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path: root/src/server/game/Handlers/CharacterHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp13
1 files changed, 5 insertions, 8 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index e3192efff29..b6c4020634e 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -814,20 +814,17 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
pCurrChar->GetMotionMaster()->Initialize();
pCurrChar->SendDungeonDifficulty(false);
- WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20);
- data << pCurrChar->GetMapId();
- data << pCurrChar->GetPositionX();
- data << pCurrChar->GetPositionY();
- data << pCurrChar->GetPositionZ();
- data << pCurrChar->GetOrientation();
- SendPacket(&data);
+ WorldPackets::Character::LoginVerifyWorld loginVerifyWorld;
+ loginVerifyWorld.MapID = pCurrChar->GetMapId();
+ loginVerifyWorld.Pos = pCurrChar->GetPosition();
+ SendPacket(loginVerifyWorld.Write());
// load player specific part before send times
LoadAccountData(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA), PER_CHARACTER_CACHE_MASK);
SendAccountDataTimes(PER_CHARACTER_CACHE_MASK);
bool featureBit4 = true;
- data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 7); // checked in 4.2.2
+ WorldPacket data(SMSG_FEATURE_SYSTEM_STATUS, 7); // checked in 4.2.2
data << uint8(2); // unknown value
data << uint32(1);
data << uint32(1);