diff options
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 46cab0f63ad..1d92f1d2c0b 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1488,6 +1488,13 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket& recvData) ObjectGuid itemGuid; recvData >> itemGuid.ReadAsPacked(); + // if client sends 0, it means empty slot + if (itemGuid.IsEmpty()) + { + eqSet.Items[i] = 0; + continue; + } + // equipment manager sends "1" (as raw GUID) for slots set to "ignore" (don't touch slot at equip set) if (itemGuid.GetRawValue() == 1) { @@ -1496,13 +1503,13 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket& recvData) continue; } + // some cheating checks Item* item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i); - - if (!item && itemGuid) // cheating check 1 - return; - - if (item && item->GetGUID() != itemGuid) // cheating check 2 - return; + if (!item || item->GetGUID() != itemGuid) + { + eqSet.Items[i] = 0; + continue; + } eqSet.Items[i] = itemGuid.GetCounter(); } |
