atLoginFlags &= ~AT_LOGIN_RENAME; - SQLTransaction trans = CharacterDatabase.BeginTransaction(); + CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); // Update name and at_login flag in the db CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN); @@ -1230,7 +1230,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData) for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) CharacterDatabase.EscapeString(declinedname.name[i]); - SQLTransaction trans = CharacterDatabase.BeginTransaction(); + CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); stmt->setUInt32(0, guid.GetCounter()); @@ -1435,7 +1435,7 @@ void WorldSession::HandleCharCustomizeCallback(std::shared_ptr<CharacterCustomiz } CharacterDatabasePreparedStatement* stmt = nullptr; - SQLTransaction trans = CharacterDatabase.BeginTransaction(); + CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); ObjectGuid::LowType lowGuid = customizeInfo->Guid.GetCounter(); @@ -1727,7 +1727,7 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact ObjectGuid::LowType lowGuid = factionChangeInfo->Guid.GetCounter(); CharacterDatabasePreparedStatement* stmt = nullptr; - SQLTransaction trans = CharacterDatabase.BeginTransaction(); + CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); // resurrect the character in case he's dead Player::OfflineResurrect(factionChangeInfo->Guid, trans); |