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path: root/src/server/game/Handlers/CharacterHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp42
1 files changed, 18 insertions, 24 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 42bdd6ec736..cd1497145ef 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1638,33 +1638,28 @@ void WorldSession::HandleDeleteEquipmentSet(WorldPackets::EquipmentSet::DeleteEq
_player->DeleteEquipmentSet(packet.ID);
}
-void WorldSession::HandleEquipmentSetUse(WorldPacket& recvData)
+void WorldSession::HandleUseEquipmentSet(WorldPackets::EquipmentSet::UseEquipmentSet& packet)
{
- TC_LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_USE");
+ TC_LOG_DEBUG("network", "CMSG_USE_EQUIPMENT_SET");
ObjectGuid ignoredItemGuid;
ignoredItemGuid.SetRawValue(0, 1);
- for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
- {
- ObjectGuid itemGuid;
- recvData >> itemGuid.ReadAsPacked();
-
- uint8 srcbag, srcslot;
- recvData >> srcbag >> srcslot;
- TC_LOG_DEBUG("entities.player.items", "%s: srcbag %u, srcslot %u", itemGuid.ToString().c_str(), srcbag, srcslot);
+ for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
+ {
+ TC_LOG_DEBUG("entities.player.items", "%s: ContainerSlot: %u, Slot: %u", packet.Items[i].Item.ToString().c_str(), packet.Items[i].ContainerSlot, packet.Items[i].Slot);
// check if item slot is set to "ignored" (raw value == 1), must not be unequipped then
- if (itemGuid == ignoredItemGuid)
+ if (packet.Items[i].Item == ignoredItemGuid)
continue;
// Only equip weapons in combat
if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND && i != EQUIPMENT_SLOT_RANGED)
continue;
- Item* item = _player->GetItemByGuid(itemGuid);
+ Item* item = _player->GetItemByGuid(packet.Items[i].Item);
- uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8);
+ uint16 dstPos = i | (INVENTORY_SLOT_BAG_0 << 8);
if (!item)
{
@@ -1672,28 +1667,27 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket& recvData)
if (!uItem)
continue;
- ItemPosCountVec sDest;
- InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sDest, uItem, false);
- if (msg == EQUIP_ERR_OK)
+ ItemPosCountVec itemPosCountVec;
+ InventoryResult inventoryResult = _player->CanStoreItem(NULL_BAG, NULL_SLOT, itemPosCountVec, uItem, false);
+ if (inventoryResult == EQUIP_ERR_OK)
{
_player->RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
- _player->StoreItem(sDest, uItem, true);
+ _player->StoreItem(itemPosCountVec, uItem, true);
}
else
- _player->SendEquipError(msg, uItem, NULL);
-
+ _player->SendEquipError(inventoryResult, uItem, NULL);
continue;
}
- if (item->GetPos() == dstpos)
+ if (item->GetPos() == dstPos)
continue;
- _player->SwapItem(item->GetPos(), dstpos);
+ _player->SwapItem(item->GetPos(), dstPos);
}
- WorldPacket data(SMSG_USE_EQUIPMENT_SET_RESULT, 1);
- data << uint8(0); // 4 - equipment swap failed - inventory is full
- SendPacket(&data);
+ WorldPackets::EquipmentSet::UseEquipmentSetResult result;
+ result.Reason = 0; // 4 - equipment swap failed - inventory is full
+ SendPacket(result.Write());
}
void WorldSession::HandleCharRaceOrFactionChangeOpcode(WorldPackets::Character::CharRaceOrFactionChange& packet)