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path: root/src/server/game/Handlers/CharacterHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 85f03d8856b..963fc2e5477 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -575,7 +575,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
newChar.SaveToDB(true);
createInfo->CharCount += 1;
- SQLTransaction trans = LoginDatabase.BeginTransaction();
+ LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
stmt->setUInt32(0, GetAccountId());
@@ -1148,7 +1148,7 @@ void WorldSession::HandleCharRenameCallback(std::shared_ptr<CharacterRenameInfo>
atLoginFlags &= ~AT_LOGIN_RENAME;
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// Update name and at_login flag in the db
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
@@ -1230,7 +1230,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData)
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
CharacterDatabase.EscapeString(declinedname.name[i]);
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
stmt->setUInt32(0, guid.GetCounter());
@@ -1435,7 +1435,7 @@ void WorldSession::HandleCharCustomizeCallback(std::shared_ptr<CharacterCustomiz
}
CharacterDatabasePreparedStatement* stmt = nullptr;
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
ObjectGuid::LowType lowGuid = customizeInfo->Guid.GetCounter();
@@ -1727,7 +1727,7 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
ObjectGuid::LowType lowGuid = factionChangeInfo->Guid.GetCounter();
CharacterDatabasePreparedStatement* stmt = nullptr;
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// resurrect the character in case he's dead
Player::OfflineResurrect(factionChangeInfo->Guid, trans);