diff options
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 126 |
1 files changed, 63 insertions, 63 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index f917b3970c8..feefaec83ab 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -52,11 +52,11 @@ class LoginQueryHolder : public SQLQueryHolder { private: uint32 m_accountId; - uint64 m_guid; + ObjectGuid m_guid; public: - LoginQueryHolder(uint32 accountId, uint64 guid) + LoginQueryHolder(uint32 accountId, ObjectGuid guid) : m_accountId(accountId), m_guid(guid) { } - uint64 GetGuid() const { return m_guid; } + ObjectGuid GetGuid() const { return m_guid; } uint32 GetAccountId() const { return m_accountId; } bool Initialize(); }; @@ -66,7 +66,7 @@ bool LoginQueryHolder::Initialize() SetSize(MAX_PLAYER_LOGIN_QUERY); bool res = true; - uint32 lowGuid = GUID_LOPART(m_guid); + uint32 lowGuid = m_guid.GetCounter(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER); stmt->setUInt32(0, lowGuid); @@ -239,18 +239,18 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result) do { - uint32 guidLow = (*result)[0].GetUInt32(); + ObjectGuid guid(HIGHGUID_PLAYER, (*result)[0].GetUInt32()); - TC_LOG_INFO("network", "Loading char guid %u from account %u.", guidLow, GetAccountId()); + TC_LOG_INFO("network", "Loading char guid %s from account %u.", guid.ToString().c_str(), GetAccountId()); Player::BuildEnumData(result, &dataBuffer, &bitBuffer); // Do not allow banned characters to log in if (!(*result)[20].GetUInt32()) - _legitCharacters.insert(guidLow); + _legitCharacters.insert(guid); - if (!sWorld->HasCharacterNameData(guidLow)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet. - sWorld->AddCharacterNameData(guidLow, (*result)[1].GetString(), (*result)[4].GetUInt8(), (*result)[2].GetUInt8(), (*result)[3].GetUInt8(), (*result)[7].GetUInt8()); + if (!sWorld->HasCharacterNameData(guid)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet. + sWorld->AddCharacterNameData(guid, (*result)[1].GetString(), (*result)[4].GetUInt8(), (*result)[2].GetUInt8(), (*result)[3].GetUInt8(), (*result)[7].GetUInt8()); } while (result->NextRow()); } else @@ -707,7 +707,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte std::string IP_str = GetRemoteAddress(); TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), newChar.GetGUIDLow()); sScriptMgr->OnPlayerCreate(&newChar); - sWorld->AddCharacterNameData(newChar.GetGUIDLow(), newChar.GetName(), newChar.getGender(), newChar.getRace(), newChar.getClass(), newChar.getLevel()); + sWorld->AddCharacterNameData(newChar.GetGUID(), newChar.GetName(), newChar.getGender(), newChar.getRace(), newChar.getClass(), newChar.getLevel()); newChar.CleanupsBeforeDelete(); delete createInfo; @@ -719,7 +719,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData) { - uint64 guid; + ObjectGuid guid; recvData >> guid; // Initiating uint32 initAccountId = GetAccountId(); @@ -756,7 +756,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData) } PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DATA_BY_GUID); - stmt->setUInt32(0, GUID_LOPART(guid)); + stmt->setUInt32(0, guid.GetCounter()); if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) { @@ -774,7 +774,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData) } std::string IP_str = GetRemoteAddress(); - TC_LOG_INFO("entities.player.character", "Account: %d, IP: %s deleted character: %s, GUID: %u, Level: %u", accountId, IP_str.c_str(), name.c_str(), GUID_LOPART(guid), level); + TC_LOG_INFO("entities.player.character", "Account: %d, IP: %s deleted character: %s, %s, Level: %u", accountId, IP_str.c_str(), name.c_str(), guid.ToString().c_str(), level); // To prevent hook failure, place hook before removing reference from DB sScriptMgr->OnPlayerDelete(guid, initAccountId); // To prevent race conditioning, but as it also makes sense, we hand the accountId over for successful delete. @@ -783,8 +783,8 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData) if (sLog->ShouldLog("entities.player.dump", LOG_LEVEL_INFO)) // optimize GetPlayerDump call { std::string dump; - if (PlayerDumpWriter().GetDump(GUID_LOPART(guid), dump)) - sLog->outCharDump(dump.c_str(), accountId, GUID_LOPART(guid), name.c_str()); + if (PlayerDumpWriter().GetDump(guid.GetCounter(), dump)) + sLog->outCharDump(dump.c_str(), accountId, guid.GetCounter(), name.c_str()); } sGuildFinderMgr->RemoveAllMembershipRequestsFromPlayer(guid); @@ -827,11 +827,11 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData) recvData.ReadByteSeq(playerGuid[1]); recvData.ReadByteSeq(playerGuid[4]); - TC_LOG_DEBUG("network", "Character (Guid: %u) logging in", GUID_LOPART(playerGuid)); + TC_LOG_DEBUG("network", "Character %s logging in", playerGuid.ToString().c_str()); - if (!IsLegitCharacterForAccount(GUID_LOPART(playerGuid))) + if (!IsLegitCharacterForAccount(playerGuid)) { - TC_LOG_ERROR("network", "Account (%u) can't login with that character (%u).", GetAccountId(), GUID_LOPART(playerGuid)); + TC_LOG_ERROR("network", "Account (%u) can't login with that character (%s).", GetAccountId(), playerGuid.ToString().c_str()); KickPlayer(); return; } @@ -844,7 +844,7 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData) return; } - _charLoginCallback = CharacterDatabase.DelayQueryHolder((SQLQueryHolder*)holder); + _charLoginCallback = CharacterDatabase.DelayQueryHolder(holder); } void WorldSession::HandleLoadScreenOpcode(WorldPacket& recvPacket) @@ -860,14 +860,14 @@ void WorldSession::HandleLoadScreenOpcode(WorldPacket& recvPacket) void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) { - uint64 playerGuid = holder->GetGuid(); + ObjectGuid playerGuid = holder->GetGuid(); Player* pCurrChar = new Player(this); // for send server info and strings (config) ChatHandler chH = ChatHandler(pCurrChar->GetSession()); // "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools) - if (!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder)) + if (!pCurrChar->LoadFromDB(playerGuid, holder)) { SetPlayer(NULL); KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick @@ -1224,7 +1224,7 @@ void WorldSession::HandleShowingCloakOpcode(WorldPacket& recvData) void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData) { - uint64 guid; + ObjectGuid guid; std::string newName; recvData >> guid; @@ -1265,7 +1265,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData) PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME); - stmt->setUInt32(0, GUID_LOPART(guid)); + stmt->setUInt32(0, guid.GetCounter()); stmt->setUInt32(1, GetAccountId()); stmt->setUInt16(2, AT_LOGIN_RENAME); stmt->setUInt16(3, AT_LOGIN_RENAME); @@ -1289,7 +1289,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult resu uint32 guidLow = fields[0].GetUInt32(); std::string oldName = fields[1].GetString(); - uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER); + ObjectGuid guid = ObjectGuid(HIGHGUID_PLAYER, guidLow); // Update name and at_login flag in the db PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_NAME); @@ -1307,7 +1307,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult resu CharacterDatabase.Execute(stmt); - TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), guidLow, newName.c_str()); + TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Character:[%s] (%s) Changed name to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), guid.ToString().c_str(), newName.c_str()); WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newName.size()+1)); data << uint8(RESPONSE_SUCCESS); @@ -1315,12 +1315,12 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult resu data << newName; SendPacket(&data); - sWorld->UpdateCharacterNameData(guidLow, newName); + sWorld->UpdateCharacterNameData(guid, newName); } void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData) { - uint64 guid; + ObjectGuid guid; recvData >> guid; @@ -1390,11 +1390,11 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData) SQLTransaction trans = CharacterDatabase.BeginTransaction(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); - stmt->setUInt32(0, GUID_LOPART(guid)); + stmt->setUInt32(0, guid.GetCounter()); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_DECLINED_NAME); - stmt->setUInt32(0, GUID_LOPART(guid)); + stmt->setUInt32(0, guid.GetCounter()); for (uint8 i = 0; i < 5; i++) stmt->setString(i+1, declinedname.name[i]); @@ -1505,14 +1505,14 @@ void WorldSession::HandleRemoveGlyph(WorldPacket& recvData) void WorldSession::HandleCharCustomize(WorldPacket& recvData) { - uint64 guid; + ObjectGuid guid; std::string newName; recvData >> guid; - if (!IsLegitCharacterForAccount(GUID_LOPART(guid))) + if (!IsLegitCharacterForAccount(guid)) { - TC_LOG_ERROR("network", "Account %u, IP: %s tried to customise character %u, but it does not belong to their account!", - GetAccountId(), GetRemoteAddress().c_str(), GUID_LOPART(guid)); + TC_LOG_ERROR("network", "Account %u, IP: %s tried to customise %s, but it does not belong to their account!", + GetAccountId(), GetRemoteAddress().c_str(), guid.ToString().c_str()); recvData.rfinish(); KickPlayer(); return; @@ -1524,7 +1524,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData) recvData >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AT_LOGIN); - stmt->setUInt32(0, GUID_LOPART(guid)); + stmt->setUInt32(0, guid.GetCounter()); // TODO: Make async with callback PreparedQueryResult result = CharacterDatabase.Query(stmt); @@ -1575,7 +1575,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData) } // character with this name already exist - if (uint64 newguid = sObjectMgr->GetPlayerGUIDByName(newName)) + if (ObjectGuid newguid = sObjectMgr->GetPlayerGUIDByName(newName)) { if (newguid != guid) { @@ -1587,13 +1587,13 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData) } stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME); - stmt->setUInt32(0, GUID_LOPART(guid)); + stmt->setUInt32(0, guid.GetCounter()); result = CharacterDatabase.Query(stmt); if (result) { std::string oldname = result->Fetch()[0].GetString(); - TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s), Character[%s] (guid:%u) Customized to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldname.c_str(), GUID_LOPART(guid), newName.c_str()); + TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s), Character[%s] (%s) Customized to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldname.c_str(), guid.ToString().c_str(), newName.c_str()); } Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair); @@ -1602,17 +1602,17 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData) stmt->setString(0, newName); stmt->setUInt16(1, uint16(AT_LOGIN_CUSTOMIZE)); - stmt->setUInt32(2, GUID_LOPART(guid)); + stmt->setUInt32(2, guid.GetCounter()); CharacterDatabase.Execute(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME); - stmt->setUInt32(0, GUID_LOPART(guid)); + stmt->setUInt32(0, guid.GetCounter()); CharacterDatabase.Execute(stmt); - sWorld->UpdateCharacterNameData(GUID_LOPART(guid), newName, gender); + sWorld->UpdateCharacterNameData(guid, newName, gender); WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1+8+(newName.size()+1)+6); data << uint8(RESPONSE_SUCCESS); @@ -1654,11 +1654,11 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket& recvData) for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) { - uint64 itemGuid; - recvData.readPackGUID(itemGuid); + ObjectGuid itemGuid; + recvData >> itemGuid.ReadAsPacked(); // equipment manager sends "1" (as raw GUID) for slots set to "ignore" (don't touch slot at equip set) - if (itemGuid == 1) + if (itemGuid.GetRawValue() == 1) { // ignored slots saved as bit mask because we have no free special values for Items[i] eqSet.IgnoreMask |= 1 << i; @@ -1673,7 +1673,7 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket& recvData) if (item && item->GetGUID() != itemGuid) // cheating check 2 return; - eqSet.Items[i] = GUID_LOPART(itemGuid); + eqSet.Items[i] = itemGuid.GetCounter(); } _player->SetEquipmentSet(index, eqSet); @@ -1695,16 +1695,16 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket& recvData) for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) { - uint64 itemGuid; - recvData.readPackGUID(itemGuid); + ObjectGuid itemGuid; + recvData >> itemGuid.ReadAsPacked(); uint8 srcbag, srcslot; recvData >> srcbag >> srcslot; - TC_LOG_DEBUG("entities.player.items", "Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot); + TC_LOG_DEBUG("entities.player.items", "%s: srcbag %u, srcslot %u", itemGuid.ToString().c_str(), srcbag, srcslot); // check if item slot is set to "ignored" (raw value == 1), must not be unequipped then - if (itemGuid == 1) + if (itemGuid.GetRawValue() == 1) continue; // Only equip weapons in combat @@ -1747,15 +1747,15 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket& recvData) void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) { - uint64 guid; + ObjectGuid guid; std::string newname; uint8 gender, skin, face, hairStyle, hairColor, facialHair, race; recvData >> guid; - if (!IsLegitCharacterForAccount(GUID_LOPART(guid))) + if (!IsLegitCharacterForAccount(guid)) { - TC_LOG_ERROR("network", "Account %u, IP: %s tried to factionchange character %u, but it does not belong to their account!", - GetAccountId(), GetRemoteAddress().c_str(), GUID_LOPART(guid)); + TC_LOG_ERROR("network", "Account %u, IP: %s tried to factionchange character %s, but it does not belong to their account!", + GetAccountId(), GetRemoteAddress().c_str(), guid.ToString().c_str()); recvData.rfinish(); KickPlayer(); return; @@ -1764,10 +1764,10 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) recvData >> newname; recvData >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face >> race; - uint32 lowGuid = GUID_LOPART(guid); + uint32 lowGuid = guid.GetCounter(); // get the players old (at this moment current) race - CharacterNameData const* nameData = sWorld->GetCharacterNameData(lowGuid); + CharacterNameData const* nameData = sWorld->GetCharacterNameData(guid); if (!nameData) { WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1); @@ -1854,7 +1854,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) } // character with this name already exist - if (uint64 newguid = sObjectMgr->GetPlayerGUIDByName(newname)) + if (ObjectGuid newguid = sObjectMgr->GetPlayerGUIDByName(newname)) { if (newguid != guid) { @@ -1883,7 +1883,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) stmt->setUInt32(0, lowGuid); trans->Append(stmt); - sWorld->UpdateCharacterNameData(GUID_LOPART(guid), newname, gender, race); + sWorld->UpdateCharacterNameData(guid, newname, gender, race); if (oldRace != race) { @@ -2029,7 +2029,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) PreparedQueryResult result = CharacterDatabase.Query(stmt); if (result) if (Guild* guild = sGuildMgr->GetGuildById((result->Fetch()[0]).GetUInt32())) - guild->DeleteMember(MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER), false, false, true); + guild->DeleteMember(guid, false, false, true); Player::LeaveAllArenaTeams(guid); } @@ -2060,7 +2060,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) stmt->setFloat (3, -8867.68f); stmt->setFloat (4, 673.373f); stmt->setFloat (5, 97.9034f); - Player::SavePositionInDB(0, -8867.68f, 673.373f, 97.9034f, 0.0f, 1519, lowGuid); + Player::SavePositionInDB(0, -8867.68f, 673.373f, 97.9034f, 0.0f, 1519, guid); } else { @@ -2069,7 +2069,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) stmt->setFloat (3, 1633.33f); stmt->setFloat (4, -4439.11f); stmt->setFloat (5, 15.7588f); - Player::SavePositionInDB(1, 1633.33f, -4439.11f, 15.7588f, 0.0f, 1637, lowGuid); + Player::SavePositionInDB(1, 1633.33f, -4439.11f, 15.7588f, 0.0f, 1637, guid); } trans->Append(stmt); @@ -2100,13 +2100,13 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE); stmt->setUInt32(0, (team == TEAM_ALLIANCE ? item_alliance : item_horde)); stmt->setUInt32(1, (team == TEAM_ALLIANCE ? item_horde : item_alliance)); - stmt->setUInt32(2, guid); + stmt->setUInt32(2, lowGuid); trans->Append(stmt); } // Delete all current quests stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS); - stmt->setUInt32(0, GUID_LOPART(guid)); + stmt->setUInt32(0, lowGuid); trans->Append(stmt); // Quest conversion @@ -2330,7 +2330,7 @@ void WorldSession::HandleRandomizeCharNameOpcode(WorldPacket& recvData) void WorldSession::HandleReorderCharacters(WorldPacket& recvData) { - uint32 charactersCount = recvData.ReadBits(10); + uint32 charactersCount = std::min<uint32>(recvData.ReadBits(10), sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM)); std::vector<ObjectGuid> guids(charactersCount); uint8 position; @@ -2364,7 +2364,7 @@ void WorldSession::HandleReorderCharacters(WorldPacket& recvData) PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_LIST_SLOT); stmt->setUInt8(0, position); - stmt->setUInt32(1, GUID_LOPART(guids[i])); + stmt->setUInt32(1, guids[i].GetCounter()); trans->Append(stmt); } |