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path: root/src/server/game/Handlers/CharacterHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index a5df85fbcbc..d3ca93e8ac8 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -595,7 +595,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), createInfo->Name.c_str(), newChar.GetGUID().GetCounter());
sScriptMgr->OnPlayerCreate(&newChar);
- sCharacterCache->AddCharacterCacheEntry(newChar.GetGUID(), GetAccountId(), newChar.GetName(), newChar.GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER), newChar.GetRace(), newChar.GetClass(), newChar.GetLevel());
+ sCharacterCache->AddCharacterCacheEntry(newChar.GetGUID(), GetAccountId(), newChar.GetName(), newChar.GetNativeGender(), newChar.GetRace(), newChar.GetClass(), newChar.GetLevel());
newChar.CleanupsBeforeDelete();
};
@@ -1259,20 +1259,20 @@ void WorldSession::HandleAlterAppearance(WorldPacket& recvData)
BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair);
- if (!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->GetRace() || bs_hair->gender != _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER))
+ if (!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->GetRace() || bs_hair->gender != _player->GetNativeGender())
return;
BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(FacialHair);
- if (!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->GetRace() || bs_facialHair->gender != _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER))
+ if (!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->GetRace() || bs_facialHair->gender != _player->GetNativeGender())
return;
BarberShopStyleEntry const* bs_skinColor = sBarberShopStyleStore.LookupEntry(SkinColor);
- if (bs_skinColor && (bs_skinColor->type != 3 || bs_skinColor->race != _player->GetRace() || bs_skinColor->gender != _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER)))
+ if (bs_skinColor && (bs_skinColor->type != 3 || bs_skinColor->race != _player->GetRace() || bs_skinColor->gender != _player->GetNativeGender()))
return;
- if (!Player::ValidateAppearance(_player->GetRace(), _player->GetClass(), _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER),
+ if (!Player::ValidateAppearance(_player->GetRace(), _player->GetClass(), _player->GetNativeGender(),
bs_hair->hair_id,
Color,
_player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID),