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path: root/src/server/game/Handlers/CharacterHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 9a7c2fcea16..e4275ad11b3 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -78,7 +78,7 @@ bool LoginQueryHolder::Initialize()
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GROUP, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INSTANCE);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BOUND_INSTANCES, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURAS);
@@ -90,31 +90,31 @@ bool LoginQueryHolder::Initialize()
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELLS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_DAILY);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_WEEKLY);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_MONTHLY);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_SEASONAL);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_REPUTATION);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_REPUTATION, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INVENTORY);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INVENTORY, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_VOID_STORAGE);
@@ -139,7 +139,7 @@ bool LoginQueryHolder::Initialize()
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_HOMEBIND);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELLCOOLDOWNS);
@@ -170,7 +170,7 @@ bool LoginQueryHolder::Initialize()
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_EQUIPMENTSETS);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUF_PROFILES);
@@ -182,7 +182,7 @@ bool LoginQueryHolder::Initialize()
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BG_DATA, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GLYPHS);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GLYPHS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TALENTS);
@@ -194,7 +194,7 @@ bool LoginQueryHolder::Initialize()
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SKILLS);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SKILLS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_RANDOMBG);
@@ -206,7 +206,7 @@ bool LoginQueryHolder::Initialize()
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BANNED, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUSREW);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_INSTANCELOCKTIMES);
@@ -1796,12 +1796,12 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
// Switch Languages
// delete all languages first
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_LANGUAGES);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
trans->Append(stmt);
// Now add them back
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
// Faction specific languages
if (team == TEAM_HORDE)
@@ -1815,7 +1815,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
if (factionChangeInfo.Race != RACE_ORC && factionChangeInfo.Race != RACE_HUMAN)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
switch (factionChangeInfo.Race)
{
@@ -1937,11 +1937,11 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
// Reset homebind and position
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
WorldLocation loc;
uint16 zoneId = 0;
@@ -1992,13 +1992,13 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE);
stmt->setUInt32(0, (team == TEAM_ALLIANCE ? item_alliance : item_horde));
stmt->setUInt32(1, (team == TEAM_ALLIANCE ? item_horde : item_alliance));
- stmt->setUInt32(2, lowGuid);
+ stmt->setUInt64(2, lowGuid);
trans->Append(stmt);
}
// Delete all current quests
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
trans->Append(stmt);
// Quest conversion
@@ -2008,20 +2008,20 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
uint32 quest_horde = it->second;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
stmt->setUInt32(1, (team == TEAM_ALLIANCE ? quest_alliance : quest_horde));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE);
stmt->setUInt32(0, (team == TEAM_ALLIANCE ? quest_alliance : quest_horde));
stmt->setUInt32(1, (team == TEAM_ALLIANCE ? quest_horde : quest_alliance));
- stmt->setUInt32(2, lowGuid);
+ stmt->setUInt64(2, lowGuid);
trans->Append(stmt);
}
// Mark all rewarded quests as "active" (will count for completed quests achievements)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
trans->Append(stmt);
// Disable all old-faction specific quests
@@ -2034,7 +2034,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
if (!(quest->GetRequiredRaces() & newRaceMask))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST);
- stmt->setUInt32(0, lowGuid);
+ stmt->setUInt64(0, lowGuid);
stmt->setUInt32(1, quest->GetQuestId());
trans->Append(stmt);
}
@@ -2070,7 +2070,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
// select old standing set in db
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
stmt->setUInt32(0, oldReputation);
- stmt->setUInt32(1, lowGuid);
+ stmt->setUInt64(1, lowGuid);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
@@ -2090,14 +2090,14 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REP_BY_FACTION);
stmt->setUInt32(0, newReputation);
- stmt->setUInt32(1, lowGuid);
+ stmt->setUInt64(1, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE);
stmt->setUInt16(0, uint16(newReputation));
stmt->setInt32(1, newDBRep);
stmt->setUInt16(2, uint16(oldReputation));
- stmt->setUInt32(3, lowGuid);
+ stmt->setUInt64(3, lowGuid);
trans->Append(stmt);
}
}