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path: root/src/server/game/Handlers/CharacterHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index bfe1664c8eb..c255d786ce3 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -314,7 +314,7 @@ void WorldSession::HandleCharUndeleteEnum(PreparedQueryResult result)
SendPacket(charEnum.Write());
}
-void WorldSession::HandleCharUndeleteEnumOpcode(WorldPacket& /*recvData*/)
+void WorldSession::HandleCharUndeleteEnumOpcode(WorldPackets::Character::EnumCharacters& /*enumCharacters*/)
{
/// get all the data necessary for loading all undeleted characters (along with their pets) on the account
PreparedStatement* stmt = nullptr;
@@ -2290,7 +2290,7 @@ void WorldSession::HandleOpeningCinematic(WorldPacket& /*recvData*/)
}
}
-void WorldSession::HandleUndeleteCooldownStatusQuery(WorldPacket& /*recvData*/)
+void WorldSession::HandleGetUndeleteCooldownStatus(WorldPackets::Character::GetUndeleteCooldownStatus& /*getCooldown*/)
{
/// empty result to force wait
PreparedQueryResultPromise result;